AzureFlame4
Smash Journeyman
I think the whole being made of paper thing lends itself to a very unique moveset with Paper Mario. That and I love the games with him that I play so I'm a definite supporter. He's one of my final four wants.
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Well that is a fair point to have one of the characters sub out for Captain Toad but the problem is I don't think there's anybody to swap Captain Toad with considering he's in the back-round and not in the focus of the stageI wouldn't say that being a background character is grounds for deconfirmation. Just look at Toon Link in the Spirit Tracks stage. If he's not in the match, he's driving the train. If he is, it's someone else.
Yeah I can see that being the F-Smash considering it appears in every game in one form or another and could easily use the timing mechanicI could see his Final Smash being summoning that fan from Sticker Star and blowing everyone back.
Smash Attacks could cause the charge-up meter to appear of his head as he charges
Honestly, I don't think Paper Mario was effected at all by the Direct. Since every returning stage was presumably shown off, Paper Mario's stage being bundled in with the rest isn't necessarily a huge blow to his odds (if anything, it helps his chances now that we confirmation that it's returning).Well with this direct I've come up with some pros and cons.
Pros:
Captain Toad is virtually de-confirmed due to being in the back-round of New Donk, so that clears up a competing Mario Rep slot and a frontrunner in virtually every Mario Poll for the Mario Rep.
No Mario reps confirmed, so we don't know who the Mario Rep is this time around.
Cons:
Paper Mario stage is revealed, We can't use the 'They're saving it for Paper Mario' this time around.
Sakurai is obviously aiming towards Fan Favorites like K.Rool this time around, and I'm afraid he's sticking to the ballot, which Paper Mario unfortunately be a year behind on in terms of support.
Of course, this is just speculations this time around over a sample size of what, E3 and 1 direct? But if this trend of picking Fan Favorites keeps on going I think Paper Mario might be left in the dust due to Geno's popularity, along with unironic Sakurai Bias, although I certainly wouldn't mind him since he represents the grandfather of not only the Mario and Luigi series, but also the Paper Mario series which I wouldn't mind honestly. However there's a bright side to this Geno deal for Paper Mario.
Square Enix is Stingy with their representation in Smash. Cloud only kept their Two songs from Smash 4, and that clearly didn't expand at all during the Direct, so there is a good possibility Square Enix X Nintendo relations degraded and Paper Mario might have a chance to dive in as the only capable Mario Rep left with Waluigi AT'd, Captain Toad Backround'd, and Geno potentially split by third parties, or possibly other Square Enix reps like Dragon Quest.
The only difference is that Captain Toad would be a full-fledged newcomer. It'd be very strange for Sakurai to first show off CT as a background character before revealing him as a playable character for Ultimate.I wouldn't say that being a background character is grounds for deconfirmation. Just look at Toon Link in the Spirit Tracks stage. If he's not in the match, he's driving the train. If he is, it's someone else.
You've got some very creative ideas here. I feel like you maybe relied on the usage of partners a little more than necessary, but your moveset really shows off a lot of what could be done with just pulling from the first two Paper Mario games. I had never considered him using Focus or the Star Spirits outside of his Final Smash, so props for coming up with that. I think the coolest idea to come from your moveset is the idea of switching your partners' appearance on the character select. I imagine it would work sort of like how Pokemon Trainer does in this game, where you can select the Trainer and Pokemon colors separately.I love Paper Mario. I love Smash bros. Paper Mario is one of my most wanted characters in Smash bros. So i decided to create a custom moveset based on the first two games, 64 and TTYD.
I don't see it as an issue. It would be perfectly reasonable if Paper Mario just counts as a Mario series character. It'd be cool to have him represent his own series with a hammer icon or something of the sort, but it's not really necessary. They could always change the stage's series icon as well, post-character reveal.He is still my most favorite character and my most wanted! But I'm really a little worried. Paper Mario's stage is with Mario Universe symbol. this mean that if Paper Mario gets in he will have Mario Universe symbol too?
This is a nice debate, if Paper Mario should be part of Mario or have his own Universe like Yoshi and Wario
Thanks! I wanted to incorporate the partners a lot, since we sadly never see any partners anymore in Paper Mario, and they were a large staple of the first two games. I also came up with the Focus in battle concept when I was thinking of a better suiting move that originated from the first 2 games. I often see Fleep being incorporated in other Paper Mario Movesets as side B, and while I do enjoy Super Paper Mario, I wanted to just stick to the first games. It was really fun coming up with and I'm glad you like the concept.You've got some very creative ideas here. I feel like you maybe relied on the usage of partners a little more than necessary, but your moveset really shows off a lot of what could be done with just pulling from the first two Paper Mario games. I had never considered him using Focus or the Star Spirits outside of his Final Smash, so props for coming up with that. I think the coolest idea to come from your moveset is the idea of switching your partners' appearance on the character select. I imagine it would work sort of like how Pokemon Trainer does in this game, where you can select the Trainer and Pokemon colors separately.
Yeah that's definitely a Big part of speculating Paper Mario's moveset. I could pull up 5 fan-created movesets and they'd all have different ideals in terms of what moves they are pulling from and outside of 'Thoreau is the grab' there really isn't any agreed upon option'One thing that's really hard is determining how much of his moveset should come from what? Partners, badges, stickers, Pixls, and his own basic commands all would help out a lot for a moveset. A world where Thoreau is not his grab is a world not for me. But there's so much you can do with all of that, that it feels like just theorycrafting movesets for him is kinda tough. Sometimes, you can't incorporate enough from a character. Unless somehow he used all of that in parts "smash attack partners, throws Pixls, aerials badges, tilts stickers" but then what are his specials? Paper Mario is the weird character with too much moveset potential: he should incorporate as much as possible but it's not enough with this little space. But it just means that whatever Sakurai and his team come up with, the better it will be.
After the direct I thought that Paper Mario's chances were pretty slim, but after checking out a wide variety of polls, and his situation in terms of this game I think this is his best chance and he's still a strong choice even after the direct.Cannot express my support enough. Most wanted character for over 4 years now.
I feel he's actually got the best shot of any game so far in this game.
Trying to keep my hopes down, but in about every Ballot poll I've seen, Paper Mario's always in the top 10, and very often, the top 5.
And seeing as Sakurai seems to be going off the Ballot...hm.
He's got some of the best move set potential of any possible newcomer, sheer popularity, and Sakurai does seem to respect the series.
Again, I hate getting my hopes up, but unfortunately they just won't go down!
What do you guys think? Is he likely at all?
Where did you get that pic?After the direct I thought that Paper Mario's chances were pretty slim, but after checking out a wide variety of polls, and his situation in terms of this game I think this is his best chance and he's still a strong choice even after the direct.
I know to temper my expectations on who is, and who isn't viable as a newcomer due to the possibly erratic nature of the newcomers in this game with a good chance I'll get stuffed in the next newcomer reveal, but I think he's under-estimated by a lot of people as a newcomer despite not being The Guy on everyone's newcomer list as expected, and doesn't have a backset of fancy hints to argue the viability of, but I think he has a fighting chance this time around.
- Paper Mario is well known regardless of age group due to his presence on the N64, Game Cube, Wii, and beyond. So I doubt he over-performed in the poll unlike a majority of top votes[Internet Demographics heavily favor Geno, Banjo Kazooie, Shantae, and Isaac due to it's nature of pulling from multiple polls on the same website where hardcore fans of the RPG's like Golden Sun, Super Mario, RPG, or old-school platformers like Banjo usually vote multiple times on the same website and inflate the count. Not to mention Shantae most likely having inflated votes due to her internet presence to the point where her games got revived by a Kick-starter.]
- He's first party so that's a big plus in terms of viability as a character and not having to deal with 3rd Party drama, or the 2 Final Fantasy songs from Square Enix. I know the Final Fantasy song deal has an incredible amount of insight with the legal issues behind FF music, but I really believe if they Square Enix was working with Nintendo they'd at least pull some older/newer songs that didn't have these barriers for Geno. I could bring up Konami having so many soundtracks but honestly that company is just greedy and most likely just took the money for the Castlevania license so I don't find that argument relevant.
- Is currently the only viable First-Party Mario character left. With Waluigi AT'd, Captain Toad back-round deconfirmed, and no one else from the series making a mark in any poll I know of, if we get a first-party Mario character we would know who would it be.
It's a visualized version of this data https://docs.google.com/spreadsheet...J0_cGRKU15KYlTe1E/edit#gid=729442469&range=D5Where did you get that pic?
Thank you!It's a visualized version of this data https://docs.google.com/spreadsheet...J0_cGRKU15KYlTe1E/edit#gid=729442469&range=D5
It's a consolidation of various polls across the internet.
that opted to take out confirmed or deconfirmed characters.
No source on the original image, but I know it sourced this due to matching character patterns.
It came from here:
https://www.reddit.com/r/smashbros/...aracters_from_estimated_ballot_poll/?sort=new
As I've said, he's basically the only character with too much moveset potential. Either he's barebones, frankenstein's moveset, or neglects at least a few games.IMO, Paper Mario is harder to make a moveset for then Waluigi. Not saying I don't support (He's one of my most wanted.), but the paperweight plumber has three different playstyles wedged between five different games. Most movesets I see follow two patterns: Either you focus on one or two certain games or some Frankenstein-ish amalgamation between all these polarizing mechanics.
I'll admit, I haven't seen mini-managing quite like this in any movesets I've found; and the way you've done it is actually a really smart way to implement SS/CS content in a way I think any Paper Mario fans can appreciate. I think the different types of stickers could really add a good bit of variety to Paper Mario's attacks.Mini-managing is not something I see often in fan movesets, but my concept brings this element to light. His down special could utilize a mini-menu similar to Shulk's Monado Arts, where you could equip stickers for temporary stat boosts, with the main feature being able to change around PM's neutral, from the aforementioned mini-hammers to a stronger Golden Hammer to a Paint Hammer with a unique status effect of slowing opponents down.
Well, Paper Mario does lug around a three-dimensional wooden mallet in his pocket most of the time, so I'd imagine that would bring some density to the table but being paperweight is certainly appropriate and if any newcomer deserves the status of lightest character (other than those pesky one-inch tall Pokémon), it should be Paper Mario.As I've said, he's basically the only character with too much moveset potential. Either he's barebones, frankenstein's moveset, or neglects at least a few games.
King K. Rool might outweigh Bowser, and should Paper Mario dethrone Pichu for the lightest, therefore? He's literally paper. I could see an argument for having Pichu be lighter, though.
I return your regards! The Flower Point mechanic is certainly interesting though it gives me Pokémon Trainer 'Nam flashbacks. If I could add something onto it, it could refill on the basis of the damage he's dealt and the number of good blows he's lobbed. That way, the overall gimmick stays in tact though it's more fair and allows players to stretch their proverbial wings a bit.I'll admit, I haven't seen mini-managing quite like this in any movesets I've found; and the way you've done it is actually a really smart way to implement SS/CS content in a way I think any Paper Mario fans can appreciate. I think the different types of stickers could really add a good bit of variety to Paper Mario's attacks.
I think the closest I've come to a mini-managing concept like this is when I implemented Flower Points into one of my movesets. Basically, Paper Mario would start with a set amount of FP, which is used up whenever a special or smash attack is used. To refill your FP, you needed to use a Honey Syrup (set to either down or neutral special), which takes a second or two to consume. Now, the difference between your gimmick and mine is that your gimmick, like Shulk's Monado Arts, gives the character additional options to choose from when the time is right, while my gimmick actually limits the character's options under certain situations, particularly whenever FP is totally drained. You can think of it like Robin's recharging tomes, except that you have to leave yourself open while you manually recharge it, and if you run completely out of FP then you're left extremely open since you would only have access to weaker attack options. Not the most well thought out gimmick now that I think about it a bit more.
...So what I'm trying to say is that I quite like the ideas you brought to the table.
[/QUOTE]IMO, I don't like majority of fan movesets for Paper Mario. Not saying I don't support (He's one of my most wanted.), but the paperweight plumber has three different playstyles wedged between five different games. Most movesets I see follow two patterns: Either you focus on one or two certain games or some Frankenstein-ish amalgamation between all these polarizing mechanics.
If I had a chance to create Paper Mario in Smash, I think I would narrow down the common threads of the series. The hammer, action commands, turn-based battles, little buddies by your side, mini-managing, and of course, the paper aspect.
The hammer could be the focal point of his smash attacks, with perhaps throwing mini-hammers in an arc as his neutral special.
Action commands could be timed with projectiles but obviously double-tapping won't work for melee attacks so Paper Mario could take a page from Ridley's book and hit a sweet spot.
Turn-based battling could be implemented though the only thing that comes to mind for me is waiting for an opening between blows for extra damage, perhaps tying back to the paper mechanic because if your opponents lands a good attack, the paperweight plumber will take large amounts of damage and blow away in the wind.
Partners, unfortunately, would probably be along the lines of Kersti and Huey instead of Goombario and Vivian, possibly sending them out for a side special and playing on the sticker/card collecting gameplay of those games by snatching items for PM, deflecting attacks and even taking items out of opponent's hands! Along with doing damage, as you do.
Mini-managing is not something I see often in fan movesets, but my concept brings this element to light. His down special could utilize a mini-menu similar to Shulk's Monado Arts, where you could equip stickers for temporary stat boosts, with the main feature being able to change around PM's neutral, from the aforementioned mini-hammers to a stronger Golden Hammer to a Paint Hammer with a unique status effect of slowing opponents down.
Finally, we have the paper aspects of Paper Mario. This could factor into his stats, being a light character with surprising hard-hitting attacks (paper cuts, anyone?) , but at the expense of average speed and an easy opponent to knock off the blast zone. This could also apply to aesthetics such as a dash where he transforms into a paper airplane with a tipper effect, or his Up Special, transforming into the paper kite from M&L: Paper Jam.
His final smash could be many things, with my original concept involving transforming into Papercraft Mario from the aforementioned Paper Jam but now that transformations have bid adieu, my preferred idea can come to light, paying homage to the series' role-playing roots with it unfolding as if it were a Paper Mario battle, paper aesthetics and all, where PM runs up to the opponent(s) in question and gets as many hammer wallops in as possible, before jumping behind the opponent and smashing them into the screen with his trusty wooden hammer. The Final Smash itself would function as a cutscene with more interactivity, that being the number of button presses you can cram in with your mallet.
But hey, this whole tangent could be for naught! Fan movesets for K. Rool, Simon and Ridley have been right on the money so I guess we'll have to wait it out!
Conclusion: What the hell do I know?
I really like the idea of a jumping action command that sort of locks the opponent into place until the move is finished. However, the paper airplane just feels like the perfect recovery move for him, and not implementing it into his moveset would really feel like a missed opportunity. Taking into account how unique the ability is to Paper Mario, it would really make him stand out from the other Mario's on the roster. So, I think a good compromise would be to make Paper Mario's down-air a ground pound (maybe with Thudley the Pixl as an extra aesthetic touch beside him), which, if you time your A press just as it connects with an opponent, it would have the same properties as you listed for the spring jump. As for his down special being Superguard (a.k.a. Counter), it certainly makes sense. Of course the game's roster is oversaturated with Counters, but the way you described it sells the idea well. (And it certainly doesn't hurt to have a counter included in a character's toolkit. )Spring Jump was a special move in TTYD, and I thought it a reasonably applicable combat mechanic, if it matched the speed it possessed in the Paper Mario games (with slightly faster build-up). It was between that or paper airplane, but I figured the combo opportunities presented by Spring Jump had a little more appeal, if not necessarily as much horizontal recovery. Maybe it can be switched out. Paper Airplane does make a little more sense mechanically, actually, and it's might be a more iconic move, let alone one that better fulfills the "paper aspect" niche you identified.
Superguard seemed a fairly natural choice to me. While counters seem pretty shoehorned in with a lot of fighters, counters have been a crucial part of Paper Mario combat mechanics for a while. Timing seems to be the main theme for Paper Mario's combat playstyle, so it made sense to give him a defensive timed attack as well. As Paper Mario battle rounds go, Mario usually makes an attack/uses an item, has a partner make an attack, and then tries to counter or guard against an enemy's attack. With this move, all of these elements can seamlessly translate into Ultimate's flow of battle.
One thing I would say is, having too much moveset potential is one of the issues you would like to have over some others. Now my question being, if you're designing this character do you favor the older Paper Mario games or the newer ones? Because you clearly can't include them all.As I've said, he's basically the only character with too much moveset potential. Either he's barebones, frankenstein's moveset, or neglects at least a few games.
King K. Rool might outweigh Bowser, and should Paper Mario dethrone Pichu for the lightest, therefore? He's literally paper. I could see an argument for having Pichu be lighter, though.
Is there anyone who would do the latter? Sakurai could just pull a Kirby and slap a Thing FS and that's it.One thing I would say is, having too much moveset potential is one of the issues you would like to have over some others. Now my question being, if you're designing this character do you favor the older Paper Mario games or the newer ones? Because you clearly can't include them all.