GeZ
Smash Lord
Found some sillyness on battlefield. I'll record a vid and post it in a sec.
Edit: my internet is garbage right now, so getting the **** together and uploaded is taking longer than I thought. It might be a bit
Double Edit: I actually don't see my internet getting fixed within the next few days, which would keep this whole thing off for a stupid amount of time, so I'll just explain it.
When you're on the ledge of battlefield, you can tap back to let go, then immediately up b, and ledge cancel it on a side platform. At low percents it leads into any aerial, and at high percents you can waveland, to try to follow their tech, or for good positioning. Character weight doesn't matter much at low percents, cause it works on Bowser and Luigi equally well sub 20%. Going above that just means it'll continue to combo heavy characters, and it'll set up for following tech earlier on lighter characters.
It also works on Yoshis with different angle, and on PS2 with different angle and an immediate double jump. Honestly the toughest part of executing it is making sure you don't accidentally immediately double jump for the battle field and Yoshis one.
Edit: my internet is garbage right now, so getting the **** together and uploaded is taking longer than I thought. It might be a bit
Double Edit: I actually don't see my internet getting fixed within the next few days, which would keep this whole thing off for a stupid amount of time, so I'll just explain it.
When you're on the ledge of battlefield, you can tap back to let go, then immediately up b, and ledge cancel it on a side platform. At low percents it leads into any aerial, and at high percents you can waveland, to try to follow their tech, or for good positioning. Character weight doesn't matter much at low percents, cause it works on Bowser and Luigi equally well sub 20%. Going above that just means it'll continue to combo heavy characters, and it'll set up for following tech earlier on lighter characters.
It also works on Yoshis with different angle, and on PS2 with different angle and an immediate double jump. Honestly the toughest part of executing it is making sure you don't accidentally immediately double jump for the battle field and Yoshis one.
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