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I was playing this matchup a few days ago. It is definitely a bit tricky. Floaties are starting to seem like oli's worst matchups. I did not experience the problems that you had with luigis down-b, but here are a few general tips for the mu:How do you guys deal with Luigi? His down b out prioritizes all of my smashes(or so it seemed. I can't test it.)
I had a lot of trouble with early combos and late stock against weegee.
Any advice would be appreciated.
I haven't had the chance to try the MU. But he is rather easy to combo if remember correctly, that, and he is a little heavy. You should have some free CG on him that will lead to utilts, usmash, uairs and fair/bairs. His dthrow tech chase options aren't great on Olimar because of his weight, so he won't be able to use that very much or at least nearly effective as he could on other characters. If there are low platforms, you could probably Di up and onto them. Purple pikmin tosses are great for taking away his jumps and fairs can keep him off your stage. The same applies to bair. If he is putting the pressure on, usmash OoS might be a viable option. He can kill any where, so pick a stage that's comfortable with you. I think he does worse on stages with high cellings(I'm not sure, NEED CLARIFACTION)how the **** do you fight MK as Olimar
tips plz
This might sould like an odd question, but how do you up smash out of shield with Olimar? I have tap jump off and the C-stick just makes him jump.If he is putting the pressure on, usmash OoS might be a viable option.
Just do a JCUsmash the way you usually do, just shield before hand.This might sould like an odd question, but how do you up smash out of shield with Olimar? I have tap jump off and the C-stick just makes him jump.
Try setting a shield button that you don't use to jump. I play with tap jump off and don't use R at all, so I set it to jump specifically for OoS up-smash and up-b.This might sould like an odd question, but how do you up smash out of shield with Olimar? I have tap jump off and the C-stick just makes him jump.
Better go get some real projectiles, lol.Yeah this is normal stuff I try, but a good spacing Marth is really hard. His F-Air is a pain against all that is Olimar.
I'm calling it now, this match up is like 75-25 Marth.
Only thing I can think of is Dash attack canceled grabs to get in, otherwise wait till Marth overextends to approachYeah this is normal stuff I try, but a good spacing Marth is really hard. His F-Air is a pain against all that is Olimar.
I'm calling it now, this match up is like 75-25 Marth.
... he..OLIMAR CAN DO DAT?!Only thing I can think of is Dash attack canceled grabs to get in, otherwise wait till Marth overextends to approach
OLIMAR CAN DO ANYTHING!... he..OLIMAR CAN DO DAT?!
The real question is, can he recoverOLIMAR CAN DO ANYTHING!
Uhh.. Do we need a thread on what Olimar is able to do? I had no idea that he can dash attack cancel into a grab... How is this done?Only thing I can think of is Dash attack canceled grabs to get in, otherwise wait till Marth overextends to approach
I really like this post because I've been trying to somehow incorporate Pikmin throw into my game, but I'm always in the projectile mindset and it never works. Gonna have to look at it in a different way.Use Pikmin Throw for extra guarenteed damage more than an actual projectile.
If you manage to get a Pikmin stuck on an opponent, then get that opponent in a combo with the Pikmin still on them, that's 14%+ extra damage you do during that combo.
Pikmin who are latched on to opponents also tend to make them use an attack to get the Pikmin off. Use this to your advantage. A lot of times this will make openings for you, because you can just punish whatever they do. There are some characters that have safe ways of getting Pikmin off though.