Sing is arguably the worst move in the game. At very high percents it can lead into rest. Though the problem is that even then it's harder to land than rest itself lmao xD
I can see that. Even Ganon's Warlock punch seems better.
Anyway, how do you define a "good" player? Not just you, LzR, but to everyone else. A few people seem to think that good players are only pros like Ally, but those guys aren't JUST good...they're great. They're but the best. And yeah, under that context, most of us suck. But really, now. A few people I know think they suck just because they're comparing themselves to them. I find that criteria to be too strict. They should just judge themselves by how well they do at their region.
I think I'm a good player in my country.
For this I'll be referring to good players and up to pros. Pros win tourneys, travel for them,
know every character's cheap tricks and don't buckle under pressure. Some people can be good but
crumble under pressure. Some great players never play the tourney field and are highly skilled but can't be recognized like pros. Moving down, good people know their character and most other character's options but don't play with
the killer instinct great players do,
letting opponents get away with stuff, recover, giving them time to think and not pursuing attack opportunities like they should.
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Under the line that separates good players and up are players who often have
good techskill and control over their character but
don't use the best choices for their situations. They
lack experience but do have good potential for improvement.
And the skill ladder keeps going down from there but there's no point talking about it.
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Wifi isn't ever as good as offline but even pros use it and (with a
good connection) brawls showing pro skill levels can be played. IMO (living in the Mountains in the black hole of USA smash, CO and some other west Midwest states) the lag's inconsistency is what kills wifi's value for rating skill the most.
http://www.youtube.com/watch?v=9BnpUYwoqxM
http://www.youtube.com/watch?v=L2RBmQWbK2g&feature=plcp
But wifi is underrated because it's bad parts without considering how it can be when it works right :/ .
Peope should take advantage of all their options including wifi. I've learned a ton from wifi vs pros in areas I'd never be able to play otherwise.
(no, that's not smiley face).
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Characters have to be considered to. There are good MK players and scrub MK players who win. You can tell if they're
good by things I described ^above. Winning does not necessarily mean a player is good until moderately high competitive levels of play where even MK can't
spam and win. I think some high tier players get ticked off because they do win with skill but
lower ranked character players say it's just from the tier advantage. Pro players do know that you need characters who realistically can win to win.
http://www.smashboards.com/showthread.php?t=321738 I actually like the term 'borderline tier' because IMO that's roughly where the cutoff is.
There are pro players of low tiers but the characters really are too bad to accumulate many big wins; hence their low tier ranking.
So my best answer a player's skill based on
good things like
knowing every character, their spacing, cheap tricks, lag, Brawl in general, stages etc and
playing to maximize their stronger points and exploit weakness in the opponent's character. Not to
be flashy just to look cool. They're
not predictable, don't take many risks but wait for openings instead. '
Recognize the opponent's patters and style and are able to
adapt and use the best choices as new situations arise without missing opportunities. They
take full advantage of an opponent's bad situations (which includes punishing) and
know when and how to reset the situation when it looks bad for them. Good players
take no prisoners and
should always be doing something even if it's bluffs to scare and mess-up the opponent's spacing. They
know things won't always go their way, **** happens but
keep their cool and deal with it. They
play to win, not to be nice and
take advantage of time-out wins, annoying camping, planking etc. However, in friendlies they
prefer to win by skill and will SD if the opponent accidentally SDs at low %s (especially on wifi) and don't abuse lag to spam shuttle loops or whatever. Good people
intentionally play better players to learn but are also willing to
help worse players learn. They
have good manners and say good game afterwards and aren't
salty to the opponent about wins or losses. In general good players
make the best use of everything. And have minimal
bad habits/traits.