D
Deleted member
Guest
Even if I were the philosophical type, this ain't the place to talk about it.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
My thing had as much to do with the Bundle as your thing.And you think that has anything to do with the Humble Bundle? Hopefully not, but it's a hell of a lot easier to mention than to come up with an actual response to anything I've said.
No one is arguing that a developer might make less money with the bundle than with a standard release, so this entire analysis is kind of irrelevant. The point you made was that this bundle is bad for business, and that's what is being addressed: most of the time, the titles available in these bundles are released long after the game's initial release, which means most of the sales at default price have already been made. In that case, it's not losing all of those $14.99 sales for a greater volume of $0.43 sales; it's gaining a volume $0.43 sales from those who would not have purchased the game at all. In the case of Grimrock, the majority of those $14.99 sales have already been made since it was released in April.But since we've gone this far, let's examine my claim that the Bundle is bad for business. Right now, the average sale price is $6.61. For the sake of discussion, let's suppose everybody uses the default split. That means each developer receives $0.43 per bundle. That's not a lot.
Now, you and probably others have said "I wouldn't have bought this game otherwise." So they allegedly make up for in volume what they lose in price. I'll take Grimrock as an example. It normally sells for 14.99. Factoring in sale prices and cuts from distributors, let's suppose the developers average $6 per sale from normal methods (a conservative guess, I'd say). They would have to sell more than 12 such bundles for every one sold to someone who would buy it a la carte to come out even. That's not even considering the money they could earn from the soundtracks that are also bundled.
that's not really a conservative guess thoughlet's suppose the developers average $6 per sale from normal methods (a conservative guess, I'd say)