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Official Pac-Man's Amazing Full Colour Fan Club! - Pac-Man General Thread

fromundaman

Henshin a go-go Baby!
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Oooh I like that!

Any others you can think of? Right now this video is sitting at roughly 14-ish minutes (Not sure of the exact time once I finish editing), so I will need more than one (Though I really like that song and will use that).
 

Jay-kun

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Apple first~<3
I know it's a frame 1 move (UpB OoS is what makes the shiek MU not suck) but this doesn't work for her DownB. She jumps away as soon as she hits shield and our UpB doesn't have a large hitbox. It also can't come out right away due to blockstun.



I have tried this and her downB has too much blockstun for this to work. By the time she jumps off of you, you cannot punish with UpB or any aerial if you shielded normally. I have not tested powershielding though so maybe after a PS you can Uair.

I also need to see if a jump>fruit can catch her before she lands after a normal shield.




Don't post for likes/attention. Post to advance the metagame so that in turn other people can use that knowledge to find something you missed and in turn help you level up.
Caring about what other people think of you detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
I didn't post for attention and I won't.
Your right I should not post personal things sryr bout that forgive me.
You meant posting personal things, not caring about what people think of you; everyone cares what people think about them, right?
We need the comic relief bro.
Critiquing someone'
s post detracts the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.

Shall I repeat myself?
 

WeirdChillFever

Smash Hero
Joined
Jun 10, 2014
Messages
6,594
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Somewhere Out There
I didn't post for attention and I won't.
Your right I should not post personal things sryr bout that forgive me.
You meant posting personal things, not caring about what people think of you; everyone cares what people think about them, right?
We need the comic relief bro.
Critiquing someone'
s post detracts the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.
Typing all of the above detracts from the goal of these forums, which, at least in my eyes, is to step your game up.

Shall I repeat myself?
No, please not.

And the previous sig had a way more obscure pop culture reference. (I doubt you knew the song)
The pun was better though, I agree.
 

busken

Smash Ace
Joined
Nov 28, 2014
Messages
677
I can't consider myself an expert on the Mario matchup, but I did get a chance to play a dozen games against Xeroxen last week, and while he bodied me, most games were close and by the end I was starting to take a few games.

What I found is that Mario is a character you want to be aggressive against, or rather counter his aggression with aggression and if he starts to play defensively, use that time to set yourself up. Our aerials generally can beat his, but his are incredibly safe and his air mobility means that smart shield pressure will be hard to punish with UpB or Nair OoS.
Attempting to purely zone him will not work at all, and dropping hydrants on him is super dangerous.
Our Ftilt can also beat out many of his approach options, but that is easier said than done.

I can't say for all Marios, but Xeroxen did do a lot of empty hop mindgames. If you see them start to do this, throw out moves to prevent them from completely dictating the flow of the match. Even if you guess wrong and what looked like an empty hop was actually an aerial, you are showing the Mario player that there is a risk to empty hop mindgames.

Fireballs can be a pain, but SideB-ing them gives a heal (Though this is not safe at all distances) and some fruits can punish it (The key is a good example of this, but bell can too sometimes as can apple and oranges sometimes).
In my opinion, the Mario MU is tricky since his cape grants him an offensive and defensive option against our primary zoning tools. The only way I can see this being better is if we bait out the cape and punish accordingly.
 
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Paper Maribro

Smash Ace
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Jul 22, 2014
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593
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Perth, Western Australia
The Mario I played against in the tournament I went to really stifled all the aggressive play I had for him. I found it really hard to try and force my way in. I won the first match but I'll never know how it could have been because I killed myself and then, because I have a terrible mindset problem, decided the set was over.
 

Jay-kun

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Apple first~<3
The Mario I played against in the tournament I went to really stifled all the aggressive play I had for him. I found it really hard to try and force my way in. I won the first match but I'll never know how it could have been because I killed myself and then, because I have a terrible mindset problem, decided the set was over.
The secret to beating Mario is to let him come at you...
 

fromundaman

Henshin a go-go Baby!
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I'm starting to feel like it depends on the Mario's playstyle. Both characters have the tools to counter each other, and while I was preaching aggressive playstyle not too long ago, I found another local Mario with a different playstyle, who while less skilled managed to blow up my aggression while being free to defensive play, which was the exact opposite of Xeroxen.

Seems like we have to see how the Mario plays and act accordingly and vice versa.

Trampoline OoS is pretty godlike against a Mario putting a lot of shield pressure on you, less good against one trying to bait and punish.
 
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BSP

Smash Legend
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Louisiana
So I tried using Lazy Fruit against Sonic, but it didn't help as much as I hoped for. It also really hurts to lose the default key as a KO option. I had no idea how to KO him without putting myself at significant risk.

I've only played it seriously online, but that MU feels impossible to win without getting extremely lucky with hard reads on Sonic in the neutral game. We just can't keep up with or keep Sonic off of us.

I'm getting more discouraged about using Pac-Man as a main because of Sonic and Rosalina, plus the fact that I don't use him in doubles. I've tried, but I don't see how you guys can do it. Half of his special moves are for control, which flies out of the window in 2 v 2, and can actually hurt your partner. On the other hand, I don't really want him as a second because he takes soooo much effort to stay on top of things. Conundrum.
 

Jay-kun

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Apple first~<3
So I tried using Lazy Fruit against Sonic, but it didn't help as much as I hoped for. It also really hurts to lose the default key as a KO option. I had no idea how to KO him without putting myself at significant risk.

I've only played it seriously online, but that MU feels impossible to win without getting extremely lucky with hard reads on Sonic in the neutral game. We just can't keep up with or keep Sonic off of us.

I'm getting more discouraged about using Pac-Man as a main because of Sonic and Rosalina, plus the fact that I don't use him in doubles. I've tried, but I don't see how you guys can do it. Half of his special moves are for control, which flies out of the window in 2 v 2, and can actually hurt your partner. On the other hand, I don't really want him as a second because he takes soooo much effort to stay on top of things. Conundrum.
i agree, Pacman mains may be overwhelmed by how much practice it takes for him, that is why i have no secondaries... but- the faithful will rise at the top in the end..
 

busken

Smash Ace
Joined
Nov 28, 2014
Messages
677
So I tried using Lazy Fruit against Sonic, but it didn't help as much as I hoped for. It also really hurts to lose the default key as a KO option. I had no idea how to KO him without putting myself at significant risk.

I've only played it seriously online, but that MU feels impossible to win without getting extremely lucky with hard reads on Sonic in the neutral game. We just can't keep up with or keep Sonic off of us.

I'm getting more discouraged about using Pac-Man as a main because of Sonic and Rosalina, plus the fact that I don't use him in doubles. I've tried, but I don't see how you guys can do it. Half of his special moves are for control, which flies out of the window in 2 v 2, and can actually hurt your partner. On the other hand, I don't really want him as a second because he takes soooo much effort to stay on top of things. Conundrum.
I barely understand Pac-Man, It's hard for me to put my hand on his approach, follow-ups, mix-ups, zoning tools, spacing options, and safe defensive options. However, I know he has all the tools to do it. Abadango got 7th place at APEX, I'm sure he probably ran into at least a few Sonic's. I use my lack of knowledge and frustration only as a boost to get better.
 

BSP

Smash Legend
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I barely understand Pac-Man, It's hard for me to put my hand on his approach, follow-ups, mix-ups, zoning tools, spacing options, and safe defensive options. However, I know he has all the tools to do it. Abadango got 7th place at APEX, I'm sure he probably ran into at least a few Sonic's. I use my lack of knowledge and frustration only as a boost to get better.
Yeah, Abadango did great, and Kool Aid did pretty well too, but will they be consistent?

Back in the Brawl days, Sonic claimed 5th and 6th at one of the MLG national events. During the rest of Brawl's lifespan, nothing like that was ever repeated. People realized Sonic wasn't just "lol dtilt" and once they did, they figured out how to shut him down. Just look at Brawl tier list v1 to whatever it is now. Once people get MU knowledge, characters with significant flaws will get exposed. Off the top of my head, DK, ROB, Game and Watch, and King Dedede were considered better than Olimar and Ice Climbers in the first tier lists. They got exposed.

Consistency is everything, and with how young this game is, I would bet not a lot of people know the Pac-Man MU intricately. That's exactly what happened when I started playing @Brawlman1000 frequently. At first, he wasn't familiar with the fruits, hydrant, trampoline, power pellet, and what not, but now he knows how to exploit all of them. I can't even land hits anymore without hard reads. This is a pretty extreme example though, as not everyone can be all over us like Sonic. However, they can learn our limitations.
 
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Jay-kun

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Apple first~<3
Yeah, Abadango did great, and Kool Aid did pretty well too, but will they be consistent?

Back in the Brawl days, Sonic claimed 5th and 6th at one of the MLG national events. During the rest of Brawl's lifespan, nothing like that was ever repeated. People realized Sonic wasn't just "lol dtilt" and once they did, they figured out how to shut him down. Just look at Brawl tier list v1 to whatever it is now. Once people get MU knowledge, characters with significant flaws will get exposed.

Consistency is everything, and with how young this game is, I would bet not a lot of people know the Pac-Man MU intricately. That's exactly what happened when I started playing @Brawlman1000 frequently. At first, he wasn't familiar with the fruits, hydrant, trampoline, power pellet, and what not, but now he knows how to exploit all of them. I can't even land hits anymore without hard reads.
exactly. which is why i think pac is low tier as a character (not general tier lists). but i also think that this is why there are customs, even if i am against them
 

busken

Smash Ace
Joined
Nov 28, 2014
Messages
677
Yeah, Abadango did great, and Kool Aid did pretty well too, but will they be consistent?

Back in the Brawl days, Sonic claimed 5th and 6th at one of the MLG national events. During the rest of Brawl's lifespan, nothing like that was ever repeated. People realized Sonic wasn't just "lol dtilt" and once they did, they figured out how to shut him down. Just look at Brawl tier list v1 to whatever it is now. Once people get MU knowledge, characters with significant flaws will get exposed.

Consistency is everything, and with how young this game is, I would bet not a lot of people know the Pac-Man MU intricately. That's exactly what happened when I started playing @Brawlman1000 frequently. At first, he wasn't familiar with the fruits, hydrant, trampoline, power pellet, and what not, but now he knows how to exploit all of them. I can't even land hits anymore without hard reads.
Even though what you are saying is so true, I don't want that to happen to Pac-Man. I mean he has a lot of tools and with that comes mix-ups and even more options for to use. Now you are saddening me :[
 

Jay-kun

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Even though what you are saying is so true, I don't want that to happen to Pac-Man. I mean he has a lot of tools and with that comes mix-ups and even more options for to use. Now you are saddening me :[
its not enough anymore.. most of our mix-ups depend on fruits and hydrant and trampolines which can ALL be easily punished.
Fruit: attack grab/ aerial grab/ powershield
Hydrant: smash it back up at them with high dmg move
Trampoline: u can easily punish while u are both in the air if u can react fast enough
not to mention specials that rek projectiles..


i respond too much don't i... (my name is like on most threads on main page lol) getting alerts literally 1-2 per 2 minutes

just got 2 alerts .-.
 
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Paper Maribro

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Jul 22, 2014
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I feel like Yoshi is the answer. Yoshi covers our worse MUs really. Sonic, Rosa, Fox, Yoshi and Lucario all feel much closer to even with Yoshi or even in his advantage.

I strongly recommend picking up Yoshi if you want to play Pac competitively. He's fairly easy to learn, patches up some of our problems and is pretty good fun to play.
 

Nu~

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Too bad I hate yoshi and his playstyle with a burning passion.

You may have given up, but I still have the passion and determination to stick it through.
You may see a dark creature at the end of the tunnel, but I see a light. I wouldn't be so quick to discredit Pac-Man when there is still so much to discover.

its not enough anymore.. most of our mix-ups depend on fruits and hydrant and trampolines which can ALL be easily punished.
Fruit: attack grab/ aerial grab/ powershield
Hydrant: smash it back up at them with high dmg move
Trampoline: u can easily punish while u are both in the air if u can react fast enough
not to mention specials that rek projectiles..
Hydrant is easily punished if you leave it unattended. It can be turned on us, but it isn't easy against a competent Pac-Man.
The opponent should still be in hitstun while you are both in the air, it's thr landing that you have to be careful about which isn't a big issue once the opponent is at mid to high percentages.

And fruit can only be punished easily if you try to camp with it. I suggest freaky fruit if people are shield grabbing your long range fruit play. I personally use it for follow ups in the mid range, a place where it is incredibly hard to catch fruit without getting blown back by an upcoming attack.
And have you ever tried combining your tools to eliminate their individual weaknesses? Think about that.

---------------------------------------------
I feel like you are all jumping to the most negative conclusions too quickly (then again, that's what most of the people in this thread do on a regular basis...)
Give it time, and stay positive. Look for solutions. It seems like people are only looking at the negative short-term and declaring it as the only long term effect.

I'm currently studying our bad matchups (rosa, sonic, and maaaaaybe Fox are the only ones we need to focus on IMO)

Also, @ BSP BSP , In general, I wouldn't always rely on past data to predict the future. Sonic wasn't nearly as deep a cheracter as Pac-Man. Play the matchup with different people and study it deeper. You may be missing something that you don't know yet.
Oh, and you know as well as I do that wi-fi sonic is a lot harder than offline sonic.

@ busken busken
Don't let it get to you, I encourage you to keep pressing on. We all have different stances, no one is 100% correct yet. Just keep learning and exploring. I wouldn't feed into the negative when there is so much to explore. Follow your own path with the character.

I'm going to take a short break from the Pac-Man thread to explore Pac-Man independently for a while, away from all the anguish.
When I return, I hope you will all have kept exploring.
 
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Jay-kun

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I thought we already knew this one?
Ah well, it's good to spread it. Now hopefully we'll see more people applying it in their gameplay.

I love doing this with the meteor key :evil:
whoa. never thought of that.. and about individual weaknesses i am bad at applying that in a heated battle.. but sometimes i assign chracter specific fruits in a mu..? that counts right?
 

fromundaman

Henshin a go-go Baby!
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Wow you guys are really negative. Even the Kirby boards don't sound this depressed, and their character sucks.

1) You guys are aware that we can punish spindash with UpB OoS while Sonic is touching our shield right? UpB actually comes out fast enough to hit him between the grounded and the air hitboxes if you time it right.
This is not the be-all-end-all tactic in the MU, but it does force him to think about how to approach you rather than just brainlessly spinning in.
Jab bounced hydrants, Z-dropped fruits (regrab them before they come to a stand still obviously, otherwise you're just giving them away) and trampolines force him to exercise caution/limit his options when approaching as well, and he does need to approach.
Also should Sonic ever use UpB, key and orange will punish his landing regardless of how he chooses to land. Don't be too predictable with them though or the Sonic will just Nair to regrab these (Though you can use that to your advantage as well by baiting it then punishing).

IDK... Maybe I'm not playing the right Sonics, but while the MU doesn't feel easy, it doesn't feel as hard as some others.


2) Use your hydrant in different ways depending on how your opponent reacts to them:

Is your opponent respecting you when you put down a hydrant? Sweet, set it up with Bair and do whatever you want.
Is your opponent waiting for the Bair to then launch the hydrant themselves? Then don't give it to them! Run off and Fair, or Nair, or FF grab, or whatever, then combo off of it using the water push.
Is your opponent using moves strong enough to single shot the hydrant, like Ness's PK Fire or Uair? Then lay it down as a bait and punish their attempt to use the hydrant.

The hydrant is more than just a moving hitbox; use it to it's fullest.


3)
Well, look what I found


Kill confirm, confirmed.

This also works with bell and can be done off of a footstool. This same principle allows the following combo to work:

Bell toss (Stuns at landing point, not on the way up)>Fair (regrabs the bell, tacks on damage and stalls just the right amount)>Jump (This is a footstool at most %s)>Hydrant>retoss bell (Footstool counts as a reset for some reason, allowing this to stun again)> Combo ender of your choice



4) Fun little thing I found recently but am having trouble implementing into my game:

All of our fruits have different effects when gushed depending on the height at which they were gushed. This statement won't make sense until you do the following:

-Go into training mode
-Place a Hydrant about 1-3 character lengths from the ledge
-Don't press anything while riding the water
-Toss the fruit after getting pushed off the ledge (Timing you choose to do this at will change the fruit effects; it is possible to even delay it in such a way that the fruits get gushed without physically touching the water)


The most obviously different acting fruits are the melon and the galaga ship (Although all of them act differently). In fact it's even possible to make the galaga ship spin in place right next to the ledge then head right over the ledge towards the stage, get hit by the 2nd water blast and head straight up as a wall.
The Melon can go at about 4 different speeds and in just about any direction.


I am sure this will be useful, but I am having trouble finding a way to make this practical; please help me find a way to make this broken.



5) Speaking of broken things:

-Zdrop an item that does 7% or more and drop a hydrant on top of it.
-Regrab it with Z as it bounces off
-Zdrop it again when an upwards water shot comes by
-Run in and do ****; you just set up an offscreen delayed reaction hydrant that will come follow you once the Z-dropped fruit lands again.
 
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busken

Smash Ace
Joined
Nov 28, 2014
Messages
677
I'm not negative at all, just saddened. But not discouraged, I came here fully knowing that playing Pac-Man is going to be a challenge and I accept that. I just try to keep contributing as much as I can.
 

Galaxian

Smash Journeyman
Joined
Mar 9, 2015
Messages
400
Location
Pickering, Ontario
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Galax1an
Say, has anyone tried dash attack > Bonus Fruit b-reverse? I tried it in Practice with Key, and it worked okay. Hit Villager, at least.

I'll play with it more but it seems like a very efficient mixup option. Also Bonus Fruit cancelling (what is it called, when you charge fruit in the air and airdodge and IMMEDIATELY use your special right after?) is super good off stage, man. It's such a good option.

Hope I can practice up my Pac **** in time for LANWar X.

Wow you guys are really negative. Even the Kirby boards don't sound this depressed, and their character sucks.
Hey, I resent that.

Kirby sure does suck, though. With his neutral-B :^))))))
 
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fromundaman

Henshin a go-go Baby!
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Miamisburg, OH
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Fromundaman
3DS FC
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Also Bonus Fruit cancelling (what is it called, when you charge fruit in the air and airdodge and IMMEDIATELY use your special right after?) is super good off stage, man. It's such a good option.
Onstage too. Canceling into hydrant and UpB onstage stops a lot of punish attempts. Special canceling fruit charge is a must-learn to play this character IMO. It helps recovery, leaves you less vulnerable, allows you to set yourself up faster... It's just really good.
 
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Galaxian

Smash Journeyman
Joined
Mar 9, 2015
Messages
400
Location
Pickering, Ontario
NNID
Galax1an
Onstage too. Canceling into hydrant and UpB onstage stops a lot of punish attempts. Special canceling fruit charge is a must-learn to play this character IMO. It helps recovery, leaves you less vulnerable, allows you to set yourself up faster... It's just really good.
Y'know when I saw this I thought this meant "you can do the cancel on the ground, too" and I got really confused

Yeah, it's one of Pac's best options for sure. I'm glad I found out about it - it allows Pac to be more solid in his play and have more options.
 

BSP

Smash Legend
Joined
May 23, 2009
Messages
10,246
Location
Louisiana
1) You guys are aware that we can punish spindash with UpB OoS while Sonic is touching our shield right? UpB actually comes out fast enough to hit him between the grounded and the air hitboxes if you time it right.
This is not the be-all-end-all tactic in the MU, but it does force him to think about how to approach you rather than just brainlessly spinning in.
OK thanks, I'll have to try that. What about spin charge though? Can we Up B out of the multiple hits? What if he doesn't jump?

Sonic's run speed is more of a problem for me than spindash. I'm not sure what I can do to contain it. If you trampoline and don't hit Sonic, the only way you're not getting punished is going to the ledge, and then you're on the ledge.

Jab bounced hydrants, Z-dropped fruits (regrab them before they come to a stand still obviously, otherwise you're just giving them away) and trampolines force him to exercise caution/limit his options when approaching as well, and he does need to approach.
Sonic doesn't really have to approach unless there's less than a minute left in the match and he's down. Plus, he doesn't have much of a problem catching up because any spindash punish is 20% + you in the air. He doesn't want to let you get keys, but even then, he's in no rush to jump into a bad situation like a bouncing hydrant. Then, even if you do get keys, he can outrun them on the ground, so you've got to catch him doing something pretty committal to nail him.

Z dropped fruit could help. However, whatever you choose to Z drop, you're stuck on that fruit until you let it go. If it's not a Key, Sonic doesn't have to worry about any quick, long ranged punishes until you ditch what you've got. Plus, you've got to setup the fruit to be Z dropped, and unless it's cherry or strawberry, Sonic can be all over you before you get it out. I mean, you'll get it eventually, but Sonic's going to be right there. If you try to play an air game with z drop shenanigans, Sonic's bair is going to give you a tough time.

Trampoline shouldn't be scaring Sonic at all. In neutral, he can punish it every time unless you grab a ledge (giving him ample to come pressure you from the ledge). I've stopped trampolining because it gets me punished more than anything.

If you pull one off and land before he can cross it (and this'll probably only happen when you launch him really high or offstage, so you've given up pressure to do this), great. You limit him a bit, but he can still come at you with better buttons than we've got.

2) Use your hydrant in different ways depending on how your opponent reacts to them:

Is your opponent respecting you when you put down a hydrant? Sweet, set it up with Bair and do whatever you want.
Is your opponent waiting for the Bair to then launch the hydrant themselves? Then don't give it to them! Run off and Fair, or Nair, or FF grab, or whatever, then combo off of it using the water push.
Is your opponent using moves strong enough to single shot the hydrant, like Ness's PK Fire or Uair? Then lay it down as a bait and punish their attempt to use the hydrant.

The hydrant is more than just a moving hitbox; use it to it's fullest.
Brawlman stopped respecting it once he realized he can run right through it, or Fair/Bair me when I go to set it up. It does still cover my landings when I drop if from super high up though, so it still helps.

If I try to do the the Nair or Fair, they both lose to shield and then I get grabbed. If I go for the grab or up B and he rolls when he sees me jump/step off of the hydrant without a hitbox out, I'm getting hit for 20%.

How do you punish them for one shotting the hydrant when you drop it as cover? On the ground, he stopped doing things that I could punish easily when he launches it. My only real hope to punish it is key, and it's pretty hard to hit him with it because you can't hit the launched hydrant with it or else it gets cancelled.

I remembered to save matches were I got stomped last night, and I will put them up so I can show what I'm talking about. I'll take any help I can get, but I still feel like I can't do much of anything without getting punished hard.
 

busken

Smash Ace
Joined
Nov 28, 2014
Messages
677
As I have said before, I think we just don't know our approach and mix-up options. The hydrant and trampoline can shut down grounded approaches, but we just don't know how to. Against short hop approaches we have the tools for that too. I honestly have no clue, but their is something.
 
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