First, there’s the fact that you can play as them! The most important part of an interactive medium as are video games.
But you've just said that their gameplay doesn't matter. If their gameplay doesn't matter to you (AKA, the unique part about being a playable character) then how can you claim that it's important?
I mean this just goes against your previous statements:
You can make every swordfighter ever a Marth clone, I’d still be excited if I think the character deserves to be in the game.
Takamaru, a character that could definitely be playable: while in his original game he has lots of skills, including becoming invisible, lightning and fire attacks, as an AT he throws projectiles and slashes with a sword
Like...that's literally a straight up contradiction. Either you're happy for them to simply be there, as you said before, which is what I said made 0 sense to me vs being an AT, or being a playable character means a more expansive and expressive moveset, which is something I entirely agree with, but not at all what you were saying before.
Characters, especially characters from new (unrepresented) series, come with stages, music, items, Assist Trophies, regular trophies/stickers/Spirits
This I agree with, and I do wish that we got more new franchises this time. 2 really is a shame, especially with other new reps like K Rool, Ridley/Dark Samus, Isabelle and
Sorry, I want to drop the convo like others have said...but most of your rebuttal was a straight up 180° on what you'd just said.
I guess just as a general point, just because "rank" doesn't always line up with level of representation doesn't mean it shouldn't when it can, if that makes sense.
But yeah, certainly no hard feelings. We're not trying to be negative just for the sake of it, just getting our opinions out on what we think of the game and what we're expecting for DLC.
That's fair, like I said I think that Bomberman could be more, but I'm still genuinely happy he's in as an AT considering the limbo that he'd been in until R came out, especially given the few years of worry about what Konami was planning for the future.
Same about no hard feelings, I understand disappointment, I just personally dislike being negative about things that we don't even know are going to happen.
I said I wanted to drop the subject but I think this is an important thing to remember. If you're not satisfied with something, just don't bother at all. Everyone has the ability to vote with their wallet and have their say.
Of course, I definitely agree. I don't even know yet if I'll buy the fighter bundle and my priority is just having more fun regardless of who it is. I'm just not really a fan of pre-orders.
For others like Isaac, Shadow, Bomberman, Shovel Knight, and Krystal (among others), it might feel like a tease to have them in the game but not playable. I mean I think it's better than nothing and there's nothing outright saying they can't be added in as DLC later on (at least in theory) but people who want those characters are going to feel let down. To each their own I think.
Personally, I just wish there was a mode where you got to play as an Assist Trophy somehow. That'd be really neat lol.
I just think that there's only so much development time, and only so many characters you can really put in the game, innevitably you can't please everyone. As for whether some characters deserve it more than others? I don't really feel like that's a productive argument since at the end you're asking for someone else's wishes to be crushed.
As for the second part: That's why I'm actually super excited for Spirits mode, I can't wait to see how my favourite Spirits are going to be represented by what's currently in the game. Also why I'm such a big fan of Mii costumes, and kinda wish that they'd expand the Mii Fighter roster. At very least you need Mii Mage; playing as Lip, Ashley and Viridi by whacking people with a stick is just a disservice.
Well after
i'd be hard pressed to think of any character Sakurai can't come up with lol.
TBF, Piranha Plant's have actually done a variety of things, which kinda happens when you're a staple enemy in a franchise that's continuously put out games for over 30 years, and Sakurai's even gone through Paper Mario in order to get some of the stuff.
As for the Naval stuff: The issue is how map dependant it would all be. I'd say one solution would simply be to have 2 levels of Port, maybe Port and Harbour or something, so that the prices of units can be dependant on the map that they're used in (while also introducing a way to make water maps more interesting, having a valuable Harbour in a riskier position). If you're just after a cheaper Recon level unit then I guess a Patrol Boat, like those military dinghy's, but a step up.