Blue Mage
Smash Apprentice
"Borrowed" from ez, this thread will be where we post and discuss what we think Olimar needs for the future patches of P:M.
Please, if you post something, back it up with legitimate reasons as to why you would like to see that change, don't write stuff like "Oli needz 6 pikmen bcuz he sux lmao."
So anyway, here's some stuff from the general thread:
RECOVERY:
As we all should know, Olimar's recovery is MAGNITUDES better than the one he has in Brawl, but even with all those changes he still has a very difficult time recovering.
MOVESET:
Also, I believe this was discussed somewhere else, but when Olimar uses his F-Smash too close to the edge, the Pikmin will fall to their doom, being unable to be whistled back. I think Pikmin used in F-Smash should be able to be whistled back, since F-Smash off the edge is a good way to pester opponents who like to recover low, not to mention the range it has when right on the edge.
GENERAL:
One good idea that I've seen posted is the light at the end of Olimar's antennae change color depending on which Pikmin he has next in his lineup.
I like this idea, and I see a pro and con from it:
Pro: Tells you which Pikmin is coming up next in your lineup. When Olimar stands still, is shielding, or when you're in the heat of the moment, sometimes it's hard to see which Pikmin will be used next. I believe this change will help all the micromanaging Olimar has to do with his Pikmin, as letting him know what's next in line will help him set up for his next attack.
Con: While this will help Oli see what he was next in line, it will also show your opponent what you have next, giving them a heads up about what Pikmin will be coming their way, and what they can do against it.
Here's some ideas I see debated alot:
Should Olimar have more Pikmin than 4?
My thoughts: I think Olimar is fine with only 4 Pikmin. It encourages the player to value their Pikmin more, instead of mindlessly throwing them knowing you can easily replenish your large army.
I would say, though, Oli could have 5 Pikmin at most, giving him the ability to (technically) have all 5 colors in a lineup.
Olimar needs to spawn with Pikmin when he dies! I hate wasting my invincibility plucking.
My thoughts: I don't think it matters, really. Where would the Pikmin spawn from anyway? If they spawned from the ground, they could be hit by the opponent, rendering them useless. If they spawned from the air around Oli, they would fall, and again be able to be struck by the opponent. I say Olimar has plenty of time to land from the platform and pluck a few before it wears off. If the opponent tries to get antsy, you can always knock them away with a jab combo or f-tilt.
Anyway, this is all I got for now, and I've probably missed a ton, but hopefully we'll be able to get some ideas rolling.
Please, if you post something, back it up with legitimate reasons as to why you would like to see that change, don't write stuff like "Oli needz 6 pikmen bcuz he sux lmao."
So anyway, here's some stuff from the general thread:
RECOVERY:
As we all should know, Olimar's recovery is MAGNITUDES better than the one he has in Brawl, but even with all those changes he still has a very difficult time recovering.
Here are some ideas posted by GrizzleDrizz1ed from the general discussion thread. Personally, I am in favor of all of these ideas, as Olimar needs some serious help in his recovery. I cannot count how many times I've tether'd to the edge from max distance, only to have my Pikmin at the top of the chain touch the edge, scrunch up against it, failing to tether onto it as I fall to my doom.Olimar also has a very difficult recovery as he's incredibly vulnerable when knocked off stage. virtually any attempt to attack him while off stage is unapposed. Since he needs use his whistle to get his Pikmin back to him (often needs to use it twice) as will as get the hop from the Pikmin Pluck, he is mostly unable to defend himself. Other characters with similar recovery styles have at least a defense (Mario Cape, Tornado, Ivysaur Dair, and a very long tether) and I think Olimar should have a few more options that are effective and not so predictable.
A few Ideas:
Hover Whistle. It could make him hover for a brief moment which would allow him to get closer to the stage and give him more flexability defensivley when returning.
Pros: This would give him a great change up when returning to the stage, throwing people off on where he will be. It would also prevent the uneccissary drop he get from using the whistle in the current 3.0 version. It would also be a great tool for baiting and faking people out while on stage. This is very useful since Olimar doesn't have an answer when being attacked from below.
Cons: The only con I can really see is if you wanted to fall but it kept you up. Not much of a con.
Purple Pikmin Momentum. Throwing the Purple Pikmin would increase Olimars forward momentum.
Pros: For recovery, it would get him back to the stage quicker. On stage, he could use it as a way to get in and start a combo.
Cons: Sometimes you want to keep your distance from your opponent.
Pikmin also need to be more reliable. Many times it would seem as though the Pikmin should have tethered to the ledge but they miss.
MOVESET:
From ez in the general thread. I've noticed this as well, when a move collides with a Pikmin during a Pikmin-based move, your Pikmin get sent sky-high. They'll come down after a while, but it takes forever, even when you whistle them it takes a bit for them to come down. Olimar's Pikmin-based moves should receive a bit more priority, or Pikmin should be given some launch resistance (not so much that they won't even flinch, but enough to prevent them from being rocketed to the moon when they get hit).I would like dsmash, fsmash and maybe a few other pikmin attacks to receive some sorta buff. The biggest problem I have with those attacks, is the fact that, we ether hit the person or they send your pikmin to the next dimension. I don't mean they kill them, but your pikmin get sent extremely far out of the players sight. So far in fact, that if you were to simply wait for them to come back, you would already be dead. You can whistle them back, but you don't always have time to do so and just the sight of your pikmin not being visible is rather annoying.
I would like the moves to have more priority or maybe be able to clank or something. The moves are pretty good once you wait around for your pikmin to flower, but come on!
Another thing I have noticed, is when you are hit, while you're off stage, sometimes your pikmin just fall off. The hover whistle would fix that or they could remove that problem from the game completely. Ether would be fine with me.
Also, I believe this was discussed somewhere else, but when Olimar uses his F-Smash too close to the edge, the Pikmin will fall to their doom, being unable to be whistled back. I think Pikmin used in F-Smash should be able to be whistled back, since F-Smash off the edge is a good way to pester opponents who like to recover low, not to mention the range it has when right on the edge.
GENERAL:
One good idea that I've seen posted is the light at the end of Olimar's antennae change color depending on which Pikmin he has next in his lineup.
I like this idea, and I see a pro and con from it:
Pro: Tells you which Pikmin is coming up next in your lineup. When Olimar stands still, is shielding, or when you're in the heat of the moment, sometimes it's hard to see which Pikmin will be used next. I believe this change will help all the micromanaging Olimar has to do with his Pikmin, as letting him know what's next in line will help him set up for his next attack.
Con: While this will help Oli see what he was next in line, it will also show your opponent what you have next, giving them a heads up about what Pikmin will be coming their way, and what they can do against it.
Here's some ideas I see debated alot:
Should Olimar have more Pikmin than 4?
My thoughts: I think Olimar is fine with only 4 Pikmin. It encourages the player to value their Pikmin more, instead of mindlessly throwing them knowing you can easily replenish your large army.
I would say, though, Oli could have 5 Pikmin at most, giving him the ability to (technically) have all 5 colors in a lineup.
Olimar needs to spawn with Pikmin when he dies! I hate wasting my invincibility plucking.
My thoughts: I don't think it matters, really. Where would the Pikmin spawn from anyway? If they spawned from the ground, they could be hit by the opponent, rendering them useless. If they spawned from the air around Oli, they would fall, and again be able to be struck by the opponent. I say Olimar has plenty of time to land from the platform and pluck a few before it wears off. If the opponent tries to get antsy, you can always knock them away with a jab combo or f-tilt.
Anyway, this is all I got for now, and I've probably missed a ton, but hopefully we'll be able to get some ideas rolling.
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