BlackBluRR
Smash Rookie
- Joined
- Aug 19, 2006
- Messages
- 21
Not sure if this is anything new but I'll post what i found anyway. We all know that if you press B during Falco's phantasm it will cancel it out. Normally the phantasm cuts off your forward progress when the animation is complete. What i noticed was that when you cancel it Falco's momentum continues moving forward. Since you can theoretically cancel the phantasm from completing anywhere during the forward moving animations, i was thinking that if you cancelled it late enough you'd wind up still phantasm'ing quite some distance AND continue moving forward afterward.
This could prove beneficial since it could theoretically increase his horizontal recovery, and give you some added control in where falco ends up landing afterward. I haven't had much time to test it myself as the timing is somewhat tricky. Try it out if you want and let me know what you think.
Terrible quality, but you get the idea. (Video was taken with a cell phone... it's all i had.)
Video: http://www.youtube.com/watch?v=tEtr5BDkdNg
Look carefully where Falco ends up landing on the stage.
At 1:18 i do the full cancel, :26 i do the 1/2, and :45 i do the 3/4. I do it other times too these are just some i picked out so you can skip the rest of the horrible film quality.
This could prove beneficial since it could theoretically increase his horizontal recovery, and give you some added control in where falco ends up landing afterward. I haven't had much time to test it myself as the timing is somewhat tricky. Try it out if you want and let me know what you think.
Terrible quality, but you get the idea. (Video was taken with a cell phone... it's all i had.)
Video: http://www.youtube.com/watch?v=tEtr5BDkdNg
Look carefully where Falco ends up landing on the stage.
At 1:18 i do the full cancel, :26 i do the 1/2, and :45 i do the 3/4. I do it other times too these are just some i picked out so you can skip the rest of the horrible film quality.