I guess the distinction for you would be that units don’t level up? For saying AW is not an RPG, I mean.
And I completely agree that GS fulfills a completely different niche than Xenoblade and Fire Emblem do, it’s just that I think Nintendo (and to be fair, the entire gaming industry for around two generations) doesn’t really see the difference between an Action RPG and a turn-based RPG. I guess some people see them as the evolution of the genre rather than a whole new one.
Plus, to the untrained eye, you look at AW and FE and see two completely different games, while if you look at GS and Xeno, you see some similarities (in regards to tone and setting and tropes, obviously not graphics or gameplay or story, heh). I know it sounds like I’m giving way too little credit, but we are speaking about the company that felt that fast Mario Kart was the same as F-Zero and that Paper Mario and Mario & Luigi couldn’t coexist.