Froggy
Smash Champion
- Joined
- Apr 25, 2012
- Messages
- 2,448
- 3DS FC
- 3110-7430-0100
How often do you even have to use the third bounce to recover?(in which case the ppj wouldn’t have helped you anyways) very rarely do you end up being that far away from the stage, unless you intentionally delayed your trampoline to avoid and off state edge guard. In these cases your mix up is between delaying or not delaying both the side B and up b, keeping in mind they both can recover from very far beneath the stage. The trampoline can be used after the recovery of the Power pellet is done (I’ve found that typically when the pelete is destroyed you’ve already gained some of your recovery) in addition you can alternate how quickly after the petite is released you recover, and as Bulby mentioned you have some micro movement over where the pellet goes, not to mention that if they mess up the gimp the power pellet has super armor and one hell of a KO able hit box.The trampoline is easily gimpable. Opponents can simply jump on your trampoline after your second bounce. If you don't make it back with the second, you just died.
The side B is gimpable as well. Every character can attack your pellet to eliminate your recovery option. Hell, some characters can just shoot it, reflect it, or pocket it. It is not super safe at high levels of play. People will start to realize this, and it is not a good idea to bank on the ignorance of our opponent. This is terrible for the long term. Please stop treating our recovery as if it's the second best in the game. We will get gimped. It is great, but not as golden as you want it to be.
The larger point I am making is that THESE MOVES DO NOT EXIST WITHIN A VACCUM. Unless you are completely predictable with your recovery you should be avoiding gimps almost all the time outside of a hard read. Two things we haven’t even mentioned before is that Pacman has a wall jump for an additional recovery option (which again does not exist in a vacuum and should be used in conjunction with all his other recovery mix ups) and also you don’t need to side b to the ledge. You can side b as early as possible giving your opponent no time to destroy the pellet. You say I’m tunnel visioned, but how are you really looking at this? Your entire perception seems very static.
What you fail to realize is how vulnerable we are in the way down. Yeah, we can't get meteor smashed, but in a customs meta, everyone can blow us away with windboxes while we take our sweet *** time recovering. Windboxes ruin side B as well. Greninja had a field day with our recovery options.
(my fights with FullMoon have taught me well)
Power pac jump is a quick recovery option with just a little less recovery than the second jump in the default. This gives us a safer recovery in general. It's fast enough to avoid windboxes in time, and gives us the same amount of invincibility during the move. We don't have to worry about people destroying us on the way down.
Please try to think about the future of our meta. Tunnel vision will not get us far.
This is just crap. There are a handful of Wind boxes that are effective for gimping,, look at this http://www.ssbwiki.com/Wind and tell me how much of those moves are practical to knock Pacman off his trampoline, hell for some of them Dr Marip’s Breezy sheet for example, won’t work unless its done Close to your trampoline as the gust isn’t even that strong and you could just redirect yourself to the trampoline, in addition it won’t work if the ledge has a wall going down to the bottom of the stage(half of the FD omegas for example).
I will make one concession which is that if you’re overly paranoid about getting gimped and you want absolutely the safest recovery option possible then there is a strong case to be made for the Pac Power jump, so I take back my earlier comment about it being useless. In fact I could see it being effective in conjunction with the distant power pellet. I do still think it’s foolish to have it be in the majority of custom sets though.
Characters that do ignore the trampoline, also have better ways to disrupt our recovery.
Greninja approaches from the air, and can ruin our recovery options
Villager used to be able to pocket our trampoline
Jigglypuff could come off stage at any time to hit our power pellet, or bair us on the way down from our Up B (it isn't smart to rely on "maybe" hitting the trampoline after a stage spike)
Granted, it isn't a large number, but it's still important enough to take into consideration. Gimps are no joke..
No character fully ignores the trampoline btw. As Bulby mentioned before its still on the stage so they cannot simply run up to you an attack you. Grenenja for example(like every character except maybe Puff) does not have the vertical air mobility to punish you out of shield if you up b away from them. If you use the PPJ you’re just asking to be dash up smash by everyone(not just Greninja) it’s really silly honestly.
I'll repeat again that I was just upset because of what I saw at the evo cutoms page and lashed out a bit. I know that I will not being going to Evo because this custom set is very bad for Pacman, and yes I do think you and the others who agreed to this made a big mistake, which even you yourself seem to be admitting now, and I think you should step up and take some responsiblity for that. But no help in pointing fingers now though, we should all be working to find a solution to this.[/quote]Just keep enforcing your opinion on us pal.
But sure, I'll accept your apology.
I will admit that the power pac jump shouldn't have taken up every default up B spot (I actually wanted default in at least one set back then, and now) but I will not agree with your faulty reasoning on why power pac jump shouldn't have even been considered.
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