no, hitbox sizes use an in game measurment unless you mean brawl olimar > pm olimar in which case idk
I might be able to whip something up
no promises
I might be able to whip something up
no promises
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it was basically double the sizeIf they match Brawl in size, I've found a video that shows the hitbox sizes for Olimars moves.
It's still good for people who don't know aka everyone. I have told numerous people when playing Brawl to stop trying to hit me when I Shine as Wolf, because that's the same thing as Melee Fox's Shine.I know what priority is I was just giving him a hard time lol
I usually differentiate between stuff like %rule, grounded/aerial/transcendent/projectile, etc as hitbox priority
Disjointedness, duration, speed, etc as move priority
And the combination and end results of the two as apparent priority
It's just easier that way
But that requires like, 75 different tests for u, f and dsmash.All the info.
All of it.
I'll see what I can do.Dunno. Maybe just give us the strong it and the last hit for reference?
Good question.
But all the data plz
Bro, look at your Red's shield advantageI hate Yellows.
They're like, the worst.
doesn't brawl wolf have like a gazillion invincibility frames on shineIt's still good for people who don't know aka everyone. I have told numerous people when playing Brawl to stop trying to hit me when I Shine as Wolf, because that's the same thing as Melee Fox's Shine.
Actually it's 9%.the 9% rule is actually the 10% rule. unless that was changed from brawl to PM
helloMaybe I can come up with something, but probably not until this cruel joke is over.