/shrug. hando's just playing doomsayer now
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Prefer riddle, but I don't mind a jungle wagon.so hando
who is the play?
Five PGOs. Or, in a game like this, "vanilla townies". Title character indeed.You are a paranoid gun owner. Each Night you can choose to be paranoid or relaxed. If you are paranoid, you will automatically shoot anyone who visits you at Night. If you are relaxed, you will not. If you fail to send in an action, you will remain paranoid.
You are town-aligned and win when all threats to the town are eliminated.
Nick was the "sane" cop; that said, since everyone but one townie (the vanilla) owned a gun, he would get a guilty on everyone except for that person. I fully expected this role to hit a PGO within the first Night or two, and indeed he did. The role was mainly intended to be ironic (a known sane cop in a game called "Paranoiafia"?), but also to make the game somewhat less predictable and less obviously vanilla.You are a sane cop. Huh. Each Night you can investigate one player and determine whether or not they own a gun. You know that all members of the mafia own a gun, but not all gun owners are necessarily mafia. If you fail to send in an action, you will not investigate anybody.
You are town-aligned and win when all threats to the town are eliminated.
Mentos was paranoid, just like his role said. He died because he investigated N0, although I don't totally understand why he did that--I guess he thought I was joking? But I wasn't. This role was partly meant to complicate a claim and partly meant to corroborate the identical mafia fake claim.You are a paranoid cop. Look, I'm just being honest with you. Each Night your nightstick-wielding, gun-toting, rock-em-sock-em personality can choose someone to investigate and, inevitably, find guilty. That'll have nothing to do with their... guilt, of course, but c'mon: the game's called "Paranoiafia". At least you know--maybe it can be that simple? If you fail to send in an action, you will not conduct an investigation.
You are town-aligned and win when all threats to the town are eliminated.
Gheb was actually a vanilla townie, just to screw with your minds if you tried a roleclaim. He's the only one who would appear innocent to the sane cop.You are a vanilla townie. You have no Night actions.
You are town-aligned and win when all threats to town are eliminated.
PierreYou are a mafia goon. Your partner is Pierre the Scarecrow. You may communicate via whatever means you wish as long as you both remain in the game and alive, but only during Night phases. You may not communicate during the Day or during Twilight. Starting Night 1, you may select a player to anonymously shoot and kill. You may also elect to defer your Night kill until the following Day, but if you defer your kill and fail to send it in before that Day ends (i.e. before Twilight), you will not be able to make it up later. You are responsible for sending your actions to me and carrying them out; if you die before your partner, your partner will take over this job. You yourself are bulletproof.
You win when only members of your faction remain alive, or nothing can prevent the same.
Here is a fake claim you can choose to refer to if you deem it advantageous:
You are a paranoid cop. Look, I'm just being honest with you. Each Night your nightstick-wielding, gun-toting, rock-em-sock-em personality can choose someone to investigate and, inevitably, find guilty. That'll have nothing to do with their... guilt, of course, but c'mon: the game's called "Paranoiafia". At least you know--maybe it can be that simple? If you fail to send in an action, you will not conduct an investigation.
You are town-aligned and win when all threats to the town are eliminated.
Your scum duo--yeah, they're bulletproof, making all the PGOs useless against them. You'll note they did not have a kill N0 (both of those kills were caused by active PGOs), and they deferred both of their Night kills. The purpose of letting the scum team defer their kill was mainly just to make people paranoid that something sinister was afoot--giving them an extra kill to use during the Day would be too unbalanced, though. Practically, deferring the kill could do no harm to town other than potentially waste some time during the Day, since there was no way anyone could interfere with their kill in either case. On top of that, votes were reset after they killed someone, and if the deadline was less than a week away at that point, it would have been extended too. They contemplated pretending to have a vig kill, but claiming that would have made it hard to justify targeting Gheb D2.You are a mafia goon. Your partner is Riddle. You may communicate via whatever means you wish as long as you both remain in the game and alive, but only during Night phases. You may not communicate during the Day or during Twilight. Starting Night 1, you may select a player to anonymously shoot and kill. You may also elect to defer your Night kill until the following Day, but if you defer your kill and fail to send it in before that Day ends (i.e. before Twilight), you will not be able to make it up later. Your partner is responsible for sending your actions to me and carrying them out; if your partner dies before you, you will take over this job. You yourself are bulletproof.
You win when only members of your faction remain alive, or nothing can prevent the same.
Here is a fake claim you can choose to refer to if you deem it advantageous:
You are a paranoid gun owner. Each Night you can choose to be paranoid or relaxed. If you are paranoid, you will automatically shoot anyone who visits you at Night. If you are relaxed, you will not. If you fail to send in an action, you will remain paranoid.
You are town-aligned and win when all threats to the town are eliminated.
LolKirby King said:You'll also note that this game did not permit Day talk. I think that might have thrown Riddle off in another game....
I realize that.that is a good point, and i will give you that - it is very frustrating to fight back against marshy's playstyle. but you really did answer all the wrong questions against scumcrow.
never been more okay losingGood setup, tunnel visioned town, ok mafia members that fed off of Marshy's hate of nothing.
I always secretly root for mafia anyways. It's not their fault they don't fit in. They just want a place in town.never been more okay losing