I'm going to have to overhaul the OP. I've started already by moving standard terms to... terms.
I've removed Techniques and it will be removed from all of my frame data threads and replaced with sticker/moveset attributes.
I need to put block advantages here, until I think of a way to put them neatly into the OP, since I just realised that block advantage will be different. f-smash alone will have 45 DIFFERENT block advantage values.
so...
Jab 1 -8
Jab 2 -9
Utilt -14
Ftilt -22
Dtilt -19
Edit:
Some data has been put into the OP. I'll have more time to maybe even finish a lot of it tomorrow.
I will cross post from the Ike boards.
I want someone good at Olimar to write this up to add into the introduction of this thread; a short but sweet overview of a character in this format:
CHARACTER STATS
Difficulty:
Style:
Defensive power:
Offensive power:
Approach strength:
Combo ability:
Key techniques:
Doubles partner options:
For example, difficulty would be how hard the character is to use, easy/intermediate/hard/very hard. Defensive power would probably mention weight, counters (ike's down b for example), intangibility etc. Approach strength would probably say something about how few characters have an answer to a well spaced fair. idk I'm throwing things out there (plus i copied this from the ike boards, hence counter lolololol). For reference:
http://iplaywinner.com/roll-tvc/
I'm not sold on key techniques or doubles partner options yet, but see what happens.