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It's what you do right after dropping your shield. Jab, Dtilt, and Bair are very good. Dtilt is currently a bit technical to do because you might spotdodge instead. Attack stick solves this. Utilt out of shield is an option when blocking laggier moves but this opportunity hardly comes up. I should note that ALL ledge attacks are punishable by Ike's jump canceled Usmash.Can anyone explain to what out of shield options are exactly ? is it really as simple as shielding then using a move after ? and does ike have any noticeably good moves out of shield ?
Jump canceled out of shield? That's pretty lulzy then.It's what you do right after dropping your shield. Jab, Dtilt, and Bair are very good. Dtilt is currently a bit technical to do because you might spotdodge instead. Attack stick solves this. Utilt out of shield is an option when blocking laggier moves but this opportunity hardly comes up. I should note that ALL ledge attacks are punishable by Ike's jump canceled Usmash.
If I'm not mistaken peaches get up attack is that slide. Which is very easy to punish. With a nicely timed nair or fair. For peach the timing isn't to precise. I usually wait till there's about 10-15 frames left then short hop and execute move.Peach sucks to fight.
You say all ledge attacks are punishable? Most of the time when I try it I just get bopped. Is there a specific timing you're looking for when doing it or is it just as early as you can during the ledge attacks animation?
Punishable on shield. If you manage to block a ledge attack, you Usmash out of shield and it'll work. Do this once and they'll most likely never do a ledge attack again, making edge guarding easier for you.Peach sucks to fight.
You say all ledge attacks are punishable? Most of the time when I try it I just get bopped. Is there a specific timing you're looking for when doing it or is it just as early as you can during the ledge attacks animation?
It's one of the more annoying things about the game. Is it an Ike thing or a gamewide thing?Is anyone else frustrated by how little shield push there is...also because there isn't any. When people are on platforms no more utilt into jab resets :/ kind of stupid how they took this out when they fixed jab and laser locks.
It's all characters. :OIt's one of the more annoying things about the game. Is it an Ike thing or a gamewide thing?
Right now, the easiest way is to record and count frames that way. It's not going to be that easy until the Wii U version comes out.Hey san, how do you find out frame data in this game?
Usmash is quite risky since it seems to be a 0% thing only.Down throw -> Up-Smash is a true combo. 24 percent. Works on fast-falling characters at very low percents.
Gotten it to register on:
Fox, Meta Knight, Diddy, DK, Little Mac
Doesn't work on:
Anything lighter than Fox
Bowser
It doesn't work past like 5-10 percent. VI dependent possibly.
Ike looks scary if you space right, 3 grabs can turn into 60-70 percent almost guaranteed if you can do 3 aerials as every link does 20+ damage.
Besides some smash attacks I haven't noticed much shield push at all. There's far less then there was in brawl.Shield push is quite large, but the stun is still small. Keep in mind that stale moves have much worse shield push and stun.
Right now, the easiest way is to record and count frames that way. It's not going to be that easy until the Wii U version comes out.
Usmash is quite risky since it seems to be a 0% thing only.
I haven't mentioned it in this thread, but if you're below 30ish % and they're near 0-15, you can dthrow, quick hop (strict timing) into aether 2 for a good 30%. You may have to hold back while performing aether 2 to get the best movement for it to combo properly.
Honestly, I've learned quite a lot and haven't updated the OP.. Just want to play more to finalize my thoughts on some aspects.
I forgot about that tech, thanks. It will indeed work next to your feet if you're quick enough.Something worthy of mentioning for the guide , though it applies to all characters, would be the instant item toss because i feel like a lot of people don't know about it . It dosent seem to work if your trying to throw the item when its under your feet but itll work if the item is by the ledge and your hanging out to it , also if its thrown at you or on a platform above you. The input is Shield/air dodge, attack, and inputting the direction you want to throw it in.( For unchanged controls that would be, R , A and the direction you want to throw it in). Its a little hard to get used to but its pretty good to know. It will definitely be more useful on wii u.
Fair tends to work better as anti-air as hitting an opponent diagonally below you is pretty hard to do with fair. But as far as fast-falling fair goes, I would fast fall when Ike actually begins to swing the sword forward (or when the actual hit box starts) as there's a bit of a delay before the move comes out.I don't know if this has been specified already, but what is ,in general, the best way to use Fair. I'm just having trouble landing it by short-hop. When is the best time to fast fall once the move has started?
Neither, really. I would treat ftilt similar to a smash attack from any other character. It has similar properties to most of them outside of not being able to charge it. Fsmash is decent when used situationally near the edge. On Battlefield, it can cover both the edge and the top of the platform pretty easily. Its kill power is much worse when killing from the left to right end of the stage, for instance.Is forward smash a little more reliable in this Smash or is ftilt still a more useful move
Good to know, thanks for the tipNeither, really. I would treat ftilt similar to a smash attack from any other character. It has similar properties to most of them outside of not being able to charge it. Fsmash is decent when used situationally near the edge. On Battlefield, it can cover both the edge and the top of the platform pretty easily. Its kill power is much worse when killing from the left to right end of the stage, for instance.
Dtilt, Jab, retreating aerials, and pivot/dash grabs all work pretty well. Ftilt is good if they shield the tip, but it can be punished if used too close or if it misses.
I've played around 500 matches and have never killed an opponent with a throw..its just not really a kill moveIs anyone else having luck using Dthrow as a kill move? It usually isn't that useful, but at high percents Rage will help you kill lighter characters around 130-150%.