Meru.
I like spicy food
- Joined
- Dec 24, 2008
- Messages
- 3,835
- Location
- The Netherlands, sometimes Japan
- NNID
- Merudi
- 3DS FC
- 0963-1622-2801
I have been noticing we don't have an accessible list of her changes including her buffs and nerfs (mainly from Brawl to Smash 4), so I will try to compile everything we know so far in this post. If there's something missing or incorrect, please let me know!
BRAWL > SMASH 4
Latest Smash 4 Version
General
(3DS)
(Patch 1.04 > Wii U changes)
No changes have been made to Peach.
BALANCE PATCH (ROY, LUCAS, RYU PATCH) (1.07 > 1.08)
BRAWL > SMASH 4
Latest Smash 4 Version
General
- Distance on second jump increased significantly.
- Ledge Floating is still in (immediately landing on back on the stage from the ledge by pressing float when jumping to the stage)
- Glide Tossing has been removed in this game.
- Floating now emits sparkles from the bottom of her dress, like in Melee (best buff ever). There is also a sounds effect now when she floats.
- Decreased range
- Jab 2 now deals less knockback
- Jab > Grab is now much harder, maybe even impossible. Peach does jab 2 when you input grab after jab 1.
- Total damage slightly decreased from Brawl (6 > 5)
- Drastically increased knockback. Dash Attack is now a kill move at high percents.
- Last hit has increased damage. (4 > 6)
- Decreased knockback on both sweetspot and sourspot.
- Decreased damage. (13 > 7) It always seems to do 7% instead of having three hitboxes with each doing different damage like in Brawl (where it could do 13, 10 or 7)
- Sweetspot and sourspot reversed. It will now kill earlier if you hit with tip of Ftilt (the heel) and later everywhere else.
- Slightly decreased range
- Slightly increased start-up (frame 6 > 7)
- Has a sweetspot and sourspot now. Sweetspot is close to her head, the rest is a sourspot with remarkably decreased knockback.
- Decreased damage (13 > 10).
- Slightly decreased range.
- Significantly increased hitstun.
- Dtilt slide is out (lol)
- Damage decreased (10 > 7)
- Now comes in a set order: Frying Pan > Tennis Racket > Golf Club
- Tennis Racket and Frying Pan deal more knockback. Racket does not have to be sweetspotted anymore.
- Tennis Racket and Frying Pan range increased.
- Golf Club range decreased.
- Stays out three frames less long and has three frames more lag (which means you're open for six more frames)
- Sourspot damage (8 > 12) and knockback increased significantly.
- Hits connect reliably now. It does around 13 damage usually.
- Increased knockback (but it barely kills)
- Maximum hits increased to 5, so the hitbox is out for longer.
- Very slightly increased ending lag (by 2 frames)
- Spores deal more knockback if you with the hitbox close to Toad.
- Toad turns around when hit from behind.
- Custom move 1 - Grumpy Toad: Toad automatically shoots spores and does not need to be activated by a counter attack.
- Custom move 2: Toad puts the opponent to sleep.
- Start-up decreased significantly (22 > 15).
- Bounces off shields. Its very safe now.
- This move is actually usable now!
- Damage decreased (15 > 10)
- Custom move 1 - Rising Bomber: Peach bomber also travels a bit upwards instead of only sidewards.
- Custom move 2: Peach puts a flower on the opponents head when it hits. The flower gradually depletes the opponents health slightly (it works like poison). Decreased range in exchange.
- Hits connect very reliably now.
- Open Parasol has increased knockback.
- First hit of Up B has noticably increased knockback.
- Custom move 1 - Super Parasol Jump: Drastically Increased height, but leaves Peach in a fast fall at the end of the move (you cannot open Parasol). Has no hitbox.
- Custom move 2: Everytime Peach opens her Parasol, she goes up a little bit (this increases her recovery). She can open it up to four times until she cannot open it anymore and drop in a fastfall.
- Turnip pluck has increased lag.
- Turnips dont stale, but they do unstale other moves
- Stitchface damage nerfed (32? > 29). Knockback noticably nerfed.
- Can still pluck Mr. Saturn and Bob-ombs. Beam Sword is out.
- Custom move 1 - Heavy Vegetable: Increased lag on plucking turnips, but turnips deal more knockback. Turnips are thrown less far.
- Custom move 2: Her turnips now travels very slow when she throws one. Bounces back when it hits her opponent. Unknown whether it bounces of shield or not.
- Start-up slower by 2 frames (hits on frame 5 from frame 3)
- Decreased duration of lingering hitbox.
- Increased knockback.
- Autocancels later. When autocanceled too early, it has considerable lag and is unsafe on shield.
- Damage decreased (14 > 12)
- Increased landing lag to 18 frames.
- Decreased duration of lingering hitbox.
- Damage decreased (14 > 11)
- SDI'ing out of mulihit moves (= escaping out of multihit moves) has become much harder, which means it has become impossible to escape out of Dair.
- Increased knockback
- Her Uair has been replaced. She waves in the air and hits her opponent with a rainbow.
- Has two hits (8% and 2%). The second hit pops them up.
- Hits on frame 10
- Landing lag is 12 frames
- Seems to have low ending lag in the air.
- Great range on top of her. Disjointed.
- Doesn't kill as well as her previous Uair.
- Unchanged.
- Knockback slightly increased.
- Knockback increased.
- Unchanged.
- Icnreased hitstun, can combo of it at low to middle percents.
- Damage slightly increased (7 > 8)
- Airborne opponents will get dropped down to be forced to sleep.
- Damage decreased up close (40 > 30)
- Now summons three giant peaches instead of many small peaches. Each giant peach heals 20%.
- Opponents can still eat peaches and heal themselves.
(3DS)
- Aerials ignore stale move negation removed, meaning aerials will now stale again when floated.
- Down B lag and hitstun cancel removed, meaning you cannot cancel aerials, airdodges or hitstun with Down B turnip throw anymore.
- Instant Ledge Turnip Pulling removed.
(Patch 1.04 > Wii U changes)
- Turnip down throw now sends her opponents forward instead of under her, making it extremely hard or impossible to footstool afterwards.
No changes have been made to Peach.
BALANCE PATCH (ROY, LUCAS, RYU PATCH) (1.07 > 1.08)
- Very slightly increased Jab's range. Jab 1 2.4 ---> 3.0 Jab 2 2.4 --> 4.0
- All characters' spotdodes and rolls have one frame of invincibility reduced.
Pre patch: invinvibily and FAF* Post patch: invinvibility and FAF
Peach Spotdodge 3-20 28 ---> 3-19 28
Peach Forward Roll 4-20 28 ---> 4-19 28
Peach Backward Roll 4-20 28 ---> 4-19 28
*FAF = First Actionable Frame aka the frame where your ending lag ends and you can anything again. - Visual and audio effects have been altered for Fsmash (apparently invincible to the human eye)
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