jamlosingthegame
Smash Lord
- Joined
- Jan 21, 2010
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- 1,740
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- In NY, losing The Game (constantly)
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- jamlosingthegame
Nair has been our past for a while now, even in Brawl.
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Definitely Dtilt, it's fast with fair range.Dtilt is really fast. It's weird. Is that his best tilt now? Filth looks almost the same, and I almost never see any utilt to judge it.
This is probably one of my favorite approach options and follow-ups in SSBB. The fact that N-air no longer auto-cancels could be the reason it is not as effective.Also does backwards nair -->bair still work? It sometimes doesn't for me.
So when doing Eruption when it's guaranteed they have to grab ledge or fail to reach, it is better to hold Eruption and react to their ledge recovery rather than try to hit them JUST before they touch the ledge?Another issue is when they grab the edge. How do you avoid eruption once you grab the edge and Ike is at 75% charge? You have to hope the Ike player severely mistimes, since releasing from the edge, jumping, rolling, standard getup, and attacking are all punishable because of its huge hitbox and you lose invincibility quickly. The timing issue goes away when it's Eruption 2 or 3.
It depends on how the opponent is conditioned and against which character. I think both are equally valid.So when doing Eruption when it's guaranteed they have to grab ledge or fail to reach, it is better to hold Eruption and react to their ledge recovery rather than try to hit them JUST before they touch the ledge?
You can't buffer the crouch for jab cancelling, but you can still perform it. Sadly, there's less stun on jabs, so you're rarely going to cancel it back into another jab. Jab->dtilt is common and jab against an airborne opponent may lead to a utilt.So one thing that was touched on in the OP that I want to ask more about: jab cancelling.
It played a big part for me in Brawl and from what the OP said it's still possible, but harder. I got to try a bit of smash 4 earlier, and wasn't able to do it at all in the matches I played. Could I get some info on the timing? I'll have my own copy soon, but I'm curious to see how it has changed.
Haven't really fought a good one yet, what happens when you focus on killing Luma? Even if you get punished a bit, at least you'll survive against solo Rosalina.Any tips for fighting Rosalina, especially on Battlefield? Her juggles make her nigh invincible and she can gimp you. Most of all, her dash speed is really fast, so while she's jugging you, she can track you on landing on platforms, AND she can seek you out if you attempt to go to the base of the stage and just dash attack you or grab you.. It's best to go to the edge if you can maneuver there.
Thanks for the info, man. c:You can't buffer the crouch for jab cancelling, but you can still perform it. Sadly, there's less stun on jabs, so you're rarely going to cancel it back into another jab. Jab->dtilt is common and jab against an airborne opponent may lead to a utilt.
So when they grab the ledge and you're in the middle of Eruption, should you unleash as soon as you see any kind of movement?Another issue is when they grab the edge. How do you avoid eruption once you grab the edge and Ike is at 75% charge? You have to hope the Ike player severely mistimes, since releasing from the edge, jumping, rolling, standard getup, and attacking are all punishable because of its huge hitbox and you lose invincibility quickly. The timing issue goes away when it's Eruption 2 or 3.
I fastfall as much as I can. You can't double jump after a full hop aerial anymore, so it's best to get to the ground as soon as you can, with a slight delay for fair and dair.How often do you guys use fastfall? Like, after attacks (nair/fair/bair) and whatnot to reduce landing lag?
Nice video, player knew what he was doing there.I found another Ike vs. Shulk video. ^-^
The match-up, in my opinion, looks like it ranges from about neutral to fairly hard, especially when against a Shulk that makes full use of his arts. Based on the first match, we can see Shulk's recovery is overall worse than Ike's since he lacks a move that allows him to recover horizontally. Keep him a good horizontal distance away from the stage and he is done for.