Yes, you've claimed before that WDing as an approach is too predictable, at which point I simply commented that WD approaches are much less predictable when you also include DDing as well. Whether he gets good punishes off of his approaches is completely irrelevant to the point of his WD being good for approaching even if all he had as an option out of it was a shield or grab (which isn't the case). I'm also not trying to make the discussion specifically about Squirtle's WD, since the major thing with Fox is his DD. In your very own post you admit that you don't really apply DD in any meaningful regard because you don't play anyone that poses enough of a threat to force you to DD well:
I can not stress this enough: I am not calling you bad. You've obviously proven yourself as a player, and I said as much in my original post. However, just because you are good at the game doesn't mean you understand every single concept to the fullest extent, especially concepts that you yourself have admitted are largely irrelevant to your main. As far as comparing my claim to the Apex videos, the very first result for "reflex wario" was
THIS set vs. Okami in which you DDed, WDed, and WLed approximately 0 times... If you have any understanding of DDing or WDing in neutral, you are definitely not demonstrating it in your tournament sets. Obviously that understanding may still be there, but I have a hard time believing anyone who cannot properly utilize DDWD in neutral can truly understand it. Also keep in mind the only reason I'm questioning your experience with DDing and WDing is because the way you replied to Sveet makes it seem like you are greatly overestimating to what extent Fox is able to simply DD camp every character.
I mean, idc at this point. If you don't want to discuss your understanding of DDWD, then by all means ignore this post. I was mostly just trying to point out to Sveet that there may be an inherent disconnect when you have a Melee Fox player and barlw Wario player discussing the neutral game in P:M. Surely, even you can at least agree that the two different perspectives are bound to lead to disagreements because of the underlying principles encouraged in each game/character combination's neutral game. Even players with different mains in the same game have a tendency to view neutral drastically different, so players from entirely different games will obviously disagree on a lot of stuff.
1. I'm not a Fox main. I barely even play Fox in friendlies.
2. I've seen a lot of Reflex's footage because of how fascinating I find his gameplay to be (because he lacks any sort of core Melee spacing tools, but still ****s everyone up).
3. Not understanding DDWD would actually lead to people overestimating how good it is. Like with most tactics, when people don't understand how neutral spacing tools work, they seem broken and impossible to defeat. I could DDWD grab spam a newbie in Melee with Marth and convince them within a matter of matches that you can't beat DDWDing. It just looks broken when you don't know the deep intricacies that come along with it (manipulating space, threatening with options just by being positioned at a certain distance or in a certain "stance", etc). So yeah, if someone doesn't understand Fox's DD grab, they'll probably consider it broken.
4. Please indicate where I personally attacked anyone? Last time I checked, pointing out that someone doesn't utilize a specific set of tools in a video game doesn't constitute a personal attack.
5. If Reflex actually had to use DDing or WDing to beat Hbox, I wouldn't be making judgements about his ability to use them. I can't take a set off Hbox, but I can certainly utilize DDWDing better vs. Hbox than Reflex can (as well as any other mediocre Melee player). Like I've said multiple times, Reflex has just never had to utilize those tools because he plays barlw and P:M Wario. More power to him. As a Falco player, I've never had to utilize Float Cancelling, which is why I don't go around acting like I understand the intricacies of float cancelling aerials in the neutral game.