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Well that's the problem, you try to do it immediately. By doing that, you buffer an item toss. I suggest dropping the key first, then the hydrant. The key bounces for a while and retains its hitbox so the hydrant should be launched as soon as it's dropped.I have a dumb question about Z-Dropping related to Hydrants, trying to do a quick launch with the Key for maximum giggles.
Using default GCC inputs.
I down-B to drop Hydrant, then immediately try to drop the Key using the Z button, but every single time, I end up throwing the Key forward. I'm not touching the left stick. If I reverse the sequence and drop the Key with Z, then do down B to drop the Hydrant I'm successful, but the whole sequence feels a bit slower and less safe. If I put a jump in between them, its fine (Down-B, then X, then Z).
I'm doing this in 1/4 time in Training and I'm starting to lose my mind. Do I have to drop the Key before the Hydrant, or otherwise slip a jump (or maybe airdodge) in between?
Any help would be PACpreciated
I don't know what the buffer window in this game is, but if you're pressing Z within whatever that window is (Brawl's was 10 frames, it's probably close to that), you're going to throw the key. You have to wait out the buffer window.I've tried waiting as long as possible, doesn't seem to make a difference even after the Hydrant animation is over but I can't be sure its not an input error on my end.
I'll make a custom stage tonight with a high platform I can fall from and test it with a larger window. If it isn't possible, I'll go back to the previous method. I swear I've heard people on the board talk about it in either order, but I don't know that I've ever seen a YouTube video of hydrant being dropped first then Key without touching the ground in between.
Thanks for the response. Really love your input and activity on the Pac Boards.
I can't advise specific stages, but stages with slants, walls or other wacky stuff can help Pac's game.Stages worth picking and striking?
um i dislike this post (give me a warning moderator!) maybe u should dedicate some days to learning new thingsI play way too much. Too busy learning as much as I can in the lab.
I'm gonna go with this stagelist because this is the maximum amount of legal stages we could seeStages worth picking and striking?
Well for me there's this:I'm sad because notifications from this thread haven't shown up in my inbox for like months and I thought it was just dead.
How is everyone?
Also my first smash 4 tourney should be in the next couple of weeks. I'm aiming for top 3.Myself and @skillskillfiretruck are gonna be entering doubles tournaments soon as a duo of Pacs.
We call ourselves
"Tupac"
Hopefully we can get some decent vids of two Pacs in action.
Just training with this guy and handling school.I'm sad because notifications from this thread haven't shown up in my inbox for like months and I thought it was just dead.
How is everyone?
I'm pretty cool.I'm sad because notifications from this thread haven't shown up in my inbox for like months and I thought it was just dead.
How is everyone?
Welcome Spirst!Just thought I'd introduce myself rather than continue randomly poking around the other threads. Been using Pacman for the past few weeks and quite honestly, I'm having way too much fun with him and I'm pretty sure I'm going to co-main him alongside Greninja. The Pacman World series is great and I'm quite glad they took his design inspiration from that rather than The Ghostly Adventures.
Not one for lengthy introductions but yeah, expect to see me around a bit. Given that I'm a Smash 4 category mod, I'll also be able to help out around here when need be.
Also, relevant:
(all I saw was relationships.. ) anyway...don't u guys have smashers at ur schools?? I have smashers at mine but most of the good ppl play melee and criticize Smash 4 :/ bummerI'm pretty cool.
Just juggling school, smash, and relationships.
It's like a roller coaster that won't end lol.
Hoping to enter some tourneys soon. I hate wifi so much XD
F throw combos into short hop key at higher percentages. Other than that, I use Side B to catch their air dodge if they expect a key.So guys,
We have Dthrow for damage
Bthrow to KO
Uthrow to get people into the air or KO at extreme %
Where does that leave F throw? I don't think the device team put in useless moves, so there's a reason Pac-Man has this throw.
Maybe it combos into key at specific %?
Maybe it's a nasty frame trap with Bell at the right %?
What do people use this throw for.
Just have a little more confidence in your character man! LolAlright guys so I have confirmation, my first ever smash 4 tourney is going to be this Sunday.
Any tips/advice/words of wisdom/good lucks/anything else you guys can think of would be appreciated.
I'm aiming for top 3, can probably make top 5.
A little just you, Pacman like every character has fundamentalentils. Other than that I agree.Is it just me or does it seem like Pacmam is not fundamentals-orientated like other characters. He seems almost entirely trick-based.
Utilt is an invincible disjoint, I would try to use that. If you are in the air, I would throw out an uair FAST. That down B is quick, and you want to outrange it before it connects with your hurtbox.Pacman does have fundamentals, but also lots and lots of traps.
On a completely unrelated note, does Pacman have any way to punish ZSS for a DownB, either on read or reaction? I can't seem to punish this move even when I see it coming from a mile away.
An invincible disjoint you say? I did not know that. That could be the solution I was looking for. Not the hardest punish ever, but at least it's a punish. TY.Utilt is an invincible disjoint, I would try to use that. If you are in the air, I would throw out an uair FAST. That down B is quick, and you want to outrange it before it connects with your hurtbox.
Yeah, I know that feel man...On-Fire helps a bit, but even then he can spin dash through it (I'm actually convinced that he descively beats my secondary, mega man, as well, since he can freaking spin shot over the pellet wall. I don't care what the mega man thread says, no sonic should be spin dashing into you as an approach, and sonic doesn't care about mega man's projectiles)I'm convinced Sonic beats us pretty solidly after playing for a few days against my buddy who mains Sonic. He can punish anything we do that doesn't involve him getting immediately hit, we don't have time to set up stage control, and rage B throw is nuts. I'll probably go with a secondary in the future
I said this weeks ago and nobody listened to me.I'm convinced Sonic beats us pretty solidly after playing for a few days against my buddy who mains Sonic. He can punish anything we do that doesn't involve him getting hit immediately, we don't have time to set up stage control, and rage B throw is nuts. I'll probably go with a secondary in the future
Oh, he can outrun our grab beam and then promptly dash back in to Smash you in the face. It's awful.
That's because you attached a 30:70 to it. You have to realize how rare those are, and it implies that we are completely helpless. No one agreed with you because of how much of an exaggeration it was.I said this weeks ago and nobody listened to me.
Anyway, played some matches today against our top player and played quite well. Need to brush up on my stage selection I feel, but if I put in a perfect set, there is nothing stopping me from winning tomorrow.
Wish me luck, Pac Mains, I'm gonna do us proud.
Is there even a char with a 30:70?? 10:90????That's because you attached a 30:70 to it. You have to realize how rare those are, and it implies that we are completely helpless. No one agreed with you because of how much of an exaggeration it was.
We can still punish sonic hard, murder him when he is above us, and trampoline out of shield to halt spin dash. Not to mention that every one of our aerials are faster than his. We also have side B to win the trade with somic's soin dash.
It feels like a solid 40:60. It's just that matchups with sonic never feel easy. He's a frustrating character in general.
We are forced to work harder than sonic, but we can still win if we are patient enough. We just can't expect to camp him out(something I have been telling this entire board; we are not a camping character)
I have a feeling that Chef Pac has a lot less trouble in this matchup than Abadango...
Sonic is a character that feeds off of commitment, but Pac-Man doesn't have to commit until he wants to land the kill. Even then, there is a key or bell punish if sonic tries to get too offensive.
Regardless, I wish you good luck and hope the tourney goes well
Make us proud!
Outside of megaman vs meta knightIs there even a char with a 30:70?? 10:90????
I think i mentioned this before... could it be possible Mewtwo is our 2nd worst MU?Outside of megaman vs meta knight
And dedede vs mega man (even these probably aren't that bad) I really don't think a 30:70 exists in this iteration of smash.
It was a big exaggeration fueled by the frustration of fighting that blue menace.
I agreed with Sonic beating us, but I didn't agree with your ratio. I hadn't played a good Sonic enough to think it was worthy of a 70:30. Now I'm having second thoughts. Everything you said is correct, he beats us worse than I though.I said this weeks ago and nobody listened to me.
I think of 70:30 as out of a set of 10 matches, the character with the 70 should win 7 times, while the character with the 30 should win 3. It doesn't mean we're helpless, but it does convey that one character has a significant advantage in the MU.That's because you attached a 30:70 to it. You have to realize how rare those are, and it implies that we are completely helpless. No one agreed with you because of how much of an exaggeration it was.
How and when? In neutral, we can't cover all of Sonic's options properly. He's just too fast and our moves have enough commitment for him to punish.We can still punish sonic hard,
Like I said, I don't think we can cover all of his options to get out of the disadvantaged state. Once he's out of it, he obliterates us in neutral.murder him when he is above us
Do you mean before he spindashes at us, or when he's hitting our shield with the spindash? I haven't tried up B'ing when he hits my shield with it, but I'm not very confident it'll change much. I think Sonic is fast enough to punish our Up B on hit if he's at low enough %. God help us if we miss completely.and trampoline out of shield to halt spin dash. Not to mention that every one of our aerials are faster than his. We also have side B to win the trade with somic's soin dash.
I'm starting to lean toward the 70:30 boat. We literally cannot handle Sonic in neutral, even if we go aggro.It feels like a solid 40:60. It's just that matchups with sonic never feel easy. He's a frustrating character in general.
We are forced to work harder than sonic, but we can still win if we are patient enough. We just can't expect to camp him out(something I have been telling this entire board; we are not a camping character)
I have a feeling that Chef Pac has a lot less trouble in this matchup than Abadango...
But to actually put any % on Sonic to begin with, we have to commit to something, and he has plenty of ways to punish whatever we commit to. To land a hit in the first place requires a hard read on our part anyway.Sonic is a character that feeds off of commitment, but Pac-Man doesn't have to commit until he wants to land the kill. Even then, there is a key or bell punish if sonic tries to get too offensive.
Yeah...this brought me back to my matches against the highest ranking sonic player on smash ladder, Boku. I felt like I had no control of the match, and I got timed out since she kept running around and avoiding everything I could dish out...I'm trying to stay optimistic, but it's hard considering there is a character that ignores everything that you want to do.I agreed with Sonic beating us, but I didn't agree with your ratio. I hadn't played a good Sonic enough to think it was worthy of a 70:30. Now I'm having second thoughts. Everything you said is correct, he beats us worse than I though.
Good luck at the tournament.
I think of 70:30 as out of a set of 10 matches, the character with the 70 should win 7 times, while the character with the 30 should win 3. It doesn't mean we're helpless, but it does convey that one character has a significant advantage in the MU.
How and when? In neutral, we can't cover all of Sonic's options properly. He's just too fast and our moves have enough commitment for him to punish.
Even when we land a hit, I find it difficult to keep pressure up. We aren't fast enough to cover him falling/airdodging in one direction and spring -> Dair in another direction, or he can retreat to the ledge and there isn't that much we can do. If he ever feels in danger on the ground, he can also just run away from us, and we don't have an answer.
Like I said, I don't think we can cover all of his options to get out of the disadvantaged state. Once he's out of it, he obliterates us in neutral.
Do you mean before he spindashes at us, or when he's hitting our shield with the spindash? I haven't tried up B'ing when he hits my shield with it, but I'm not very confident it'll change much. I think Sonic is fast enough to punish our Up B on hit if he's at low enough %. God help us if we miss completely.
If we trampoline early to stop the spindash, he can jump out of the spin dash roll and homing attacks us, or make it to us before we can shield and grab or Nair for 12%, probably combo into something, and put us into the air.
As far as our aerials being faster, yes, they are. However, I don't see us getting much chance to use that fact because we can't keep Sonic in the disadvantage for long, if at all. Same thing applies when we're above him too, except he can cover all of our options.
If Sonic ever sees the side B pellet, all he has to do is shield and it is a guaranteed punish no matter what we do with it (Keep in mind he's got a 14% Bair...). Too risky to do IMO.
I'm starting to lean toward the 70:30 boat. We literally cannot handle Sonic in neutral, even if we go aggro.
In neutral, he can run at us and shield, and as long as he's not at point blank, we do not have an answer. Our only way to beat this option consistently is to run up and trampoline, which Sonic can react to and dodge, hit us, grab us, etc. Once Sonic starts mixing in rolls, sidesteps, running past you, stopping and charging a spin dash, etc., it gets to the point where we have to make a HARD READ to even hit the guy, and anything you throw out that misses can be punished hard.
When it takes hard reads just to land hits in neutral, it's going to be a tough ride. This is our biggest problem in the MU IMO. We can't consistently cover Sonic just running around us.
If we try to predict the shield and grab, Sonic can do anything besides sit there and then punish us for 20%+ or KO at higher %.
If we try to throw out tilts, they get shielded and Sonic grabs us or tilts/jabs us in response.
If we do any SH aerials, they get shielded and Sonic can punish all of them.
If we try to set trampolines to contain his ground movement before he's all over us, he can chase us down before we can shield. Then, we get grabbed or eat a combo for 20%+.
If we put down a hydrant, he can Fair us, run straight through it, and he can launch it pretty quickly. It doesn't help much at all.
If Sonic spindashes at us and hits our shield, he can mix us up to avoid punishment. He can homing attack, jump away, spring, fall, or whatever, point being that the punish isn't free.
Overall, Sonic's options just obliterate any form of a neutral game we have. I couldn't do anything to consistently beat or stop him from running around me while throwing in shields and rolls, which I could not punish unless I had a hard read in advance. Everything I missed got punished pretty hard.
Even if we try to go aggro, Sonic has a better jab than we do and better tilts. We still have the problem of up B being our only way to beat shield, and Sonic can easily punish when we miss, so he can put his shield up and rest pretty easy.
All of the fruits except key clank with spindash, right? They don't help much either, not that we will have much time to charge anyway. Oh wait, yes we will, when we're getting launched to the blastzones :\
But to actually put any % on Sonic to begin with, we have to commit to something, and he has plenty of ways to punish whatever we commit to. To land a hit in the first place requires a hard read on our part anyway.
Landing the KO is the worst part. Since Pac-Man's throws don't KO till 160%, Sonic can put up his shield even more, and then KO us with a rage boosted Bthrow at 90%.
Keys do help, but good luck charging them, and if you miss, you start all over again. Once Sonic knows the MU, he can make it pretty difficult for Pac-Man. Like I said, I'm pulling out a second for this one. I didn't win a single match out of maybe 20 or so games, and I know the guy I was playing with isn't that much better than me. I did better with Captain Falcon, who I have less than 5 hours into.
@Brawlman1000 is the Sonic I play with BTW. I'll try to play with him again tonight and show why I think we get demolished. Paper Maribro may be right about Pac-Man scraping by on the MU inexperience.
When Brawlman and I first played, we went pretty even and I even got some two stocks in some games. Of course, he did too, but I felt like I could win each game. Next time, all of the Sonic vs. Pac-Man matches were closer. Last night, the third time, I don't think I won a single game of Sonic vs. Pac-Man. I got to the point where I was thinking "Wow. In order to even hit him in neutral, I have to make a hard read......." Not fun.
So Pac-Man has at least two 70:30 MUs IMO. I still like him, but that's a pretty big problem.