steelguttey
mei is bei
- Joined
- Mar 25, 2014
- Messages
- 1,674
the yellow throwing arc is hella weird and is rly hard to hit tho they gotta change that.
and yo pikmin throw is hella
and yo pikmin throw is hella
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Trust me dude, you HAVE to start using Pikmin Throw more often. Especially when it's a blossomed White. If a White is left on someone for 4 seconds, it'll literally rack up 64% damage. All the other Pikmin rack up 32%, which is still insanely freakin' good. They're worth throwing.A part of me can't get over the fact that losing a Pikmin in battle not only reduces my recovery but also means I have to get another Pikmin and wait for it to flower in order to rack up MASSIVE DAMAGE.
My entire playstyle revolves around using Pikmin Throw as nothing more than a distraction, and I've had decent results in my local tourney because of it. I know attached Pikmin rack up damage hella quickly, but the risk of losing a flowered Pikmin (unless it's a Purple I'm throwing) isn't worth it to me. ...even though I know I'm completely wrong.
Like, every person I lose to suggests that I use Pikmin Throw more. It always feels like such a useless move when my opponent just swipes them clean off though.
If his recovery wasn't reliant on his Pikmin I'd totally use Pikmin Throw way more than I currently do.
Stay grounded and CC everything (except for his nair). G&W's d-tilt beats Olimar, and the key beats his juggles.Hey guys I need serious MU advice on GnW vs Olimar.
I play Sheik/Zelda as well, but I seem to do better as GnW.
I find myself fighting a very uphill battle when Olimar has a purple pikmin, my only way to avoid all of the damage from pikmin is approaching bair. Olimar's grab seems slow enough that I can escape with UpB out of l-cancelled bair. The problem is mainly this... I get grabbed and off of that I take 60% easy or die. Is there a special way to DI down/upthrow? I tested it and can't escape fair out of downthrow at almost any% with away DI and while DIing away I get hit with another fair while still in hitstun.. I really need help with this because the MU felt more hopeless than anything else I've faced in PM.
Hmm, that's good to know. I can usually get down, I did notice pikmin fly off the key. The issue is that GnW doesn't have the best aerial momentum so in coming down he jumps to the side of me and fairs. I'm just mainly having an issue avoiding fair because it feels like it beats my fair out with invisible hitboxes.Stay grounded and CC everything (except for his nair). G&W's d-tilt beats Olimar, and the key beats his juggles.