Could someone pretty please clarify for me what the numbers mean?
Saying 'Fair is now -12' - does that mean that if I hit someone's shield with Fair, they have 12 frames in which they can do what they like before the animation of Fair is finished? Does this take into account however many frames it takes for the opponent to drop their shield/initial frames for jumping?
I don't understand what these numbers mean, can you please explain in the simplest way?
So from what I am trying to understand, Peachs already amazing shield pressure and attacks on shield are even better then before?
And also overall this is a good indirect buff for peach?
If so, Yaaay(Did that on purpose ) finally a buff after patches, I know she got a jab range increase, but that's really not anything I be happy about(I wish it could jab lock )
Oh don't apologize haha... in fact, thank you for giving such detailed explanations!
I do have a question though and I apologize if it's dumb... but, for example, when we say fair is -12 on shield, I understand this means the opponent has a 12 frame "head start" on Peach in terms of the first opportunity to input a subsequent command. My question is: does this number take the shieldstun and nothing else into consideration? Specifically, does it assume Peach is NOT landing during the fair and suffering the landing lag?
I suppose this is really more of a general question, that is, when a move is said to be -X on block, this means that ignoring other variables such as landing lag if it's an aerial, and considering ONLY the shieldstun vs the attack's endlag, that the blocker can act X frames before the attacker?
As a follow-up question... when we talk about "acting as soon as possible" from the shielder's point of view, would this be the same thing as saying that the frame on which he can drop or jump out of shield is X frames earlier than any action the attacker could input? So like if someone wanted to block and then jab (for example), they have the X frames of advantage for dropping the shield but would still have to take their jab's startup into consideration as well in determining whether they have enough frame advantage to strike, correct?
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Ah I should have been more clear about this. When I meant that Fair is -12 etc., I meant hitting your opponent's shield and then land immediately, which means you will get in landing lag immediately after you Fair. I have only taken the landing lag into account.
A more simple explanation:
Fair has 22 frames of landing lag.
When I hit someone's shield and land immediately after, I will be stuck in 22 frames of lag.
My opponent will be stuck in 10 frames of shieldstun (before the patch it was only 5 iirc).
He can't do anything for 10 frames, and I can't do anything for 22 frames.
This means that we're in a disadvantage of 12 frames (10 - 22 = -12).
During those 12 frames, the opponent can move but we can't.
HOWEVER, there's more!
It takes 7 frames to drop your shield, unless you grab/jump/roll/spotdodge.
If an opponent wants to do a dash attack, they will first have to drop their shield, which takes 7 frames, and the input an instant dash attack (pretty sure the fastest dash attack hits on frame 6, most hit later).
This means it takes 7 + 6 = 13 frames to dash attack, assuming you have a dash attack that hits on frame 6.
You can start shielding on frame 13 again, so you're safe, and the dash attack will be blocked.
The opponent can grab Peach though, since most grab come out of frame 6 - 8, but Fair has a lot of range and shield pushback, so you if you get grabbed, your spacing was probably off, or you got powershielded.
Hope this clears things up.
Comparison of Peach's advantage on her aerials before (left) and after (right) the patch:
Nair -6 -2
Fair -17 -12
Bair -14 -10
Dair -6 -4
Uair -10 -7
No idea what Peach Bomber was on shield (I don't how long she's stuck in lag after she hits shields), but it did 6 frames of shieldstun before the patch (it deals 16% damage on shield) and it now does 11 frames, so it's 5 frames safer.