PastLink
Smash Journeyman
So far I've only played against one person as olimar, and he only plays Ike. so I'll give my thoughts on that match up for now till 3.0's been out longer and can speculate on how he fares against the majorly changed characters + new characters.
Ike- good god the first few matches were hell. this goes for any character that can put on pressure well, but olimar can get crushed if you don't have a good handle on your pikmin. And even when you have your head in the game, i was never rushing down, but running away and baiting for punishes and staying in the air for on the offensive. Anyways back to Ike, one wrong move at around 70% and you're done, you're forward smash reaches far and you can use it to stuff quick draw approaches. Ike isn't a fast faller so he's pretty easy to combo once you get it going. watch out for that sword's priority and range though or you'll lose some valuable pikmin and then have to restock. Now this should be obvious that this is Olimar's weakest state, but in those few matches, I got bodied most, because Ike can apply enough pressure and keep up fast enough to try and keep you from pulling your little helpers out. Nair and dash attack get him to back off quickly, and dash attack keeps you grounded, regardless they both buy you time to pull pikmin, provided Ike is at the right percent.
Mario: (speculation, i play against mario with my other friend who mains him, but haven't specifically played as olimar yet.) fireballs will bring trouble to the table as usual, like any other character without an easy way to deal, we'll have to rely on powersheilding. Olimar's roughly the same, maybe more heavier than Toonlink (my main) so mario's combo potential on us should still be pretty good. the good news is that road goes both ways. the biggest problem with this one is going to be the cape. the pikmin throws are only gonna work if comboed into or if mario is caught off guard. this may be worse still, I'm not sure how Fsmash reacts to cape yet but it could be very big trouble.
Falco: (again, speculation.) oh boy, ok well falco can throw out hitboxes fast enough that provided you land a pikmin throw, they'll be booted off quickly.And even still, he has shine to easily reflect the pikmin back. the sheild pressure he can exert is going to be rough to deal with, as olimars grab is way to slow to catch anything falco may be doing. I suggest learning to wavedash Oos. Upsmash Oos could work well too depending on the timing.
as for lasers? well, same as fireballs really, you're gonna hate it, but you're gonna have to deal with them. Again, wavedash Oos could help approach.
well that's all for now folks.
Ike- good god the first few matches were hell. this goes for any character that can put on pressure well, but olimar can get crushed if you don't have a good handle on your pikmin. And even when you have your head in the game, i was never rushing down, but running away and baiting for punishes and staying in the air for on the offensive. Anyways back to Ike, one wrong move at around 70% and you're done, you're forward smash reaches far and you can use it to stuff quick draw approaches. Ike isn't a fast faller so he's pretty easy to combo once you get it going. watch out for that sword's priority and range though or you'll lose some valuable pikmin and then have to restock. Now this should be obvious that this is Olimar's weakest state, but in those few matches, I got bodied most, because Ike can apply enough pressure and keep up fast enough to try and keep you from pulling your little helpers out. Nair and dash attack get him to back off quickly, and dash attack keeps you grounded, regardless they both buy you time to pull pikmin, provided Ike is at the right percent.
Mario: (speculation, i play against mario with my other friend who mains him, but haven't specifically played as olimar yet.) fireballs will bring trouble to the table as usual, like any other character without an easy way to deal, we'll have to rely on powersheilding. Olimar's roughly the same, maybe more heavier than Toonlink (my main) so mario's combo potential on us should still be pretty good. the good news is that road goes both ways. the biggest problem with this one is going to be the cape. the pikmin throws are only gonna work if comboed into or if mario is caught off guard. this may be worse still, I'm not sure how Fsmash reacts to cape yet but it could be very big trouble.
Falco: (again, speculation.) oh boy, ok well falco can throw out hitboxes fast enough that provided you land a pikmin throw, they'll be booted off quickly.And even still, he has shine to easily reflect the pikmin back. the sheild pressure he can exert is going to be rough to deal with, as olimars grab is way to slow to catch anything falco may be doing. I suggest learning to wavedash Oos. Upsmash Oos could work well too depending on the timing.
as for lasers? well, same as fireballs really, you're gonna hate it, but you're gonna have to deal with them. Again, wavedash Oos could help approach.
well that's all for now folks.