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One Stop Pit Stop ; Your directory for all things Pit!

Purple

Hi guys!
Joined
Mar 26, 2009
Messages
10,381
Location
Duluth, Georgia
With a small community, having multiple threads spreading conversation will only shorten discussion. Because of this, I've decided to make a one stop thread that gives all of the information regarding Pit. Leaving only this thread, the social, and a few other threads for certain occasions available for talking.

Everyone who started each project will still have permissions to their posts, and can edit it accordingly! If anything comes up where new sections need to be added, this will be done.

Sorry for the wait on this guys :'(


Table of contents

1.) All about Pit: By Ryos4

2.) Pit's Frame Data: By Katana_Koden

3.) Pit's Chaingrab Ratios: By Maharba the Mystic

4.) Pit's Matchup Guide: By Kuro~

5. Pit's BBR Matchup Spread: By Krystedez


 

Ryos4

Smash Lord
Joined
May 10, 2008
Messages
1,404
Location
Hawaii
Ultimate Pit Guide!

[collapse= Basics of Pit; Click to open]
Pit

Created By: CorruptFate, kupo15, R@vyn and the Pit Boards​



Table of Contents​


1: Intro
2: Pit Attack Info
3: General Tips
4: Guides
5: Pit Advanced Techniques
6: Links to Good Threads
1: Intro:
New comer to brawl, angelic archer, winged solider of Palutena, and the hero of Kid Icarus, Pit.

Anyway, this is the Ultimate Pit Guide of the Smash World Forum. The goal of this thread is to compile all of the information about Pit in one spot. The contributors, are everyone and anyone with useful information. The information is organized in to sections that can be found in the table of contents above.

2: Pit Attack Info

B: Move Data:

Polymorphic Blades: Pit Frame Data Important thread with frame data and hit bubbles.



3: General tips

Basic Guide to Advance Brawl:


Tips on Attacks:
Living on the Edge: Ledge options, recovery strategies, when cornered and gimping.

4: Guides:

The Power Of Flight A Pit Guide by Negi
5: Pit Advanced Techniques

Videos Montage:
Wings of Revealing Light- Using wingstool and WoI techs.
UndrWorld Part 1- This is just a brief demonstration of what Pit can do. Nothing overly fancy or in depth
UndrWorld Part 2-
UndrWorld Part 3-
UndrWorld Part 4-

***Disclaimer Thread***

FYI Pits: Learn these AT's!! Please read

***Disclaimer statement***

While these ATs are important towards advancing your game, you should be familiar with Pit's basics first before attempting to incorporate these ATs into your gameplay.

* Arrow Looping

* Infinite Jump (Wing Refresh/Renewal)

* Wing Dashing

* Angelic Step, The

* Angel Ring Technique (ART)

* Gliding Techs

* Wing Landing

Pit's Misc Techniques

* Arrow Dancing/Stalling

* Slidestepping

* WoI Tricks

* WoI Facts
6: Links to Informative/Discussion Threads


* On the Approach - Discussion on how its best to approach.

* Palutena's Army: Pit Players Unite - Read up on other Pit play styles and add your own.

* Living on the Edge - A list of Pits ledge, recovery, and gimping options.

* Polymorphic Blades: Pit Frame Data - Pit Frame data, who would have guessed from the title!

* Kowns Thread 2! : A Pit board social thread - The Pit boards social thread.

* Pitisabeastinteams! A Pit Doubles Discussion - A discussion thread about how Pit and the characters he partners with fare in doubles play.

* Official Pit Secondary Thread. - A thread listing and discussing the best secondaries for a Pit main.

* Pit's Fighting Stances - A fun little list of what Pit looks like and how he holds his bow/swords.

* Spikable Characters on the ledge - List Characters that can be spiked with Pits down tilt at the edge of the stage.

* Offical Pit Match Up thread - Created by R@vYn and me this thread has links to all Pits subthreads for each match up you might come accross.

* Counterpicking/Banning with Pit - Go here talk about what stages you like to pick with Pit or what ones you hate.

* Ask a simple question get a simple answer- Post questions in here that doesn't deserve its own thread. This is geared more towards technique and gameplay questions.

* Pit Video Thread - Links to many good Pit vids, combo vids, and other Vids of Pit.

* Pit Chat room -This is our chat room feel free to talk about anything here.

* Become a More Well-Rounded Pit Player - A set of challenges to help break bad habits and discover other areas of your game that needs improvement.

* Pit Moveset Discussion! - A place to discuss each of pits moves and when is a good time to use them.

* The 'How to deal with specific enemy moves' thread. - A great place to find out how to deal with some of the harder moves in the game.

* No Swagger Like Us- aPit Tournament Results - A place to see how several Pit players are doing in the competitive scene.

* Revolutionizing Wing Play: A short guide on how to use WoI more efficiently.
**Please do your part in keeping this forum neat by saving new threads for important discoveries or useful information that has NOT been discussed**
Updates:
6/23 - Negi's face lift on the guide begins
6/24 - Intro, Basic Guide, and colorization complete.
7/12 - Living on the Ledge added, changed thread name
7/13 - Added the Power of Flight guide and link to On the Approach
[/collapse]
 

Katana_koden

Smash Ace
Joined
Jul 26, 2008
Messages
609
Location
Some Where In Metro Atlanta
Pit's Frame Data

[collapse=Pit's Frame Data; Click to open]


Polymorphic Blades

Pit Frame Data​


This is a more complete guide of Pit's frame data. Unfortunately our previous frame data was never finished.

Reading frame data may be difficult at first, but I will try to make it quite simple.

I will list his data in this format.


Name of skill

Start up- The frames before Pit can hit you.

Hit Box- The frames Pit's attack is out and causes damage.

Cool Down- The frames that pit is vulnerable after his attack.

Hit Lag- The freeze frames during the Hit Box Duration.

Shield Stun- The frames, if shielded, after hit box out, can't react after an attack has connected.

Advantage- Frames I calculated they will be able to punish during cool down.

Shield Drop Advantage- Frames (7) after shield dropped. Remaining frames they will be able to punish during cool down.

Damage- Damage given, quite obvious.

Growth- How much knock back scales with damage.

Knockback- The value of how strong the move is.

Hitboxinfo- I will determine how many and be specific.

IASA- The time you can input a command during an action
---------------------------------------------------------------------------------------------------

Attacks


Specials


Recovery


Evasion


Taunts


Miscellaneous


[collapse=Ledge Information]
Ledge
Invincibility Frames: 46
Ledge Grab Lag Frames: 24
Ledge Drop Frame: 26

Thanks for reading. It is not completely finished, but I am motivated to finish it.


If I missed anything, please Let me know.[/collapse][/collapse]
 

Maharba the Mystic

Smash Master
Joined
Dec 5, 2009
Messages
4,403
Location
Houston, Texas
[collapse=Pit's Chaingrab Ratios; click to open]Pit Chaingrab Ratio

--------------------------------------------------------------------------------
COMPLETE!!!!!!!

All of these were tested by myself and my partners Blaze and Green. Also Dskank contributed to the follow ups and throws.

The following percents/combos are proven true with methods of video frame testing and actual gameplay application. If for some reason in the future one of these is found false it will be changed only after proof is shown.
COMING SOON MORE FOLLOW UPS. HOWEVER THE ACTUAL CHAINGRABBING PART IS COMPLETED

WHY/HOW THE DACG works the way it does:
the button imput that goes to the wii when you grab with Z is sheild>attack. which is why the only movement you can get with a sheild grab is based on your traction. however if you enter attack then sheild wat you are doing is keeping the momentum of the initial movement that you made before you cancelled said attack with sheild and keeping that momentum when grab comes out. when you DACG you are cancelling a dash attack by imputing sheild immediately afterwords so you are keeping both the boost of the dash and the dash attack so that you arejust that much farther forwards.

here is the uncomplete video of all the chaingrabs starting with DK and CF.
http://www.youtube.com/watch?v=guBEY9viYhQ

this thread and the work to obtain its contents is credited to:

Maharba The Mystic (starter of thread)
DSkank
Blaze
Green
Pulse131
Luckay4Lyphe (found out we can grab>jab dk, snake, and samus at 0%. best used if near the edge to set up an early gimp.)

Legend:
w=walk
g=grab
f=forward throw
r=run
ss=stutter step
DAC=dash attack cancel
DACG=dash attack cancel grab (performed: dash>down c-stick>sheild. you cannot use z to do it)
Characters Tested Thus Far (all starting at zero percent):

Chaingrabs and Follow Ups
------------------------------
(note we can fthrow>dash attack anyone we can cg for most of the early percents ranges. however if done to early you can be nair'd by most chars)

Bowser
f-throw>wg>47%+regrab
f-throw>DACG>58%+regrab
fthrow>ss fsmash

Captain falcon
f-throw>DACG>41%+regrab

Charizard
f-throw>ss fsmash

DDD:
f-throw>DACG or rg> 47%+regrab must slowly extend dash after each grab
fthrow>ss fsmash up till about 30%

Diddy
fthrow>ss fsmash

Donkey Kong
f-throw>jab>jab third hit or infinite
f-throw>wg>wg>wg>wg=34%
f-throw>wg>rg>DACG till finish at 62%
f-throw>wg>rg>wg>rg> at 41%
f-throw>wg>wg>DACG 62%
best follow up at the edge is dash attack or another f-throw>eat jumps with arrows>mirror the DK.

Falco
fthrow>fthrow>fthrow>dash attack
fthrow>ss fsmash up to 15%
fthrow>fthrow> ss or walking fsmash
fthrow>dtilt

Fox
f-throw>wg>10%+regrab
f-throw>DACG>34%+regrab
fthrow>dtilt

Game and Watch
f-throw>ss fsmash

Ganon
f-throw>wg>19%+regrab
f-throw>DACG>47%+regrab
fthrow>ss fsmash up till 25%

Ice Climbers
f-throw>ss fsmash
can't finish testing on them w/o a wii.....

Ike
f-throw x2>walking fsmash

Ivysaur
fthrow>sliding usmash

Jiggly Puff
fthrow>sliding usmash

Kirby
nothing out of fthrow

Link
f-throw>ss fsmash
f-throw>19%+regrab

Lucario
fthrow>ss fsmash

Lucas
none out of fthrow
gr> regrab (needs DACG), ss fsmash, walking fsmash, dash attack, walking dsmash (hard to do for strong spot, weak hit is easy tho), dtilt

Luigi
fthrow>19%+regrab
fthrow>ss fsmash

Mario
fthrow>ss fsmash

Marth
fthrow>ss fsmash 0% only

Metaknight
fthrow> ss fsmash
grab release> dash attack
fthrow>ss fsmash

Ness
gr> regrab (doesn't need DACG), ss fsmash, walking fsmash, dash attack, walking dsmash, dtilt

Olimar
none

Peach
fthrow>ss fsmash

Pikachu
none

Pit
fthrow>ss fsmash
f-throw x2>ss fsmash

ROB
fthrow>ss fsmash

Samus
f-throw>jab>jab third hit or infinite
f-throw>walking or ss fsmash
f-throw>DACG 19% + regrab>

Sheik
f-throw>19%+regrab
f-throw>ss fsmash

Snake:
f-throw>jab>jab third hit or infinite
f-throw>rg> 27%.
f-throw>DACG> 41% plus regrab CONFIRMED!
fthrow>fthrow> walking fsmash up to 15%
fthrow>ss fsmash

Sonic
f-throw>ss fsmash

Squirtle
none

Toon Link
fthrow>sliding usmash

Wario
can't be chaingrabbed by f-throw.
can't be stutter smashed.
i hate wario so much.....

Wolf
f-throw>wg>19+regrab
f-throw>DACG>41+regrab
fthrow>ss fsmash up till 20%
fthrow>dtilt

Yoshi
f-throw>ss fsmash

Zelda
none

Zero Suit Samus
don't mess with zero if you f-throw. her u-tilt jacks up anything you could ever think of trying out of it.

on most characters grounded grab release into d-smash can be sheilded sometimes but this works at any percent and is great for the suprise kill since it hits on frame 5 so buffer that shiz.


I Maharba The Mystic take credit for the discovery of the walking regrab x2 to DAC Grab chain-grab on Donkey Kong (and other walking regrab>DACG chaingrabs on more than just DK) that allows for the 0-62% percent chaingrab on Donkey Kong. credit for the final percents with the wg on the other characters (like bowser) does not matter to much because DK is what started this thread. but i claim them 2 lol.[/collapse]
 

Kuro~

Nitoryu Kuro
Joined
Jan 30, 2010
Messages
6,040
Location
Apopka Florida
Match Up Thread

[COLLAPSE="MATCHUP THREAD"]PIT MATCHUP THREAD



Okay so i will be the new master of the mu. You can find the old thread here---> http://www.smashboards.com/showthread.php?t=197115

This WILL be finished.

For new pits i highly suggest the following readings~
http://www.smashboards.com/showthread.php?t=181610 this is EXTREMELY helpful for new pits. Helped me conceptually alot when i first started pit.

http://www.smashboards.com/showthread.php?t=190383 this is one of my all time favorite reads for pit. As it improved my game in many areas through a chainreaction and helped me in mu's.

:pit:
-2: :metaknight:
-1: :marth: :gw: :wario:
0: :diddy: :falco: :olimar: :pikachu2: :lucario: :zerosuitsamus: :toonlink: :kirby2: :peach: :sonic: :snake: :popo: :dedede: :wolf: :sheilda: :fox: :sheik:
1: :rob: :ike: :ness2: :yoshi2: :lucas: :luigi2: :mario2:
2: :dk2: :falcon: :samus2: :jigglypuff: :link2: :zelda: :pt:
3: :bowser2: :ganondorf:

________________



each character will be added and the summary under the picture. The links to each discussion will be here--->


FINISHED Matchups


+0 for Pit



48:52 Marths favor. Can also be 45:55 but all that matters is that marth does have an advantage. A -1 For pit



Dedede mu summary +0




Zero suit samus mu summary
Pit vs zss is a +0 or 50:50



+0
Lucario mu summary




[collapse="pikachu mu summary"]text[/collapse][/COLLAPSE]
 

Krystedez

Awaken the Path
Joined
Feb 22, 2010
Messages
4,301
Location
Colorado Springs
BBR Matchup Spread

[collapse=BBR matchup spreadsheet; click to open]BBR MATCHUP SPREAD
Note*, FULL Matchup Chart is located here.

:pit:
-2: :metaknight: :wario:
-1: :snake: :marth: :popo: :gw:
0: :diddy: :falco: :olimar: :pikachu2: :lucario: :zerosuitsamus: :toonlink: :kirby2: :peach: :sonic:
1: :dedede: :fox: :rob: :wolf: :sheilda: :ike: :sheik: :ness2: :pt: :yoshi2: :mario2:
2: :dk2: :luigi2: :lucas: :falcon: :samus2: :jigglypuff: :link2: :zelda:
3: :bowser2: :ganondorf:

________________

What does this chart mean?

Not a whole lot more than you don't already know. Sure, a few things here and there might seem odd, but definitely take into account this is a much larger project than just individual matchup charts/character exports for each character board; this was done on one massive scale within like 3-4 months time.

Will it have updates?

Yes, it has potential to be one of the best goto sources of discussion and responsive competetiveness amongst character boards to take initiative at research and high-level play in order to make it more accurate on future releases. Basically, being a good role model for your character and being active in the community and the forums will allow for someone to catch you and get your opinion on things just as well as any other high-level player.

Can we view discussion from the BBR?

No, that stuff is not available right now. We can however discuss how matchups came to be the way they are. I can't directly quote or tell you who was in what panel. I'm fine with revealing myself as a panelist and component of the Pit matchup spread. That's it.

More questions:

What do the numbers mean?

[collapse=Ratings Definition]-4: (close to) unwinnable
-3: large disadvantage/hard countered
-2: medium disadvantage
-1: small disadvantage
0: even
+1: small advantage
+2: medium advantage
+3: large advantage/hard counter
+4: (close to) unloseable
[/collapse]

[collapse=Ratings Translation - Paraphrased, NOT NECESSARILY EXACT, just my own interpretation.]
-4 -> ~Anything worse
-3 -> ~35-65/30-70
-2 -> ~40-60
-1 -> ~45-55
0 -> ~50-50
+1 -> ~55-45
+2 - ~60-40
+3 -> ~70-30/65-35
+4 -> ~ Anything better
[/collapse]

Further Discussion:

[collapse=Matchups That Deserve Attention]

28/37 Character Panels were not in agreement for our initial spread. (Discrepancies)
-15 Discrepancies were solved with Pit Panel agreeing to their ratio.
-5 Discrepancies were agreed upon at the halfway mark.
-1 Discrepancy was agreed upon by the opposing panel
-7 Matchups Left Unresolved
-- 1 Unresolved Matchup was agreed upon from our rating
-- 6 remaining Unresolved Matchups were agreed upon from the opposing rating.
---Those 6 are listed below:


:mario2: Original: +2 / Now: +1

:kirby2: Original: +1/ Now: Even
:ness2: Original: +2 / Now: +1

:snake: Original: Even / Now: -1
:marth: Original: Even / Now: -1
:popo: Original: +1 / Now: -1

From yellow to red, it's the less impactful to me to the more impactful. Snake and ICs are pretty hard hits to me, and I was really hoping for at least even for both of them. But we'll what happens in future iterations of the chart.
[/collapse]
[/collapse]
 

link2702

Smash Champion
Joined
May 10, 2008
Messages
2,778
i'm still trying to figure out where the heck people are getting a 40-60 matchup for meta against pit? O_o

more like 30-70 in metaknights favor....
 

Abel1994

Smash Lord
Joined
Mar 15, 2010
Messages
1,882
Location
Dacula,GA
i'm still trying to figure out where the heck people are getting a 40-60 matchup for meta against pit? O_o

more like 30-70 in metaknights favor....
I personally think the 40/60 is right lol

We can shield reflect his recovery + WoI combo for a kill (need good timing)
Projectile :3 and he is light so a early kill.
 

Krystedez

Awaken the Path
Joined
Feb 22, 2010
Messages
4,301
Location
Colorado Springs
Actually I just thought of something.

Wouldnt it be easier to keep my thread open for the discussion of the BBR Matchup chart? That's why I posted it in the first place.

Anyways I'll still edit this chart into this thread anywho, but it will still be discussed there.

Edit: THERE, editted it in on the first page. Do with it as you will :)
 

Kuro~

Nitoryu Kuro
Joined
Jan 30, 2010
Messages
6,040
Location
Apopka Florida
Roxy you never at least asked about my mu thread QQ. I'd honestly prefer you wait until i finish all mu's to close the actual thread. If its possible to unclose a thread PLEASE PLEASE unclose mine till its finished. There is noteworthy discussion potential and its just easier for me. Read this soon :(
 

Purple

Hi guys!
Joined
Mar 26, 2009
Messages
10,381
Location
Duluth, Georgia
Roxy you never at least asked about my mu thread QQ. I'd honestly prefer you wait until i finish all mu's to close the actual thread. If its possible to unclose a thread PLEASE PLEASE unclose mine till its finished. There is noteworthy discussion potential and its just easier for me. Read this soon :(
I definitely asked everyone about their thread, The point of the guide thread is to post all conversation in this particular thread.

W/e though, thread unlocked; PM next time, because i only check this section sparingly.
 

theONEjanitor

Smash Champion
Joined
May 31, 2006
Messages
2,497
Location
Birmingham, AL
NNID
the1janitor
why does the pikachu matchup not say anything
and the link to the pikachu thread actually links to the wolf thread.
 

Kuro~

Nitoryu Kuro
Joined
Jan 30, 2010
Messages
6,040
Location
Apopka Florida
Cuz this one isn't always updated. just go to the mu thread i frequently fix the problems i find. Everything should be right there. As far as summaries once my laptop is fixed :salt: i'll be posting em.
 

Grizzlpaw

Rawr~ ♪
Joined
Mar 15, 2012
Messages
1,765
Location
Charific Valley
3DS FC
1289-9519-4206

Factor in button lag on both sides and Pit immediately hits S Tier
He's not easily punished which really helps when you happen to mispredict :)
 

Maharba the Mystic

Smash Master
Joined
Dec 5, 2009
Messages
4,403
Location
Houston, Texas
krystedez you need to update the bbr mu thread in here

also i need to add a psuedo list to the cg thread because a lot of people don't DI fthrow>fsmash with their character right and the few character's that have other ways out of it don't do it right because me and my friends were the only people to test literally everything for every character to get out when they could. so for example, every pikachu i have ever played gets hit by fthrow>ss fsmash even though pika is a character with a specific DI to get out. same with olimars and TLs.
 
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