steelguttey
mei is bei
- Joined
- Mar 25, 2014
- Messages
- 1,674
how do the changes force him to play campier?
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holy **** this is so goodGuys when you press neutral b as u pass thru a platform u instantly stand on it, sorta like a waveland but like, instant. Try it yourselves. It may be a glitch.
been there since 3.0Guys when you press neutral b as u pass thru a platform u instantly stand on it, sorta like a waveland but like, instant. Try it yourselves. It may be a glitch.
i know IMO it feels a lot easier to pull off. After more i agree with you steel, Olimar is just so much better nowbeen there since 3.0
Youre always so unpleasant loolbeen there since 3.0
im the low tier grinchYoure always so unpleasant lool
steel pleaseblues got buffed by damage which was nice but jesus christ purple kills so unnecessarily early now
I've actually really wanted to hear your input on new Oli, @ Shokio . I've tried running a bunch of different mixing of pikmin, and I'm really happy going in with solo yellow early percentage, and going with red or best scenario purples for knock outs. I also feel the bait game is strong with this one.Olimar's sooooo strong on-stage now. I went all Olimar tonight at IaB and got 7th in a pretty stacked bracket. Just dont get off-stage
im gonna solve your problem with the grab nerf. dont miss. its an amazing grab with huge range, why should you not be punished for missing it? it doesnt hurt his onstage game if you dont miss it. the game isnt going to be longer because youre camping btw, the game can go longer for zoning. aggro olimar always has sucked anyway. they buffed everything and youre focusing on nerfs that forced us to play smarter. adapt pleaseHey guys, just thought I would give my opinion on the 3.6 update. After reading the things you guys have said I almost wonder if we're playing the same character. The extra endlag on many of his moves hit him really hard, and right now his recovery is an absolute joke. I can't believe I'm saying this but if things don't change in a major way from the beta to full release I am about to drop him as a main. I can't stand playing him anymore. I've been exclusively an olimar main since 3.02 but 3.6 is a huge, completely unnecessary nerf to one of the acknowledged worst characters in the game.
The grab endlag puts a huge damper on his onstage game, and the terrible up-b coupled with the down-air lag means that edgeguarding with it is more likely to get you killed than the opponent. Extra lag on neutral-b means less aerial mobility & recovery (why on earth did this need more endlag???).
Increased lag for at least 4 moves(!) (neutral b, dair, all grabs, up-throw) and the only decrease was 2 frames on his grab startup, which is nice but isn't enough to make shield-grabbing viable in most situations. Extra pikmin damage for flowers is cool but encourages campiness & slow matches, which is ok I guess but not the style I like to play. Yellow pikmin buffs are cool but don't make up for everything that went wrong this update.
The up-b:
makes using whatever pikmin you like viable, sure, but in exchange for ruining your recovery. Having to use your up-b to recover is losing a stock against any competent player since there is no sweetspot. Swag up-b combo finishers are gone(nooo); he has no move to cover that angle any more because new up-b starts on frame 20. Exhaust hitbox hits at 70 degree angle and has tiny knockback, which is completely worthless even if you ever could land it. New up-b can't multi-hit even opponents that are not using DI, and does insignificant damage & knockback even if by some miracle you were to get every hit.
I could go on, but I think you get the point. I wanted as much as anybody for 3.6 olimar to be the best yet. I dedicated all my time and effort to olimar since I started PM because I wanted to prove that he had what it took. For 3.6 arguably the worst character in the game got nerfed even more, and I'm done getting a stick in the eye every single update. At best he'll be a secondary for me, but I don't believe in him any more. If the PMDT leaves him like this I'm done trying to swim up the waterfall.
I think Oli is pretty great. We've regained a worthwhile reward for keeping our Pikmin and letting them flower, we got an improved punish game, faster grab, stronger throws, and an Up-B that at least doesn't "glitch" on you.I've actually really wanted to hear your input on new Oli, @ Shokio . I've tried running a bunch of different mixing of pikmin, and I'm really happy going in with solo yellow early percentage, and going with red or best scenario purples for knock outs. I also feel the bait game is strong with this one.
Ok, good to hear someone else confirm this. I swear sometimes you'll try to Up-B to the left, and he just rockets to the right. Every time this happens I look down at my thumb that I keep in-place just so I can know for sure which direction I was holding in. It's super, super weird.^ Yeah when you get below the ledge, Olimar can't do a straight vertical. I've even had times where I accidentally turned around with up+b and screwed myself.
Bruh, Monique kills at like, 70%. What more do you want?Buggy in what way? It never failed if you were actually close enough, though your pikmin do sometimes decide to go take a smoke break in the middle of a match and let you die. And it was a lot less free than this new up-b. @Silentdoom Fixing the grab in that way makes some sense, but I doubt it required 10 extra frames of lag to fix. Old up-b was not a "disrespect" move, it extended combos by covering an area that none of his other moves could and as a plus would kill in the right circumstances.
@ Shokio I would love to be convinced that olimar is better now than in 3.5 but I'm really not seeing it. I'll probably play him in tournament for a while still until I get good with somebody else, but from the experiments & netplay I have done so far it's not looking good.
you just answered your question. it was buggy because ot relied on pikmin and it was free because all the had to do was read you and they got you offstage. we couldnt do the dropdown lime zss and we couldnt razor leaf to get them off the ledge like ivy. the grab did require 10 frames because that was the window they could break out. you shouldnt be ending combos in a way where they were in up b range anyway. you always should end combos with fair so you can stack pikmin onto them.Buggy in what way? It never failed if you were actually close enough, though your pikmin do sometimes decide to go take a smoke break in the middle of a match and let you die. And it was a lot less free than this new up-b. @Silentdoom Fixing the grab in that way makes some sense, but I doubt it required 10 extra frames of lag to fix. Old up-b was not a "disrespect" move, it extended combos by covering an area that none of his other moves could and as a plus would kill in the right circumstances.
@ Shokio I would love to be convinced that olimar is better now than in 3.5 but I'm really not seeing it. I'll probably play him in tournament for a while still until I get good with somebody else, but from the experiments & netplay I have done so far it's not looking good.
speaking of which, did you guys see the new tech i found? I posted a video on the PM social thread, ill repost.we can all agree theres no arguement that down taunt is the best taunt