joblin
Smash Apprentice
We should decide on squash by midnight tonight.
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oh man...AtA Jewish version is going to be epic lulzAccording to Wiki:
There are several versions of Apples to Apples including: Apples to Apples (2001), Apples to Apples Junior 9+ (2002), Apples to Apples Kids, Apples to Apples: Jewish Version, and Apples to Apples: Bible Edition.
idk about you guys, but apples to apples jewish and bible seem like they'd be filled with lolz.
Ex:
Topic= Messiah
Cards= Mud, Attack on Pearl Harbor, Pushups, Captain Falcon and Pirates
It's gonna be close between Mud and Captain Falcon.
But doesn't it just hurt characters with distinct stage disadvantages, like tether recoveries etc.? It seems like it would just encourage us all to pick Metaknight :/ What's the advantage of "true counterpicking"?Is anybody opposed to us adopting the true counterpicking method
Basically, counterpicking it there to give the loser of the previous round a chance. If you have the winner changing characters because of the level it sort of loses it point to even change the level.But doesn't it just hurt characters with distinct stage disadvantages, like tether recoveries etc.? It seems like it would just encourage us all to pick Metaknight :/ What's the advantage of "true counterpicking"?
I felt the same way a while ago. Melee is definitely the better competitve game and alot funner but for now im playing both. Maybe its true what some people are saying, people are getting bored with Brawl (already) and heading back to Melee.These videos of the brawl hacks have really got me thinking lately, and I've come to the conclusion that I absolutely love Melee. I've been trying to love Brawl, if only because it's another smash game, and while I do enjoy it in small doses I find that the entire engine itself is fundamentally flawed. Tripping, chain throws everywhere, grab release infinites, a dodge system that promotes camping and defensive play to approach and offense, one character that absolutely ***** top level play. Even with more diverse tourney results and Metaknight out of the way, I can't help but feeling that this is it for the scene. Without advanced techs, I can't see how the metagame could ever grow beyond what it is right now, which is losing my interest rapidly.
Essentially, I'm pretty sure that after Niagara I'm going to go back to Melee. I've never played it with you guys before, mostly because I can't play both Brawl and Melee at the same time without trying to revert the methods of the other. I'll miss Wario, I'll miss Snake; but I'll have Mewtwo and a good Jiggs back again; as well as all the fun that Melee had provided me over the years.
That's what it breaks down to. Melee was just way more fun for me, even in losing. Perhaps if the hacks catch on, or some AT's are found I'll go back to brawling, but right now I think I'm finished with Brawl. I never thought I'd be on this side of the debate, but here I am.
I don't mean to step on any toes or try to convince people not to brawl. I'm more so looking for people who'll play Melee with me. I'll be rusty and need to get back into shape again, but I can't shake the feeling that I have had more fun with Melee than I think I ever can with Brawl.
EDIT: Randy / Locke and Bryant would now make the best team ever. http://www.youtube.com/watch?v=8gRv9ftMy9w
Where/when is this MM going down? It would be fun to watch!Is anybody opposed to us adopting the true counterpicking method (seriously, who the hell came up with the current method? It's like Smash players only faintly heard about how the Street Fighter kids did it and tried to emulate them).
On a slightly more important note:
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THE MOST IMPORTANT $25 MONEY MATCH EVER! \/
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It would appear that my brother foolishly believes that his pokémon (Max) can beat mine (Jan). FOOLISHNESS! We have agreed to have ourselves a money match to determine who is the better teacher!
So, it'll be Max vs. Jan in a best of 5 set! Where/when details will be sorted out later on.
Jan: (besides Happy Birthday) Get to work perfecting your Snake! I have $25 riding on it!
You didn't read the rule carefully enough. He says right in the article:Jobin: As far as I know (rather, as far as I'm concerned), no.
By the way guys, read this: http://www.shoryuken.com/?p=265#more-265
It's an interesting interview with the host of the EVO items-on Brawl tournament. He brings up a lot of good points about how the Smash community works (and doesn't work) as well as some insight into how stubborn some players are based on other's thinking.
While I'm not sold on items there was one thing that I HIGHLY agree with: True Counterpicking! That is to say that the loser of the match gets to pick both his own character as well as the stage while the winner is unable to change ANYTHING, not even his character. Sometimes I've felt that counterpicking in Brawl has been a bit of a joke since the opponent can just switch to a character that does well on that level. True counterpicking is the way to go and I can't quite understand why the hell pseudo counter-picking is currently the norm.
Dice: That's how I initially felt about Street Fighter IV. Once I stopped longing for a Street Fighter III: Forth Attack! and started accepting that it's a different game (in many ways the Brawl to Third Strike's Melee) I came to accept it and now I'm rabidly hunting down matches to watch (and characters to facepalm at - Sakura!? WHY?).
I'm up for some brawl this week, I'm free tuesday afternoon and is up for something after my 10 ocolck lecture on thursdayOn this whole Melee/Brawl issue, I went through a very similiar feeling as PNDMike, probably 4-5 months ago.
Few combo's in Brawl, no hitstun, defence is too strong etc.
Right as of this moment, I absolutely love Brawl, it just feels right to me. There's a very cerebral aspect to it, and although it doesn't cater to the part of me that wants rushdown and extremely fast play, I still really really do enjoy it.
The only reason that I would try to learn Melee at this point, would be if the competitive scene for Brawl in Ottawa just became too small.
Anyone up for some Brawl this week? I can host a few people, or go to someone elses house.
Yeah true, the first time I 0-death comboed the computer a tear came to my eye. It was something of beauty. Now I just have to do it in a real match.I think why people are switching back to melee is not only because melee is the better game, but also because melee has alot more satisfaction. Like, pulling off an epic combo has trumped the feeling of getting second in the bi-weekly.
1. The match would almost certainly have to happen at a friendlies Smashfest. We just have to find one were both (plus Ariel, Orlando and my self) can go.1. Where/when is this MM going down? It would be fun to watch!
2. You didn't read the rule carefully enough. He says right in the article...
So, you can change character, or change stage, but not both.
3. in Street Fighter I thought that the stage doesn't matter; it's just a different background picture.
4. The problem with counterpicking both and not allowing the winner any choice at all is that you can just pick some gimmicky stage and some character who has a very big advantage on it, and the first round winner has a very low chance of winning unless they are a lot better than you (I know you just want to force Jungle Japes + Lucas, Harold).
5. I think avoiding situations like this is why the original rule was created.
6. and another option where the loser goes random stage, the winner can not change characters, but the loser can.
This week is looking pretty ****ty for me but Thursday would work again (same time and all that) if you're up for it. Are you coming to the bi-weekly? You ***** me with Snake so I'd like to see how you do against the rest.Anyone up for some Brawl this week? I can host a few people, or go to someone elses house.
Metaknight's greatest strength is in gimping. Taking him to a level where that's harder can only work for you without the opponent being able to change away from Metaknight (Norfair, Brinstar and Pirate Ship come to mind as sort-of-anti-Metaknight levels). The worst legal level for tether people is Frigate Orpheon but that's not that much worse for them, they're vulnerable no matter where they go.But doesn't it just hurt characters with distinct stage disadvantages, like tether recoveries etc.? It seems like it would just encourage us all to pick Metaknight :/ What's the advantage of "true counterpicking"?
I can do anything from early mornings to 7pm, and my lecture ends at 10pm.Heading to sleep now.
Randy/Harold/Jan?/Orlando?- Thursday at my place is definitely do-able, it will be interesting to have potentially 5 people crammed in my room but we can prolly make it work.
Harold I assume you mean around 5pm like last time? Also, Randy is your lecture 10am or 10pm?
I can host any time after around 3pm on Thursday, so you guys let me know what works the best for all involved.
P.S. Yea I am definitely going to the upcoming Bi-weekly!
P.P.S. Just started watching Gundam 00 season 1, TOO GOOD!
And that is why I'm not that good at the game. I'm a little too predictable and lack a bit of the tech. Usually results in being 2 stocked...the game has changed, you just need to use epic mindgames instead of epic comboz
1. Yes you do.1. We don't want melee 2.0,
2. we just want something that rewards technical skill in a video game.
I wanted a melee 2.0Joblin, what 0-death combos are you talking about in brawl? Are you hiding something from all of us?
Alot of brawlers have the "try something new and forget about the old" mentality. Well we tried brawl and now we're trying a NEWER smash, and you're being a hypocrit clinging to brawl like it's an ugly child.
I guarantee anyone that would try a brawl with l-cancelling would prefer it. Even without the hitstun, the l-cancel still lets you follow after a hit, letting you maintain pressure and some little form of offense which is EXTREMELY lacking in this game. No one who is human wants to play Super Smash Brothers Defense.
Also, those 11% matches that end with a spike, why can't that happen now still? You'd just have to work harder for it because it will be faster. We don't want melee 2.0, we just want something that rewards technical skill in a video game.