Zapp Branniglenn
Smash Lord
Double checking numbers from pre-patch before repeating these tests post patch:
Mewtwo
PAC-Man
- U-Smash first hit active on frames 9-11 (9 only hits targets on the ground beside him)
- second hit on frame 14-15
- third hit on frame 18-19
- final hit active on frame 22-23
- D-Smash total frames is 43
- Side B grabs on frame 12 and when successful deals damage on frames 22, 24, 26, 28, 30, 32, 34, 40. Total frames is also 40 when successful and 44 when you miss.
- Reflects projectiles on frame 12-35
- B-throw deals 10.0 base damage.
- Jab 1 startup is 5. Total frames is 26.
- U-tilt total frames is 34
- B-air landing lag is 11
- Side B startup is 22 and total frames is 46
- F-Smash deals 17.0 base damage up close and 14.0 on the farthest hitbox.
- N-air hits on frames 8-19
- Side B can grab ledges as early as frame 54.
- Dash attack hits on frames 13-15
- U-Smash Invincibility frames on 1-4. Head intangible on frames 15-29
- U-Air total frames is 33
- PK Fire landing lag is 22 frames
- Dunno if this is what it was referring to but if Rosalina is caped during those moves, she'll turn around while Luna continues in the original direction. However, this phenomenon did not occur when testing F-Smash. Jab and U-Smash do have this issue
PAC-Man
- Neutral B has a bug where if he is caped during charge, a copy of the current fruit drops at his feet, allowing Mario to pick it up. Pac-Man will not lose his fruit charge and continue as normal.
- Pin Jump is 45 total frames
- U-Smash hits on frames 12-16
- B-Air deals 15.0 base damage
- Side B manual release is 41 total frames on the ground and in the air.
- the automatic release at a ledge is 42 total frames
- Up B startup depends on direction traveled. Directly up is 37. Left or right is 39. Straight down is 40
- Jab close hitbox delivers 18 frames of hitstun on Mario at 0%
- Side B grabs as early as frame 25
- Lloid Trap proximity sensor turns on frame 51 from initial button press to plant it
- When activated, hits on frame 11/19/27/35/43/51
- U-tilt total frames is 31
- Side B is active starting on frame 13 (from charging state) or 23 from a stored full charge
- Cloud lasts between ~110 and ~150 frames depending on charge Put another way, damage totals out at 24.0 - 40.0 against Mario
- Down B total frames is 65-125 depending on charge, plus 10 if he tips over.
- Endlag on-hit is 39 or 49 if he tipped over.
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