Nu~
Smash Dreamer
- Joined
- Jun 22, 2012
- Messages
- 4,332
- NNID
- EquinoXYZ
I understand that the default hydrant will be found out in the future, but do you also think that we won't advance our meta to adapt to that?I admit Pacman does loose versatility without the Hydrant. Playing dire hydrant requires you to rethink a lot of your approach to the character.
Personally I do not find the default Hydrant to be that good, it is entirely gimmicky in my opinion and will not be effective against opponents who are well experienced against Pacman(to be fair a lot of people aren’t) they’re not just going to just stand there and let you drop a hydrant on top of them, or key throw launch it into them or gush dash grab or upsmash them. It becomes entirely situational and lucky for you to get good damage from it against a sensible opponent and if you’re someone like me who doesn’t think it’s worth to trade almost your entire moveset for the ability to item drop and throw your fruits in multiple directions then really how useful is the default hydrant(I concede the on-fire hydrant is likely a better custom. I think you are overrating how great the default hydrant is against an intelligent opponent(one who knows when the water blasts out, and what attacks launch it within a single strike)
What you get instead is a Pacman who is deceptively powerful in neutral. I don’t think you can appreciate how strong the up b down b defensive mix up is until you’ve mastered it and then implemented it. Once you’ve counter hit your opponent with both attacks enough times the amount of respect they’re forced to give your shield and your character in general is incredible.
Comparing the dire hydrant to the default hydrant, instead of baiting and spacing you’re instead actually fighting in neutral. That's the dire hydrant is the custom you'd prefer if thats your play style.
I really believe(like I was before) that you think this way because you really haven’t learned how to fight without centering your game around the hydrant. We all need to remember that against higher level opponents(particularly people who actually understand the Pacman matchup) the Hydrant becomes less useful, see my above response to Pacman9 about that.
Also you have it wrong about the juggling , it increases your anti-juggling ability not decreases it, if your opponent is getting hit by the hydrant below where the Dire Hydarant explodes, then he is one of those idiots who don’t know how to play against Pacman(and they’re a lot of them) who I’m referred to earlier, and we shouldn’t be planning our custom sets against them.
Change over time affects everyone, and I believe that we can adapt to our opponent's knowledge.
For example, we are currently making bell traps with the hydrant water.
@ fromundaman has tested them to make sure that they are guaranteed even against competent opponents.
Throw bell down-> hydrant water pushes it and you-> react to opponent's reaction
If they try to attack you, the bell gets them. If the block, we grab or trampoline. If they jump, F-air catches them and pushes them back into the bell. Rolls are either caught by the bell, or punished by a down smash.
Not everything about the hydrant is gimmicky, and there are traps with it that can really mess up the opponent.
Hydrant drop-> key is a kill confirm
You don't even have to launch it 24/7.
I advise to use it as bait. If the opponent hits it, punish. If they leave it alone, charge your fruit. It can make space for us.
Even if they know that we can do these things, they can't always defend against them.
Yes, launching it like a madman or hoping that your opponent doesn't punish your hydrant gushed dash grab is silly and gimmicky, but don't dismiss the hydrant entirely.
There is still so much that it has to offer.
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