Jay-kun
Smash Journeyman
GUYS really. Remember when I was raging the forums about how Sonic wrecks Pac??? And what respect did I get?? NONE.Now look!!!!! The tables have turned!!!!!!
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I don't get why you or paper Maribo even brought it up. The past is irrelevant. Nothing is definite yet anyway.GUYS really. Remember when I was raging the forums about how Sonic wrecks Pac??? And what respect did I get?? NONE.Now look!!!!! The tables have turned!!!!!!
Not really ground-breaking... anything with a hurtbox stops Flare Blitz, and shielding is usuallyI don't get why you or paper Maribo even brought it up. The past is the past. Nothing is definite yet anyway.
Also, off topic:
Pac-Man's pellet stops charizard's flare blitz
Oh yeah, I know...I just thought it was hilarious lol.Not really ground-breaking... anything with a hurtbox stops Flare Blitz, and shielding is usually
more rewarding anyway (not to say stopping it with pellet isn't funny). You can stop it with a cherry too.
In a customs world though, Zard will probably be using Dragon Rush instead, which neither pellets
nor shields will stop (but high-powered fruit might).
"the past is irrelevant"I don't get why you or paper Maribo even brought it up. The past is irrelevant. Nothing is definite yet anyway.
Also, off topic:
Pac-Man's pellet stops charizard's flare blitz
Because it's frustrating when nobody listens to you and when I say a whole load of stuff that everyone ignores and then someone plays a good Sonic and then it turns out I was right. Sorry for bringing it up but it's kinda frustrating that we could have discussed ways we could handle the MU rather than labeling it at 55/45 to Sonic and leaving it at that.I don't get why you or paper Maribo even brought it up. The past is irrelevant. Nothing is definite yet anyway.
Also, off topic:
Pac-Man's pellet stops charizard's flare blitz
It seemed more like you were venting...and in your statement you pretty much made it seem like it was unwinnable. You didn't leave much room for "possible ways to improve it" when you said "Pac has nothing over sonic". It was kinda hard to agree with you when you pretty much said that the matchup couldn't be handled. Meanwhile one of my goals on this thread is to come up with possible ways to handle every matchup (which I do with every character that this board feels like complaining about. It's like a flavor of the week) and I end up getting written off as being in denial or not having fought good people.Because it's frustrating when nobody listens to you and when I say a whole load of stuff that everyone ignores and then someone plays a good Sonic and then it turns out I was right. Sorry for bringing it up but it's kinda frustrating that we could have discussed ways we could handle the MU rather than labeling it at 55/45 to Sonic and leaving it at that.
Anyway, thanks to Pacman9 and BSP for the well wishes. I'm gonna use Pac as much as possible but I might switch out to Yoshi or Diddy (please don't hate me lol ) if I feel like it'll help me. I'll probably play game 1 Pac 90 percent of the time unless there's a Rosa around.
My bad then. But now we're on the same page it should be easier because we've all experienced the MU against good players and can discuss what went well, what didn't.It seemed more like you were venting...and in your statement you pretty much made it seem like it was unwinnable. You didn't leave much room for "possible ways to improve it" when you said "Pac has nothing over sonic". It was kinda hard to agree with you when you pretty much said that the matchup couldn't be handled. Meanwhile one of my goals on this thread is to come up with possible ways to handle every matchup (which I do with every character that this board feels like complaining about. It's like a flavor of the week) and I end up getting written off as being in denial or not having fought good people.
Nobody in the Skype group or here on the boards can agree on anything. It is frustrating, I know because everyone wants their opinion to be heard. I guess it comes down to playstyle and skill level as much as anything. We're all gonna have different views of MUs because we're not all of equal skill level and we all have different playstyles. It becomes hard to attest the loss to the MU when the other variables could have had an effect on the outcome of the match more so than the MU itself.It pisses a man off when your efforts to help the the Pac-Mains are blown away by negativity. And then I look at how harmonious the mega man thread is....
I agreed with you that the On Fire hydrant will do work in this MU. Lazy fruit could be handy too, dunno if Freaky would be or not. I have no idea which tramp to pick. I'd probably go with Power Pac Jump because the trampoline doesn't really do anything in this MU except get you punished (trust me, I know from experience). Meteor trampoline could also work for getting spike kills off stage. My scene seems pretty against customs atm so I can't really add anything because nobody plays with them on.Anyway, I feel that the way to beat sonic lies within our customs (the customs that everyone wanted to ignore back when we were discussing the matchup)
Thanx for understanding man , and I agree with you. I know this will sound cheesy, but some more harmony and positive energy was all I wanted in this thread.My bad then. But now we're on the same page it should be easier because we've all experienced the MU against good players and can discuss what went well, what didn't.
Nobody in the Skype group or here on the boards can agree on anything. It is frustrating, I know because everyone wants their opinion to be heard. I guess it comes down to playstyle and skill level as much as anything. We're all gonna have different views of MUs because we're not all of equal skill level and we all have different playstyles. It becomes hard to attest the loss to the MU when the other variables could have had an effect on the outcome of the match more so than the MU itself.
I agreed with you that the On Fire hydrant will do work in this MU. Lazy fruit could be handy too, dunno if Freaky would be or not. I have no idea which tramp to pick. I'd probably go with Power Pac Jump because the trampoline doesn't really do anything in this MU except get you punished (trust me, I know from experience). Meteor trampoline could also work for getting spike kills off stage. My scene seems pretty against customs atm so I can't really add anything because nobody plays with them on.
It may be weird, but you kinda have to get used to kill setups with the bell and lazy galaxian. Lazy bell is a kill move (very weird) and lazy galaxian traps sonic so that we can follow up into any attack.I probably come off as negative, but I'm just trying to be realistic when it comes to what we can and cannot do.
On Fire Hydrant helps against Sonic a bit, but not as much as I'd hoped. It scares him more than default for sure, but all he needs to do is shield a round of flame and then Bair/Fsmash . He can also be next to you pretty quickly, forcing you to deal with him and the fire. Again, it helps more than default for sure.
Lazy fruit could help, I had not considered that. However, that means we lose one of our few ranges KO options in default key, and we lose a quick, ranged punish tool. I can the slower moving fruit helping to contain Sonic's speed a bit. I'll have to try it, but losing the Key KO option worries me.
@ BSP you play Mario and @ Nu~ you've played BSPHe played Mario, feels like a tough but not unwinnable MU. Would love some tips.
What cooldown?Oh, and try to use the hydrant as a decoy. Hide behind it, shield the incoming attack, and punish sonic's cooldown.
If he's doing falling dairs, make sure you wait for the grounded hit to happen and then punish him with Nair OOS. Alternatively, you can kick him when he jumps with Uair or Fair. Also, I think that Pac-Man can actually Nair Mario for using Dair on him before the final hit confirms, although I'm not positive about it.
I know his Bair has cooldown, but maybe not his stupid fsmash.What cooldown?
If he's doing falling dairs, make sure you wait for the grounded hit to happen and then punish him with Nair OOS. Alternatively, you can kick him when he jumps with Uair or Fair. Also, I think that Pac-Man can actually Nair Mario for using Dair on him before the final hit confirms, although I'm not positive about it.
I suggest using trampolines to make Mario approach from the air so that you don't have to deal with his crazy ground frame data. Side B any fireballs he launches that he doesn't actively pursue. When he's coming from the air, your U air should be anything he does and Bair should trade with or beat whatever he does. If he jumps facing you, your fair can poke him and he can't do that much about it.
SH and FH Fair are pretty annoying for Mario to deal with too. As far as cape goes, don't throw fruit too predictably. Cape is pretty bad on shield and it does have punishable cooldown, so baiting it and punishing it works well too.
Be careful about dropping hydrants on his head because he can cape them back up at you.
I think I saved a replay of Zage vs. my Mario, so let me go see if I can find that. If you're having problems with people dodging, remember that Trampoline will pull people out of dodges.
Also, against Sonic, if we run Power Pac-Jump, our only somewhat reliable shield buster now becomes miss and get smashed for sure. With default and meteor, at least you've got some cover that will stop Sonic from being able to smash attack you. With PPJ, we're sitting ducks and Sonic's Usmash is pretty strong.
WHOA WHOA WHOA, all I here is aggressive again and again... what about a slow playstyle??I can't consider myself an expert on the Mario matchup, but I did get a chance to play a dozen games against Xeroxen last week, and while he bodied me, most games were close and by the end I was starting to take a few games.
What I found is that Mario is a character you want to be aggressive against, or rather counter his aggression with aggression and if he starts to play defensively, use that time to set yourself up. Our aerials generally can beat his, but his are incredibly safe and his air mobility means that smart shield pressure will be hard to punish with UpB or Nair OoS.
Attempting to purely zone him will not work at all, and dropping hydrants on him is super dangerous.
Our Ftilt can also beat out many of his approach options, but that is easier said than done.
I can't say for all Marios, but Xeroxen did do a lot of empty hop mindgames. If you see them start to do this, throw out moves to prevent them from completely dictating the flow of the match. Even if you guess wrong and what looked like an empty hop was actually an aerial, you are showing the Mario player that there is a risk to empty hop mindgames.
Fireballs can be a pain, but SideB-ing them gives a heal (Though this is not safe at all distances) and some fruits can punish it (The key is a good example of this, but bell can too sometimes as can apple and oranges sometimes).
I think it's very matchup dependent.WHOA WHOA WHOA, all I here is aggressive again and again... what about a slow playstyle??
Hmmm maybe Sonic/ hard MU's is more of a mental battle...I think it's very matchup dependent.
Against someone like say, Shiek or Pika, then yes, I think defensive play is the right option.
Against a character like Mario, I do not. Maybe I'm wrong, but my default actually tends to be a defensive, trap based playstyle and against Xeroxen's Mario that playstyle was getting blown up.
I don't like labeling anything as a "slow" playstyle though. You should make the most of every moment of the match; both defensive and aggressive play should be learned and used for tactical purposes.
Shhh...Hmmm maybe Sonic/ hard MU's is more of a mental battle...
I don't have the sonic experience to comment, but I do think my issues with Zss stem more from my personal inability to punish her downB than an actual character flaw.Hmmm maybe Sonic/ hard MU's is more of a mental battle...
Dude, Rosalina is a beast.. sometimes I play a Rosalina who is better off WITHOUT her Luma :/I don't have the sonic experience to comment, but I do think my issues with Zss stem more from my personal inability to punish her downB than an actual character flaw.
Rosalina on the other hand...
Toss orange before she lands.stem more from my personal inability to punish her downB than an actual character flaw
Or just charge your fruit if she tries to land on you. The fruit will block the attack (unless that ZSS player has pinpoint aim)Toss orange before she lands.
I wouldn't rely on gimmicks. It's always safer to go for the power shield and try and punish OoS or allow it to reset to neutral.Or just charge your fruit if she tries to land on you. The fruit will block the attack (unless that ZSS player has pinpoint aim)
It's still a nice mixup and can get us a fruit charge if we react fast enough. Nothing to rely on, but at least we won't have to suffer the laggy shield drop.I wouldn't rely on gimmicks. It's always safer to go for the power shield and try and punish OoS or allow it to reset to neutral.
Out of curiosity, what do I get off of a powershield? Until my training partner gets back from military training, I can't test this.I wouldn't rely on gimmicks. It's always safer to go for the power shield and try and punish OoS or allow it to reset to neutral.
Bless the ppl protecting our country.. Shulk can use vision (down-b counter move thingy) off a power shield VERY USEFUL. Maybe we can up-b.. lol that is lame :/Out of curiosity, what do I get off of a powershield? Until my training partner gets back from military training, I can't test this.
I was looking through the frame data thread the other day and I saw that up b has a frame 1 hitbox.Out of curiosity, what do I get off of a powershield? Until my training partner gets back from military training, I can't test this.
I literally get no respect. Pacman#9 you liked the post above this yet my post said the same thing. No excuses they were 4 hours apart.. maaaybe u missed mine but that is unlikely because of past replies... btw i didn't bother tagging u because I figured u wouldn't notice :/I was looking through the frame data thread the other day and I saw that up b has a frame 1 hitbox.
I'd recommend using that.
Lol calm down man. I didn't agree with just using up B before, but after Maribo confirmed that it was a frame one attack, I was on board. Even though I still don't think it is the absolute best option to take. Especially if you miss time it and whiff...I literally get no respect. Pacman#9 you liked the post above this yet my post said the same thing. No excuses they were 4 hours apart and it says mine was never edited.. maaaybe u missed mine but that is unlikely because of past replies... btw i didn't bother tagging u because I figured u wouldn't notice :/
I know it's a frame 1 move (UpB OoS is what makes the shiek MU not suck) but this doesn't work for her DownB. She jumps away as soon as she hits shield and our UpB doesn't have a large hitbox. It also can't come out right away due to blockstun.I was looking through the frame data thread the other day and I saw that up b has a frame 1 hitbox.
I'd recommend using that.
I have tried this and her downB has too much blockstun for this to work. By the time she jumps off of you, you cannot punish with UpB or any aerial if you shielded normally. I have not tested powershielding though so maybe after a PS you can Uair.If you have time to put your shield up, then I'm pretty sure that you have time to use utilt.
But if she does capture you in shield, just jump out of shield and use up air. there is no shield drop lag that way.
ZSS has bad landing options outside of Down B.
Don't post for likes/attention. Post to advance the metagame so that in turn other people can use that knowledge to find something you missed and in turn help you level up.I literally get no respect. Pacman#9 you liked the post above this yet my post said the same thing. No excuses they were 4 hours apart.. maaaybe u missed mine but that is unlikely because of past replies... btw i didn't bother tagging u because I figured u wouldn't notice :/
There's no shieldstun on PS so you should be fine.I know it's a frame 1 move (UpB OoS is what makes the shiek MU not suck) but this doesn't work for her DownB. She jumps away as soon as she hits shield and our UpB doesn't have a large hitbox. It also can't come out right away due to blockstun.
Wonderful.There's no shieldstun on PS so you should be fine.
Anyway, off topic (ish) but who likes my sig?
Ah my bad, thought you meant on a normal shield for some reason.There's no shieldstun on PS so you should be fine.
Anyway, off topic (ish) but who likes my sig?