mood4food77
Smash Hero
- Joined
- Oct 6, 2005
- Messages
- 5,964
normal should hit something for SE damage...but the question is what
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Normal is normal, and therefore shouldn't really have any supereffective hits.normal should hit something for SE damage...but the question is what
Fixed that for you, man.normal should hit everything for nuetral
Everything with maybe the exception of Ghost-types.Fixed that for you, man.
Priority users aren't the problem with stall teams: it's just that all the best ones are insanely ****ing powerful, so they can break through them with hard STAB moves by beating anything incredibly faster(and more frail) with Priority moves. A good example is Lucario, of course.Do we really need more priority moves? If were adding more priority moves, then we might need to nerf them across the board. Stall has a hard enough time when they can't do anything against rampant priority sweepers. Either we take away priority from a lot of pokemon who otherwise don't need it, or we find a way to cut their effectiveness, such as making their priority invalid when under the effect of Paralysis or simply by lowering their bass power.
*changes tackle to 100 acc and 800 base power*I still don't really like how we're trying to make EVERY move viable for competitive battling, but whatever,
There should be moves left alone, though.
That would be interesting. I don't think it should be used though, since special attackers have to deal with Blissey.I was thinking: what if regular Poison halved sp. attack, like how burn lowers attack?
Gives you a reason to use regular poison, for sure.
As you would guess, I agree with this statement.I'd say there is no need to balance every move, but that even if we decided that there was such a need that balancing the pokémon themselves will be the first step towards balancing the metagame. Move balancing is a nice extra that is related to move distribution, but imo making sure that the metagame is balanced with existing moves is more important. Making useless moves not useless also destroys their in-game power continuity, but it isn't really necessary when you consider that the problem with most pokémon isn't that crappy moves suck, but that they don't get good moves, and that their stats are just too low to work properly.
Basically, yes it would be fun to balance every single move in the game so it had a purpose, but frankly the task of balancing the metagame is so huge that any extra work for ourselves will just further stall the project and make it so we can't get any meaningful work done.
Exactly.I'd say there is no need to balance every move, but that even if we decided that there was such a need that balancing the pokémon themselves will be the first step towards balancing the metagame. Move balancing is a nice extra that is related to move distribution, but imo making sure that the metagame is balanced with existing moves is more important. Making useless moves not useless also destroys their in-game power continuity, but it isn't really necessary when you consider that the problem with most pokémon isn't that crappy moves suck, but that they don't get good moves, and that their stats are just too low to work properly.
Basically, yes it would be fun to balance every single move in the game so it had a purpose, but frankly the task of balancing the metagame is so huge that any extra work for ourselves will just further stall the project and make it so we can't get any meaningful work done.
This is unfortunate. I may take the time to resurrect this under a new thread, but we'll see.I fold this project.
Not because I can't do my move changes, but because this takes too much time to dedicate to and I'm finding myself limited as-is.