Turbopasta
Smash Rookie
- Joined
- Oct 4, 2014
- Messages
- 23
Please let it be noted that I am making this thread not for the purpose of getting free wins in For Glory or trolling people online, but for educational purposes. I personally feel that this strategy should be nerfed or patched out since there is essentially no counter-play once it gets going, and it is relatively easy to do. It should also be noted that this WILL NOT WORK in competitive smash tournaments if team-attack is enabled, which often is the case. Also, if playing without a timer, this trick is essentially an infinite that breaks the game, and I don't think there's any limit to how far up you can go with it.
Anyways, last night, my friend and I stumbled upon something interesting that you can do in any For Glory 2v2 game at the moment. Actually executing this trick can be difficult, but once you and an ally get going, it is literally impossible for the opposing team to touch you in any way. This "strategy", while not perfect, is very likely not intentional due to how un-fun it makes the game for the opponents. I'm calling this technique Pac-man's "Trampoline to Heaven"
I've posted a video of this in action if you want to see what I'm talking about:
HOW TO DO IT:
While the strategy looks simple on the surface, there's actually a few things going on that need explanation.
What is essentially happening happening here is that the first Pac-man uses his default "Pac-jump" up-special to create a trampoline under himself and launches himself upwards. The trampoline remains in place and can be jumped on by ANYONE two more times before it breaks. The other Pac-man then jumps on the trampoline that was just created. At this point, both players can spam up-B inputs on their controllers, since doing so creates a fresh trampoline for the other player to use that is slightly higher than the last one.
Players cannot be killed by going too high off the stage unless they're hit by an opposing player. Because of this, stalling in the air indefinitely is possible. Each Pac-man will be damaged continuously due to being out-of-bounds, but the damage doesn't really matter if you never come back down.
One thing that's important to mention here: if you ONLY do up-B inputs on the controller, the game will think you are idling and kick you after 45 seconds or so. The way to counteract this is by doing a quick FULL CIRCLE MOTION on the directional stick while not pressing the B button. Immediately once the the rotation is done, go back to spamming up-B. I found it best to verbally communicate with my doubles partner so we could take turns doing this, so as to reduce the risk of moving away from the other player, if only by a little bit.
If a player masters this trick, there are also advanced techniques they can do on top of stalling indefinitely. It is possible to use Pac-man's down special to throw a Hydrant onto the stage while still moving upwards with his up-special, although I think the timing is really tight since I fell off the trampoline and went into special fall often when trying to do this. It is also possible, if both players are coordinated/lucky, to use Pac-man's side-special and go back into trampoline spam right after, although it's very easy to miss the trampoline if you aren't careful.
I've also found that sometimes, the game gets confused if the Pac-man players go high enough off the stage. The little thumbnail that shows when a player is in the blast-zone has normal behavior when the strategy starts, but if you go high enough, the thumbnails will start spazzing out and wobble all over the top of the screen. I don't think this affects where the player is spacially, but it can be alarming and confusing when this happens.
COUNTERS:
Now, if you're fighting someone else who is doing this in For Glory, or locally in games without team-attack enabled, don't worry, there ARE counter-plays to this strategy. Ness, Pikachu, Mega Man, Pit, and Dark Pit are the hardest counters to this strategy, as they all have safe projectiles that can go high into the sky for an easy KO. Most other characters with projectiles also make this strategy difficult to execute.
Imagine this tech in the hands of two good Pac-man players. I don't consider myself a Pac-man main and I don't think I'm very good with the character, but imagine if two people who both mained Pac-man used this tech online. All they would need to do is get a single kill, and then stall out the game entirely. This essentially breaks the game and makes any fight where this trick is used feel unfair.
Anyways, that about does it for this explanation. Thanks for reading.
Anyways, last night, my friend and I stumbled upon something interesting that you can do in any For Glory 2v2 game at the moment. Actually executing this trick can be difficult, but once you and an ally get going, it is literally impossible for the opposing team to touch you in any way. This "strategy", while not perfect, is very likely not intentional due to how un-fun it makes the game for the opponents. I'm calling this technique Pac-man's "Trampoline to Heaven"
I've posted a video of this in action if you want to see what I'm talking about:
HOW TO DO IT:
While the strategy looks simple on the surface, there's actually a few things going on that need explanation.
What is essentially happening happening here is that the first Pac-man uses his default "Pac-jump" up-special to create a trampoline under himself and launches himself upwards. The trampoline remains in place and can be jumped on by ANYONE two more times before it breaks. The other Pac-man then jumps on the trampoline that was just created. At this point, both players can spam up-B inputs on their controllers, since doing so creates a fresh trampoline for the other player to use that is slightly higher than the last one.
Players cannot be killed by going too high off the stage unless they're hit by an opposing player. Because of this, stalling in the air indefinitely is possible. Each Pac-man will be damaged continuously due to being out-of-bounds, but the damage doesn't really matter if you never come back down.
One thing that's important to mention here: if you ONLY do up-B inputs on the controller, the game will think you are idling and kick you after 45 seconds or so. The way to counteract this is by doing a quick FULL CIRCLE MOTION on the directional stick while not pressing the B button. Immediately once the the rotation is done, go back to spamming up-B. I found it best to verbally communicate with my doubles partner so we could take turns doing this, so as to reduce the risk of moving away from the other player, if only by a little bit.
If a player masters this trick, there are also advanced techniques they can do on top of stalling indefinitely. It is possible to use Pac-man's down special to throw a Hydrant onto the stage while still moving upwards with his up-special, although I think the timing is really tight since I fell off the trampoline and went into special fall often when trying to do this. It is also possible, if both players are coordinated/lucky, to use Pac-man's side-special and go back into trampoline spam right after, although it's very easy to miss the trampoline if you aren't careful.
I've also found that sometimes, the game gets confused if the Pac-man players go high enough off the stage. The little thumbnail that shows when a player is in the blast-zone has normal behavior when the strategy starts, but if you go high enough, the thumbnails will start spazzing out and wobble all over the top of the screen. I don't think this affects where the player is spacially, but it can be alarming and confusing when this happens.
COUNTERS:
Now, if you're fighting someone else who is doing this in For Glory, or locally in games without team-attack enabled, don't worry, there ARE counter-plays to this strategy. Ness, Pikachu, Mega Man, Pit, and Dark Pit are the hardest counters to this strategy, as they all have safe projectiles that can go high into the sky for an easy KO. Most other characters with projectiles also make this strategy difficult to execute.
Imagine this tech in the hands of two good Pac-man players. I don't consider myself a Pac-man main and I don't think I'm very good with the character, but imagine if two people who both mained Pac-man used this tech online. All they would need to do is get a single kill, and then stall out the game entirely. This essentially breaks the game and makes any fight where this trick is used feel unfair.
Anyways, that about does it for this explanation. Thanks for reading.
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