Hey folks, I disappeared from here for a bit to try and avoid spoilers for TOK, but wanted to finally pop in to mention my experience with the game so far. I'm pretty much exactly at the halfway point, so I'm comfortable stating my opinions on the game at this point. I'll probably do something similar when I finally complete the game too, with more spoilery mentions and full thoughts on everything. For now I'll keep things general and non-spoilery.
So, most importantly: I like it. Is it going to surpass my love for the first 3 games? Probably not, but for the first time in a
long while, I'm happy to enjoy a new game in the series. I have a few issues with the game which I'll go over, but I think that overall the positives outweigh the negatives by a lot.
To start, the writing is very good. I still don't know if the overarching story is particularly incredible, but there's elements that make it infinitely better than SS and CS. (non-Bowser main villain, hurrah!) The story is no SPM, but it's not bad. There have been a couple of emotionally impactful moments though, which I welcome. Won't go into them since it's kinda spoiler territory. Anyway, where the writing mostly shines is the moment-to-moment writing. LOTS of great jokes, both verbal and visual, I've laughed a number of times, it's great.
Paper-centric aesthetics are still a thing, but in this game more than ever they fit quite well and the game wouldn't really exist without them, both in terms of gameplay and story. The origami style is really lovely to look at, and the world themes are way more interesting than the stock-standard, generic Mario stuff. Music is excellent, on par with the best of the series imo. Many of the battle themes especially are extremely catchy, and having the main battle theme change styles per area is a nice change of pace.
As for the battle system, I enjoy it overall. When the puzzles aren't baby-easy, it's really satisfying to get the correct enemy lineups. I've always been a fan of spacial puzzles like this, so I understand that this is maybe the aspect of the game that could divide people the most. I really like it, but others may not, so I acknowledge the game might not be for everyone because of it. Especially when it comes to the more simplistic action commands, which is where I feel the battle system kinda falters. Unlike in 64 and TTYD where there's a wealth of interesting action commands, this game pretty much boils the commands down to pressing the A button at the right time. There's at least different enemy types which will require the awareness of using certain types of jumps/hammers and items, but this is probably my biggest gripe with the game, and why I'm kinda afraid that additional playthroughs might not be as fun. I'm having a great time with this first playthrough though, so let's get back on topic. The other big thing worth mentioning is of course the boss battles, which I find really fun. The difficulty of each boss seems kinda variable, as I've had a much easier time with some later bosses than earlier ones, but they're all fun in their own way and each has its own unique gimmicks to spice things up. This is also generally where the 1,000 fold arms see the most creative use; I think they're kinda gimmicky outside of boss battles, but they have more interesting uses within the bosses.
Finally I just wanted to point out my few issues with the game. The thing that's stood out to me in my recent playtime is some backtracking issues, which is usually either because of the game's instructions not being quite clear enough, or just being required outright. The biggest offender was when I accidentally missed reading a piece of text on the wall and ended up running around the entire area trying to figure out how to get down to a certain location, and then (without spoiling exactly what it was I was doing), there were a number of objects I could activate, only one of which was correct, and I ended up trial-and-erroring it since I missed the text that hinted toward the correct answer. Notably, some incorrect choices resulted in enemy encounters. I'll take partial blame for that one, but even when I tried to use Olivia's hint system to guide me to what I was supposed to do next, she didn't give me any useful information. Outside of that there were just a few general backtracking issues; nothing new to a Paper Mario veteran, I guess.
I already stated my issue with the battle system, so the only other nitpick I wanted to make is that the overworld feels like it could be fleshed out a little more in one aspect, that being the usage of partners. Traversing the world mostly comes down to jumping and hammering, with the occasional use of the 1,000 fold arms. It'd be a lot more interesting if you had to use partner abilities like the first 3 games to traverse areas and solve puzzles. There was a bit of partner usage in the latest area that I played through, and I hope there's more of that implemented in the rest of the game, but there's a lot more they could have done with the partner system to spice things up.
With that said, I'm still really enjoying my time with this game and hope it continues getting better as I approach the endgame. Like I said, I'm really happy I can enjoy a new game in the series, even if it wasn't the direction many of us were hoping the series would go. I feel there's a lot to like in this game, and I hope some of you are getting something out of it too.