dragontamer
Smash Ace
- Joined
- Mar 29, 2008
- Messages
- 514
- NNID
- dragontamer5788
You can't catch a "rethrown" fruit. All fruits seem to have a counter and can only be caught once.Now picking up the fruits in the first place can be a challenge. Here's some ways I've found to pick these up easily:
-Cherry: Just follow it, water gush it back to yourself, or throw it at a slant.
-Strawberry: Same as the above.
-Orange: I honestly don't have a clue on how to grab this one easily. Maybe with a slant? I don't remember if that works for Orange.
-Apple: Water gush it. Slants don't work, although it does get interesting properties on slants.
-Melon: Following it works, but the opponent can easily grab it away from you. Slants are another way, or hitting your hydrant then catching it.
-Galaga Ship: Follow it or throw it at a platform.
-Bell: Follow it. It can be caught through Hydrant gushing, but the water gushed bell is so good it's sometimes worth leaving it out.
-Key: I don't know. Have the opponent catch it, throw it back, then catch it yourself?
But... it is possible to self-catch a key on the majority of stages.
Key Regrab tech
With a grabbed key, you can instantly zdrop the key and launch the hydrant. Zdropped key is the fastest hydrant launch. There are a variety of ways to ZDrop key into hydrant launch, including dropping the key first, and also hydrant-first launching.
I'm not 100% sure. Strawberry and Cherry are awful in hand for most characters, and they shut down the opponent's neutral game. A Shiek who holds onto Strawberry / Cherry loses Jabs, Tilts, and all aerials.Speaking of fruits... DON'T LET THE OPPONENT GRAB YOUR FRUIT (ESPECIALLY BELL)! This is very, VERY important, especially if the character in question has projectiles of any kind.
Once an opponent has your fruit, if they know the matchup then they know they have literally nothing to fear from you at a range anymore. Hydrant launches are reactable, so they can just wait and shield, or even worse, if they have a decent projectile, shoot it right when you are about to use a move that launches.
Against like... Lucario, with great B Attacks, yeah, its a problem. But with characters with primarily "A" attacks, holding onto fruit shuts down a number of options.
That sounds seriously mean. I'll have to try that.When the opponent dies, throw a trampoline right where they will respawn.
This will kill their invulnerability time and can even sometimes lead to a punish as they have no choice but to hit that as soon as they come back.
If they got star KO'd/screen splatted, make it either red or set it to the highest bounce, depending on the stage (Example, free fall is less useful on a stage like BF since they won't fall far, but on Skyworld it can eat the entire invulnerability time and give you a punish.).