zeldas a puzzle/action game. with cool dungeons then supposedly a wicked boss fight. sometimes,
sometimes, its cool to have a boss where you just run away for about 5 minutes, no more than that, until you finally figure it out. but that should be saved for like 6th or 7th of 8 or 9 bosses. the final boss is supposed to be really straightforward and really really hard that like makes you use all the cool tricks and strats you learned during the game.
idk for me a huge amount of the game depends on boss fights/the final boss. i was going to give a game an 8. but the final boss was a horrid joke. iirc i gave it a 5.5, died on a joke of a fight, and almost didnt beat the game.
like i guess i shouldve guessed that you use the light arrows (you just got them and i know what they are) to shoot ganons tail (it was the only blue part on a black body) but **** it didnt even suggest it to me.
like TP was the worst. i spent forever on the final beast ganon. after about an hour i gave up and let him hit me dead on, without trying to dodge. then i find out that i have to ue the grapple feature i only used twice in the whole game. >
but i wasnt a fan of the PUSH A thing in wind waker. TP did it way better. WW reduced gameplay for simplicity