Roller
Smash Legend
But sonic loves to race...lets not make this a race thing...
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But sonic loves to race...lets not make this a race thing...
why is it that everyone seems to think that this is an infalible arguement against tiers...The current tier list doesn't take into account the fact that some characters are played by more people. The more folks play a given character, the more likelihood of that character being played by a SKILLED person. The more skilled people play a char, the more likely he or she or it is to win a tourney. A divisive factor (i.e. the number of current mainers for that character, or perhaps the percentage of smashers maining that character) would bring the results back to something realistic.
This might also put a bit of a damper on character over-play; with the current system, the more people play a character, the more people are GOING to play that character.
Example: Meta knight is intrinsically popular by the release of Brawl. MK attracts many good players in addition to the rest. MK wins more tourneys due to having more skilled mainers. MK tops the tier list. More people play MK so they, too, can win. More good players switch to MK along with all the others. MK wins MORE tournaments. MK STILL tops the tier list. Et cetera, et cetera, et cetera.
keep in mind that at this point and with the smash community's access to youtube, that scenario has happened with every single character in the game. why do you think everyone realises sonic is good now?other characters still have a chance. one extremely skilled player destroying a tourney or in some cases friendlies... or EVEN youtube videos... can impress middle-class players into getting deeply into that character, then after much practice attracting more players to that character by placing high in a tourney.
it's not a very good chance, but it's still a chance.
OMG! Pilgrim's theory is CORRECT! Sonic IS the king.By these results, Sonic would be king, and Jiggly would be dead last. That's kind of interesting.
Ummm.... wha~~~~?The fourth iteration of the acclaimed Super Smash Brothers series, subtitled Brawl
Which is what I did. Also, define "correctly used" ? Baseless assumption? It's statistical law. Underspecified models are less valid (i.e. less accurate) than overspecified or appropriately calculated models.i also have the say that the formula currently being used by the smash community was not a fluke because it has been used, and correctly as well, for 3 games and 10+ years. saying that our methods are incorrect is a baseless assumption. saying that theres a more efficient way to do it is completely different
2. In ALL areas of life, statistics are proven to be more accurate than subjective opinions. Not spot on, but always more accurate. Watch TV. There's an election coming up. Do you see the people on TV saying: "here's the guys from the CNN Back Room. They really really know there stuff and know who's going to win."
Very rarely something like that happens, but 9 times as often, they tell us what the most recent poll says. Polls polls polls. Because polls are statistics and statistics are more accurate.
Trying to rate characters based on attributes (speed, strength, what have you), simply doesn't work. How would you rate Diddy's bananas? Better or worse than Pits arrow? Most would say bananas are better than arrows, but in the specific Diddy-Pit match up arrows happen to be more powerful, and in Diddy-Falco versus Pit-Falco, Pits' arrows likely are better, yet in Diddy-Marth versus Pit-Marth, Diddy's bananas are likely better. There are simply to many variables and to many oddities that influence any given match up that you can't look at one character and say "hes faster so he should win". This doesn't even touch how match ups get swayed by levels and the rules of a tournament.Tiers, as they are currently devised, measure more popularity and skilled player character selection, as opposed to inherent character atributes.
Read the posts again you misunderstood the variables I am interested in.Statistically speaking a pawn is the weakest piece on the board, yet, a black pawn on b2 is incredibly powerful, or several pawns in a strong formation (versus pawns stuck as islands). Technically, a bishop and a knight are of equal value (same tier) yet, in an open board the Bishop is stronger, in a tighter more confined board the Knight is better.
Trying to rate characters based on attributes (speed, strength, what have you), simply doesn't work.
Yeah, i think you misunderstood. When Pilgrim said attributes, he meant all the collective differences that aren't cosmetic. His proposal is, in fact, going to be based off of practice, not theory at all.At the end of the day, if you say one character is statistically (inherent character attributes) better than another, that character still needs to be used in a tournament and place in such a way that proves it. This is taking your science one more step. Its showing that something is true both on paper and in practice. Science, often times, works in theory but not in practice, and tier lists happen to be based on practice, not theory (well, minus tier lists created prior to 2005 or so).
The only problem with this is that some people learn faster than others. There's too many variables.Simply using the data above would greatly increase the accuracy for tiers and even provide a relatively simple tier list for character match ups. If you wanted to spice it up you could enter years of experience or total hours played on wii console. or other variables that may predict performance such as controller preference— however this is not necessary, it would just increase the accuracy.
Those would primarily be used as covariates to decrease error variance-- which could only help the results-- not detract. As stated before you will never have perfect accuracy, only better-- and better is better than, well, worse.The only problem with this is that some people learn faster than others. There's too many variables.
So, by that you mean, the sophisticated methods are powerful enough to account for everything just a bit better?Those would primarily be used as covariates to decrease error variance-- which could only help the results-- not detract. As stated before you will never have perfect accuracy, only better-- and better is better than, well, worse.
yeah, i couldn't figure out where to put the question mark........whoa, that post was a bit confusing. The more advanced stats methods won't create bias, they only remove bias. Their might be some things even the good methods can't account for, however, i think you're trying to ask if the advanced methods would help with those, but your post is hard to read.
In a true tier list, you compare every characters' matchups and compare it overall with all the other character's overall. In a tournament-based tier list, you compare every characters' matchups against only the high tier character. Jesus, it's not like its complicated.yeah, i couldn't figure out where to put the question mark........
the thing im asking is if this accounts for popularity by assumingly decreasing the role it poses in this tier list then wouldn't the big tournaments that in melee were filled with marths shieks falcos, and foxes end up decreasing their high placing in tiers?
and the first part shouldn't have been hard to read...if a pro beats a scrub, would it really matter to an extent what character the pro used? It could give a win to a character that was insignificant overall once the pro got later in the tourney.
If we'll stick with the melee example, a tournament full of marths and sheiks wouldn't make marth's and sheik's rankings go down, just because they were uber popular at that tournament. However, when a marth or sheik emerges victorious, the win is less significant for that characters reputation than if one marth emerged victorious amongst 99 Marios. The advanced stats methods would pull from that tournament, ok, Marth is good, 10 pts. But Peach just won a tournament over here and there was only three Peaches. 20pts. etc. That's something we could try to account for now, roughly, but if we used some powerful Stats software, it will do that stuff automatically.yeah, i couldn't figure out where to put the question mark........
the thing im asking is if this accounts for popularity by assumingly decreasing the role it poses in this tier list then wouldn't the big tournaments that in melee were filled with marths sheiks falcos, and foxes end up decreasing their high placing in tiers?
and the first part shouldn't have been hard to read...if a pro beats a scrub, would it really matter to an extent what character the pro used? It could give a win to a character that was insignificant overall once the pro got later in the tourney.
okay, that's the main thing i wanted to know.If we'll stick with the melee example, a tournament full of marths and sheiks wouldn't make marth's and sheik's rankings go down, just because they were uber popular at that tournament. However, when a marth or sheik emerges victorious, the win is less significant for that characters reputation than if one marth emerged victorious amongst 99 Marios. The advanced stats methods would pull from that tournament, ok, Marth is good, 10 pts. But Peach just won a tournament over here and there was only three Peaches. 20pts. etc. That's something we could try to account for now, roughly, but if we used some powerful Stats software, it will do that stuff automatically.
And for the pro v scrub matches, it can also account for that if we collect the data. If we collect player names, then the computer will go through and say "ok, Azen is awesome. there's a 96% chance he will win a match, altered by where he plays, who he plays against, and which char he picks."
It will collect "Ok popsofctown is total bullcrap. He wins like 15% of his matches. This is altered by who he plays against, what char he picks, and where plays."
So if i play Azen, there's no telling what character he's going to beat me down with, but the computer will make the character matchup turnout less significant since Azen started out with a 99% chance to win off of skill.
finally somebody acknowledges thiscurrently they make the tier list partly off of statistics, party off of opinion.