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I do the same with Marth.Yeah, here's to 4.0
I'll probably pull him out beside my Ganon at tournaments. Playing those two together can seriously disorient opponents because of how much their play contrasts.
Tips, okay here we go.
this is gonna have awful formatting bc im on mobile but lets get on with it:Tips, okay here we go.
General gameplay tips:
- JC your grabs more. I don't know if you're trying and missing or you're trying to go for dash grabs. Pikmin grabs come out sooner and are way more active when you do their stand grab animation
- You approach too hard. If you want to approach space F-Airs so you'll hit with the Pikmin's feet more than anything this will make you much harder to punish OoS. Also sometimes challenge stuff with N-Air because SHFFL N-Air obviously leads to things.
- Work on your DI a bit, namely your Smash DI. I saw Luigi get way too many free D-Smash hits and N-Air combos which ended with you being in a bad position.
- I suggest throwing White at the opponent right away. They die quick, but that's kind of why I suggest it. Their only use is dealing damage while latched on to opponents. The knockback and damage (outside of flower) they do isn't worth trying to keep them alive. Let them attempt to deal some damage, and let yourself have a free pluck. If you're lucky it will explode which is a free opening for you.
- I also suggest throwing Red pretty much right away, but this is kind of a personal preference for me. Red doesn't offer anything special, so it helps when it tacks on more damage with Side-B. It's fine to hit with too though so don't feel like you have to throw it away all the time. Reds are also plenty expendable for F-Smashing people off the stage for edge guards.
- Yellow is the third Pikmin I suggest not worrying about keeping alive. I used to think Yellow was the worst, but I think its on par with Red thanks to its speed buff. Yellow is by far the most useful F-Smash Pikmin and the most useful U-Smash OoS Pikmin with how fast it is, but it's still plenty expendable so don't prioritize its life.
- There were a few times I saw you trying to recover, but you didn't whistle and I counted at least two times where whistling would have brought your Pikmin back to you and allowed you to recover. No matter what you're doing, if you have a double jump, input Whistle as you're rising from it. Even if you don't think you need to. It will help you make it back to the stage and ensure (bugs aside) that your Pikmin won't abandon you.
Luigi match-up tips (mostly from experience too):
- Don't approach Luigi. It's almost always a bad idea. Throw **** at him all day. Force him to approach you and punish him with F-Airs, F-Smashes, etc. Keep a close eye out for him jumping, because he has the worst aerial mobility in the game and is also floaty. When he jumps, that's your cue to smack him with a F-Air.
- Don't over do your combos. For the most part with Luigi you just want to hit him once and be done with him. Let the neutral reset. If you get comfortable enough with the matchup you can go for follow ups with well spaced F-Airs, B-Airs and U-Airs. Since these moves are disjointed they can knock Luigi out of his N-Air when he tries to stop your combos, but Pikmin's range aren't overly long so this can be risky. You can watch Marth vs Luigi videos in PM or Melee to see what I'm getting at though.
- Why the hell did you counterpick Smashville? This stage lacks platforms, save for the moving one, and because of that it benefits Luigi more than Olimar. The moving platform actually helps Luigi's recovery more than Olimar's does. You want stages with platforms so you can run away from Luigi. His aerial mobility will make it hard to keep up with you.
- Dash dance more. Pivot grab more. This goes with making him approach. His only real options of closing the gap between him and you is staying on the ground. You grab anything he does. Recognize when it's not a good idea to throw stuff and make yourself mobile and bait stuff.
Life tips:
Are you the kid with the fro? Get a haircut god damn!
So does Purple and Blue. Blue BKB and KBG are actually still similar to Red's (sometimes it's better, sometimes it's worse, depends on the move, but it's never more than like 4 numbers higher/lower). The damage is not, but that's why you throw Red, Yellow and White, because you want to cycle for more Purple. It's that farming game that you dislike.-red fair kills hella early and i need that against floaties. i love reds.
Damage and knockback aren't as good as other Pikmin, but Yellow's moves come out faster, and it's very noticeable with Yellow. Yellow F-Smash can usually be done on reaction rather than read like the other 4 Pikmin. F-Smash is also just a good move now, it's like throwing out a N-Air. If you space it well it creates a fairly nice wall to give you space.- yea yellows are sweet. how is their fsmash better tho?
If you whistle, and you get edge guarded, then you were going to get edge guarded anyway. Whistle is 12 frames.- idk i feel like if im whistling im leaving myself open for edgeguarding but i see what you mean
Pivot F-Smash is good in any matchup. But on top of that, F-Smashing from a platform above the main stage, dropping Pikmin onto the opponent is something that's really good that I don't ever see anyone else do. Hopefully I'll have videos soonish to show you.-thanks. is pivot fsmash good in this matchup? cus i feel like it is.
Luigi has always been like that. The only characters that can challenge this stuff are actual sword characters. Like I said, for the most part just leave it to go back to neutral after a single hit, it's what most other characters have to do against Luigi as well, and it's part of why he's such a frustrating character to play.- i just hate how his nair beats out my usmash
Low ceilings are less important than stage layout. You might kill him earlier, but if the stage gives him an advantage in neutral, don't play it. I'd suggest picking Fountain of Dreams before Smashville or Final Destination.- i went to smashville because low ceilings and i needed room to chuck pikmin at him
Donate it. I chopped off this pony-tail I had when I was 16 and donated it and it invalidated people's right to be mad at me. I do miss it though.- no. lots of people will be mad at me if i do
fsmash on a platform is pretty insane. its not that youre hitting someone, its that youre cutting off a full part of the map and that really ****s people up in some matchupsJust some stuff
Bdubbs I do know about the Pikmin drop. F-smash works sort of like Villager's bowling ball(Purple at least); The problem is it's kind of hard to hit with practically. Pretty good for esgeguarding though. Dropping a red or yellow against a recovery sets up for some cool stuff ( Dair, Nair, Ftilt etc.)
Low percent White Pikmin toss coupled with a grab combo puts you half way through someone's stock. Olimar really isn't as bad as people say.
More and more I'm starting to think Oli in PM was designed as a sort of tech chase character. Just with insane neutral.
Can somebody do some cool Oli footstool stuffs?
Usmash -> Footstool?
Dair -> Footstool?
Nair -> Footstool?
Sidenote: I think Dreamland is a gdlk CP. You don't have to think much to get Pikmin flowered.
We just need more folk willing to put in the work. Its a hard life doe.
forward and bthrow are too powerful to set up tech chases, but it can work at like 0%I've been working with forward and b throw. Any chance you get to put em on the ground is love. Its just they didn't flesh his tools out in that department so tech roll away is always a bane.
Maybe Fsmash with yellow. I'll try and play with it a bit more but it feels like the super cheese.
Buddy already super gimmicky, I don't see wynaut. Anything you tried specifically that you were like "nahhhhhh. To hell with that footstool grabage"
Whenever I've battled Ike, I've noticed his vertical recovery isn't the best; so try gimping him when he's trying to recover vertically. Characters with spikes are really good at gimping recoveries like Ike's, since he relies so heavily on Aether for vertical recovery. If you keep him far off the stage, he's either going to need to use his side-B and risk getting gimped or just use Aether and die anyways.I got knocked out by Blitz' Ike, any idea how to handle that character?
Easy, don't use side-b.How do you guys even get pikmin on them when lasers stop thrown pikmin in their...arc, I guess.
If you don't get grabbed/hit, you won't be in a techchase situation with a ****ty techroll and will be able to bait and punish anything cause you're a slippery **** and stop ******** about playing a bottom tier.If you dont get hit you never have to be offstage so you never have to use up b and then you win because olimar is good onstage
Checkmate olimar mains
Someone missed the 5 billion times we've established that it was a jokeIf you don't get grabbed/hit, you won't be in a techchase situation with a ****ty techroll and will be able to bait and punish anything cause you're a slippery **** and stop *****ing about playing a bottom tier.
Checkmate, plate.
****post not meta enough, got rebuked, cried in the cornerI can't ****post, apparently.
Well, I can, but then people miss the fact it's a ****post. 9.9