C_Mill24
Smash Journeyman
- Joined
- Jan 22, 2014
- Messages
- 323
- Location
- Perrysburg/Toledo, Ohio
- NNID
- C-Mill24
- 3DS FC
- 3609-1632-1621
So I play Lucina like I play Melee Marth; aggro with some spacing. Is that a reasonable way to use her?
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I guess something I could do to mix things up is when attacking the opponent if they keep raising their shield, I can use Lucina's neutral special to apply tons of damage to their shield.Aggro is much better with Lucina due to the balanced sword; watch out for shields, though, as she's quite unsafe on block.
Or just use Shield Breaker if they are shield-happy.I guess something I could do to mix things up is when attacking the opponent if they keep raising their shield, I can use Lucina's neutral special to apply tons of damage to their shield.
Isn't that what he said? Also, nice profile photo. Love me some infinity blade XDOr just use Shield Breaker if they are shield-happy.
Thanks ! I didn't know I was supposed to use this thread. Any tips on follow ups? I don't know a guaranteed one for Lucina.Hey there @ A acetuner ! First of all, welcome to Smashboards. I moved your post here to the Lucina General and Question and Answer Thread. Please utilize this thread whenever you have any questions related to Lucina's gameplay. Anyways, Fox's down throw into fair is avoidable with proper DI. When Mario grabs you, if he utilizes up-tilt, you can get away from him with a Dolphin Slash at low percents and hit him in the process. If he uses down throw into up-b at low percents he will probably hit you. Now when you are at higher percents you can DI away from Mario's down throw and evade his up-b follow up.
EDIT: Mario not Marth trolled myself
Hey there @ crunchy_cereal ! First of all, welcome to Smashboards! I see you just registered today! I moved your post to our General and Question and Answer Thread. Please utilize this thread whenever you have any questions regarding Lucina's gameplay. Now to answer your questions. Click this link for more information on guides etc.Nor do I plan to. But after beating Lucina, I want to make her my main and I want to know as much as I can about her. So...any noteworthy information about her? Also, what is your opinion on her?
Hey there! First of all, welcome to Smashboards! I moved your post here to the Lucina Question and Answer Thread. Please utilize this thread whenever you have any questions regarding Lucina's gameplay. I recommend reading the guide @ LIQUID12A linked for you which was made by @ EternalFlame . It is very informative.Hey guys I'm relatively new to Smash 4 and I've decided to use Lucina as my main character. I've gotten most of the tricks such as aerials and edge guarding down but I've been having trouble incorporating the DB (Dancing Blade) forward B move into my arsenal. In order to play this game and the character effectively I need to be able to use all of the moves they give me. So any tips?
Hey guys I'm relatively new to Smash 4 and I've decided to use Lucina as my main character. I've gotten most of the tricks such as aerials and edge guarding down but I've been having trouble incorporating the DB (Dancing Blade) forward B move into my arsenal. In order to play this game and the character effectively I need to be able to use all of the moves they give me. So any tips?
Just to add on a bit as well, the DB stuff can be found in the setups/combo's section for all (or at least the seeming most useful of) your available options, while the strategies section speaks on using them in actual battle. Please refer to the setups/combo's part first, so the latter will make a bit more sense xDhttp://smashboards.com/guides/the-blade-of-two-fates-marth-lucina-guide.89/
Has 2 entries for DB under Section 3: Strategies.
Her walking speed, as well as Marth's are the fastest in the game. It's good to have that perk since we have all of our options available from a walk.Edit: Wait what. Lucina makes so much sense to me now. Dash>Shield is bad because her walking speed is so good. Dash is for Foxtrot dancing spacing. @_@ Mop is... really good?
That sound awesome that there's a community close by. You can still go with your 3DS if you haven't been able to get your Wii U by that point, or use a GC controller if you have it.I'm still working towards my Wii U.
I want to get it as soon as possible because I found a scene about 20 minutes from my house and they're having a big Sm4sh tournament in April.
And I wanna get my hands used to a controller for Smash again.
My hands have naturally adapted better to the ergonomic design of a controller. Not saying the 3DS is bad, but considering my past experience in PSASBR, UMVC3, and Injustice, I play to my best when I have a controller in my hands. Plus there is always the possible issue of wireless lag(unless that's nonexistent in 3DS--->U controller connections).That sound awesome that there's a community close by. You can still go with your 3DS if you haven't been able to get your Wii U by that point, or use a GC controller if you have it.
I know what you mean. Also, I'm unsure if there has been some testing done for the controller types and finding out if there is input lag in any.My hands have naturally adapted better to the ergonomic design of a controller. Not saying the 3DS is bad, but considering my past experience in PSASBR, UMVC3, and Injustice, I play to my best when I have a controller in my hands. Plus there is always the possible issue of wireless lag(unless that's nonexistent in 3DS--->U controller connections).
Simple Answer:Whats the difference between iai counter and normal counter?
Welcome! It's always great to have people introduce themselves on the Lucina character board! Anyways, to answer your question, I use Shield Breaker frequently but not necessarily in attempts to break shields, usually to cover different options. For example, let's say if I use a F-air and I miss but I see my opponent dashing towards me. A shield breaker will more likely than not hit or trade with the opponents attack. I also b-reverse the move to create mix-up situations when either landing or feigning a retreat. Also, Lucina's grabs, while they don't lead to combos after 15% or so, are always good to utilize. You can also follow up to a down-throw if you bait your opponent to air dodge and then use U-air. There are a lot of scenarios I could go through.Alright about time I posted here instead of hiding in the shadows.
I'm curious as to how you guys handle the ever-frustrating threat that is shields. It's no secret that our grab game is lacking and how frequently I find myself going for grabs because I get sick of having my attacks shielded is starting to make me really doubt my character on a whole new level and lose interest in Smash 4 as a result.
As a related question, how often do you fellow Lucinas use Shield Breaker? I've been avoiding it as much as possible because I feel it's too gimmicky and I don't want to make it a habit to rely on it. However after pondering the buff it received and Lucina's overall character design, I'm thinking maybe Sakurai was trying to make it our go-to answer to shielding.
I wouldn't say I really "introduced" myself haha, that would require effort!Welcome! It's always great to have people introduce themselves on the Lucina character board! Anyways, to answer your question, I use Shield Breaker frequently but not necessarily in attempts to break shields, usually to cover different options. For example, let's say if I use a F-air and I miss but I see my opponent dashing towards me. A shield breaker will more likely than not hit or trade with the opponents attack. I also b-reverse the move to create mix-up situations when either landing or feigning a retreat. Also, Lucina's grabs, while they don't lead to combos after 15% or so, are always good to utilize. You can also follow up to a down-throw if you bait your opponent to air dodge and then use U-air. There are a lot of scenarios I could go through.