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Olimar Frame Data - 3.02

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KuroganeHammer

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Aerodrome

Olimar's Frame Data

[intro paragraph.]

[COLLAPSE="Current Requests"]
Request | Requested By | Current Progress
Stage IDs | Kaeldiar | Figuring it out
[/COLLAPSE]
Table of Contents :
( To skip to a section, Ctrl + F and search for its 4-letter code. )
Section 1: Standard Terms [TRMS]
Section 2: Frame & Hitbubble Data [FRME]
2.1 Ground Moves [GRND]
2.2 Aerial Moves [AERL]
2.3 Specials [SPCL]
2.4 Ledge Moves [LDGE]
2.5 Tech & Trip Moves [TCHM]
2.6 Item Moves [ITMM]​
Section 3: Sticker & Moveset Attributes [STCK]
Section 4: Credits [CRDT]

Section 1 / Standard Terms [TRMS]

[COLLAPSE="Terms List"]Hitbox Active: Frames during which the attack's hitboxes are active.
FAF (First Actionable Frame): First frame on which you can perform another move. This will be the animation's end or the IASA frame if the move has one.
Base Damage: Base damage values for each hit.
Angle: Angle at which the opponent will be knocked away.
BKB: Base knockback of the move.
KBG: Knockback growth of the move. This number affects how quickly knockback will increase relative to the opponent's damage.
Block Advantage: Ground moves only. Frame difference between Mewtwo's FAF and the opponent's when the move hits the opponent's shield. Counted from first hit frame per damage value. Add +7 to find the normal shield drop advantage.
Landing Lag: Aerials only. Number of frames Mewtwo lags when he hits the ground during the move.
Autocancel: Aerials only. Frames during which Mewtwo can land without the aerial move's landing lag. (He will instead suffer normal jump landing lag.)
Intangibility: Frames during which Mewtwo will take no damage.
[/COLLAPSE]

Section 2 / Frame & Hitbubble Data [FRME]

2.1 Ground Moves [GRND]

Attacks | Hitbox Active | FAF | Base Dmg. L/B/F | Block Adv. Jab 1 | 4-7 | 16 | 3 | -8
Jab 2 | 4-6 | 18 | 5 | -9
Dash Attack | 5-6, 7-14 | 31 | 7, 4 | -20
Ftilt | 9-18 | 38 | 10 | -22
Utilt | 7-10 | 28 | 8 | -14
Dtilt | 6-12 | 31 | 6 | -19
Fsmash (R) | 15-20, 21-27, 28-34 | 48 | 15/16/17, 12, 9 | -17/-16/-16, -13, -8
Fsmash (Y) | 15-20, 21-27, 28-37 | 48 | 13/14/15, 9, 6 | -19/-18/-17, -15, -11
Fsmash (B) | 15-20, 21-27, 28-34 | 48 | 15/16/17, 11, 6 | -17/-16/-16, -15, -10
Fsmash (W) | 15-20, 21-27, 28-34 | 48 | 10/11/12, 6, 3 | -21/-21/-19, -18, -13
Fsmash (P) | 15-20, 21-25, 26-33 | 48 | 18/20/22, 16, 13 | -14/-14/-12, -10, -8
Usmash (R) | 8-11, 12-18 | 37 | 15/16/17, 12 | -13/-12/-12, -8
Usmash (Y) | 8-13, 14-18 | 37 | 14/15/16, 10 | -14/-13/-12, -11
Usmash (B) | 8-13, 14-18 | 37 | 15/16/17, 11 | -13/-12/-12, -11
Usmash (W) | 8-13, 14-18 | 37 | 10/11/12, 5 | -17/-17/-15, -15
Usmash (P) | 8-11, 12-18 | 37 | 16/18/20, 13 | -12/-10/-10, -6
Dsmash (R) | 10-13 | 45 | 13/14/15 | -21/-20/-19
Dsmash (Y) | 10-13, 14-18 | 45 | 11/12/13, 8 | -23/-21/-21, -21
Dsmash (B) | 10-13, 14-18 | 45 | 12/13/14, 9 | -21/-21/-20, -19
Dsmash (W) | 10-13, 14-18 | 45 | 10/11/12, 4 | -23/-23/-21, -24
Dsmash (P) | 10-12, 13-15 | 45 | 15/17/19, 12 | -19/-18/-16, -18
Grabs | Hitbox Active | FAF | Base Dmg. | Notes Standing Grab | 11-25 | 36 | - |
Dash Grab | 11-25 | 41 | - |
Pivot Grab | 11-25 | 41 | - |
Grab Pummel | 10-26 | 22 | 2-7 |
Throws | Weight Dependant? | Notes Fthrow | No | -
Bthrow | No | -
Uthrow | No | -
Dthrow | No | -
Miscellaneous | Intangibility | Duration | {colsp=7} Notes Spotdodge | 3-18 | 28 |
Forward Roll | 4-19 | 33 |
Back Roll | 4-19 | 33 |
Shielddrop | - | 15 |
Up Taunt | - | 80 |
Side Taunt | - | 90 |
Down Taunt | - | 90 |

2.2 Aerial Moves [AERL]

Attacks | Hitbox Active | FAF | Base Dmg. | Landing Lag/L-Cancel | Autocancel | Notes Nair | 3-4, 6-7, 9-10, 12-13, 15-17 | 40 | 2 | 15/7 | 1-2, 32-39
Fair | 7-10 | 31 | (15/16/17), (12/13/14), (13/14/15), (10/11/12), (14/16/18) | 16/8 | 1-5
Bair | 10-14 | 38 | (11-13/12-14/13-15), (9-12/13-10/11-14), (10-13/11-14/12-15), (12/13/14), (10-13/12-15/14-17) | 16/8 |1-5
Uair | 8-11, 12-20 | 35 | (14/15/16) 9, (13/14/15) 8, (13/14/15) 8, (10/11/12) 7, (14/16/18) 10 | 20/10 | 1-5
Dair | 16-18, 19-20 | 33 | (16/17/18) 7, (12/13/14) 6, (14/15/16) 6, (10/11/12) 4, (14/16/18) 6 | 25/12 | 1-5, 32
Jump Data | Jump Squat Duration | SH Air Time | FH Air Time | Empty Landing | {colsp=5} Notes
| 4 | 30 | 55 | 4 |
Miscellaneous | Intangibility | {colsp=8} Notes Airdodge | 4-29 | - | {colsp=8}

2.3 Specials [SPCL]

Attacks | Hitbox Active | FAF | Base Dmg. | Block Adv. | Notes Pikmin Pluck | - | 11 | - | - | Pikmin appears: Frame 1
Pikmin Throw | - | 25 | - | - | Pikmin attach: Frame 9
Pikmin Throw (P) | 9 | 25 | 10 | -4 |
Pikmin Chain | 12-13 | 65 | 7, 6, 6, 10, 8 | - |
Pikmin Chain (2 Pikmin) | 12-15 | 65 | - | - |
Pikmin Chain (3 Pikmin) | 12-17 | 65 | - | - |
Pikmin Chain (4 Pikmin) | 12-19 | 65 | - | - |
Pikmin Chain (Aerial) | 20-21 | - | - | - |
Pikmin Chain (2 Pikmin, Aerial) | 20-23 | - | - | - |
Pikmin Chain (3 Pikmin, Aerial) | 20-25 | - | - | - |
Pikmin Chain (4 Pikmin, Aerial) | 20-27 | - | - | - |
Pikmin Order | - | 12 | - | - | Pikmin respond: Frame 7

2.4 Ledge Moves [LDGE]

Attacks | Hitbox Active | Intangibility | FAF | Base Dmg. | Block Adv. | Notes Ledge Attack <100% | 17-21, 22-23 | 1-15 | 56 | 8 | -33
Ledge Attack >100% | 39-43 | 1-43 | 70 | 10 | -24
Miscellaneous | Intangibility | FAF | {colsp=7} Notes Ledge Grab |
Ledge Climb <100% | 1-30 | 35
Ledge Climb >100% | 1-55 | 60
Ledge Roll <100% | 1-29 | 50
Ledge Roll >100% | 1-65 | 80
Ledge Jump <100% | 1-15 | 16
Ledge Jump >100% | 1-19 | 20

2.5 Tech & Trip Moves [TCHM]

Attacks | Hitbox Active | Intangibility | FAF | Base Dmg. | Block Adv. | Notes Get Up Attack (Back) | 15-17, 25-27 | 1-27 | 50 | 6 | -20
Get Up Attack (Stomach) | 16-18, 27-29 | 1-29 | 50 | 6 | -18
Trip Attack | 12-13, 24-25 | 1-8 | 50 | 5 |
Miscellaneous | Intangibility | FAF | {colsp=7} Notes Tech | 1-20 | 27 | Universal.
Tech Roll | 1-20 | 41 | Universal.
Stand (Back & Stomach) | 1-22 | 30 |
Get Up Roll Forward (Back) | 1-22 | 36 |
Get Up Roll Backward (Back) | 1-22 | 36 |
Get Up Roll Forward (Stomach) | 1-22 | 36 |
Get Up Roll Backward (Stomach) | 1-22 | 36 |
Trip | 1-6 | 30
Trip Get Up | 1-17 | 22
Trip Roll Forward | 1-10 | 29
Trip Roll Backward | 1-10 | 29

2.6 Item Moves [ITMM]

| Item Thrown On | FAF | Notes Forward Toss (Ground & Air) | 8 | 25
Back Toss (Ground & Air) | 11 | 26 | Reverses your direction on frame 4.
Up Toss (Ground & Air) | 12 | 24
Down Toss (Ground & Air) | 7 | 21 | Hitbox does not come out while grounded.
Dash Toss | 5 | 38

Section 4 / Sticker & Moveset Attributes [STCK]

Jab 1 - Head/Normal
Headbutt.
Jab 2 - Head/Normal
Another Headbutt.
Dash Attack - Body/Normal
Body hitboxes. Probably because Olimar uses his entire body to attack.
Ftilt - Foot/Normal
This move is actually really cute imo.
Utilt - Spin/Normal
Olimar doesn't spin, so I guess they forgot to change it.
Dtilt - Head/Normal
This move is a pseudo-crawl!
All Pikmin Attacks - Pikmin/Element|Pikmin/Normal
Basically if they're flowered they'll usually use their respective element. Other than that it's usually normal except for some circumstances like Side B's loop hit and late hits of Red Pikmin.
Nair - Spin/Normal
Surprise!

Section 4 / Credits [CRDT]
 
Last edited:

KuroganeHammer

It's ya boy
BRoomer
Joined
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Messages
15,985
Location
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NNID
Aerodrome
Miscellaneous Pikmin Data

TERRAINS

This list is ordered by in-game ID number. There are a total of 30 terrains, although some of them are currently undiscovered and therefore missing. Thanks to standardtoaster for providing this data and Toomai (since I stole his format & information regarding terrain IDs :3)

PS. I haven't confirmed this data myself. Aero can, but Aero is lazy.​

ID Terrain | PS | R | Y | B | W | P | R % | Y % | B % | W % | P %
00 Basic |100%| 1 | 1 | 1 |0.65| 0.65 | 23.3% | 23.3% | 23.3% |15%| 15%
01 Rock | 100%| 1 | 1 | 1 |1| 0.75 | 21% | 21% | 21% |21%| 16%
02 Grass/Leaves | 100%| 1 | 1 | 1 |1| 0.75 | 21% | 21% | 21% |21%| 16%
03 Dirt | 100%| 1 | 1 | 1 |1| 0.75 | 21% | 21% | 21% |21%| 16%
04 Wood | 100%| 1 | 1 | 1 |1| 0.75 | 21% | 21% | 21% |21%| 16%
05 Light metal | 100%| 1 | 1 | 1 |1| 0.75 | 21% | 21% | 21% |21%| 16%
06 Heavy metal | 100%| 1 | 1 | 1 |1| 0.75 | 21% | 21% | 21% |21%| 16%
07 Cloth | 100%| 1 | 1 | 1 |1| 0.75 | 21% | 21% | 21% |21%| 16%
08 Alien goop | 100%| 1 | 1 | 2.5 |1| 0.75 | 16% | 16% | 40% |16%| 12%
09 Creature | 100%| 1 | 1 | 1 |1| 0.75 | 21% | 21% | 21% |21%| 16%
10 Water | 100%| 1 | 1 | 4 |1| 0.75 | 12.9% | 12.9% | 51.6% |12.9%| 9.6%
11 ??? | 100%| 1 | 1 | 1 |1| 0.75 | 21% | 21% | 21% |21%| 16%
12 ??? | 100%| 1 | 1 | 1 |1| 0.75 | 21% | 21% | 21% |21%| 16%
13 Snow | 100%| 1 | 1 | 1 |1| 0.75 | 21% | 21% | 21% |21%| 16%
14 Ice | 100%| 1 | 1 | 1 |1| 0.75 | 21% | 21% | 21% |21%| 16%
15 Subspace? | 100%| 1 | 1 | 1 |1| 1 | 20% | 20% | 20% |20%| 20%
16 Subspace 2? | 100%| 1 | 1 | 1 |1| 0.75 | 21% | 21% | 21% |21%| 16%
17 Checkered | 100%| 1 | 1 | 1 |1| 0.75 | 21% | 21% | 21% |21%| 16%
18 Spikes | 100%| 1 | 1 | 1 |1| 1 | 20% | 20% | 20% |20%| 20%
19 Lava | 100%| 1 | 1 | 1 |1| 1 | 20% | 20% | 20% |20%| 20%
20 Frostbite | 100%| 1 | 1 | 1 |1| 1 | 20% | 20% | 20% |20%| 20%
21 Elctrplnktn | 100%| 1 | 1 | 1 |1| 0.75 | 21% | 21% | 21% |21%| 16%
22 Cloud | 100%| 1 | 1 | 1 |1| 0.75 | 21% | 21% | 21% |21%| 16%
23 Subspace | 100%| 1 | 1 | 1 |1| 0.75 | 21% | 21% | 21% |21%| 16%
24 Brick | 100%| 1 | 1 | 1 |1| 0.75 | 21% | 21% | 21% |21%| 16%
25 ??? | 100%| 1 | 1 | 1 |0.4| 0.75 | 24.1% | 24.1% | 24.1% |9.6%| 18%
26 Mario Bros. | 100%| 1 | 1 | 1 |1| 0.75 | 21% | 21% | 21% |21%| 16%
27 Grate | 100%| 1 | 1 | 1 |1| 0.75 | 21% | 21% | 21% |21%| 16%
28 Sand | 100%| 1 | 1 | 1 |1| 0.75 | 21% | 21% | 21% |21%| 16%
29 H-R Stadium | 100%| 1 | 1 | 1 |1| 0.75 | 21% | 21% | 21% |21%| 16%

PIKMIN ATTRIBUTES

A lot of this will go over your head. Nevertheless, courtesy of standardtoaster, here's the differences between Brawl and Project M's Pikmin!​

Brawl -> Project M

All Pikmin
Budding Time (In Frames): 1200 -> 900
Full Bloom Time (In Frames): 2400 -> 1800
Pikmin Teleport Box Size*: 20 -> 40
SideB Throw Power: -0.2 -> -0.3

*(Lets you grab pikmin from across the stage)

Red Pikmin
HP: 9 -> 30
Walk/Run Acceleration: 0.075 -> 0.2
Walk/Run Max Speed: 2.0 -> 2.03125
Speed/Response to TurnRun: 0.75 -> 1.0
Toss throw velocity: 1.8 -> 1.5
Grab length: 1.2 -> 0.7
IMMUNE to Flame hitboxes, drowns in water after 5 frames

Yellow Pikmin
HP: 9 -> 30
Walk/Run Acceleration: 0.075 -> 0.2
Walk/Run Max Speed: 2.0 -> 2.03125
Speed/Response to TurnRun: 0.75 -> 1.0
Toss throw velocity: 1.1 -> 1.3
Grab length: 1.2 -> 0.7
IMMUNE to Electric hitboxes, drowns in water after 1 second

Blue Pikmin
HP: 14 -> 40
Walk/Run Acceleration: 0.075 -> 0.2
Walk/Run Max Speed: 2.0 -> 2.03125
Speed/Response to TurnRun: 0.75 -> 1.0
Toss throw velocity: 1.8 -> 1.5
Grab length: 1.6 -> 0.8
IMMUNE to Water hitboxes, drowns in water after 20 seconds

White Pikmin
HP: 4 -> 14
Walk/Run Acceleration: 0.12 -> 0.225
Walk/Run Max Speed: 3.0 -> 3.5
Speed/Response to TurnRun: 0.75 -> 1.0
Toss throw velocity: 3.0 -> 2.6
Grab length: 2.0 -> 0.8
Drowns in water after 1 second

Purple Pikmin
HP: 15 -> 50
Walk/Run Acceleration: 0.05 -> 0.175
Walk/Run Max Speed: 1.5 -> 2.25
Speed/Response to TurnRun: 0.75 -> 1.0
Toss throw velocity: 1.5 -> 1.4
Drowns in water after 1 second
 
Last edited:

KuroganeHammer

It's ya boy
BRoomer
Joined
Jul 15, 2012
Messages
15,985
Location
Australia
NNID
Aerodrome
Hitbox Data

I am doing this different to how I normally would. The main reason is that there is simply too many hitboxes for me to list in one table, so you'll get them sorted into individual Pikmin > Move > Pikmin status.
Deal with it.​

OLIMAR

Jab 1:
ID 0, 3%, 20°, 10/80 BKB/KBG, Size 3.28, Head/Normal, Fixed KB
ID 1, 3%, 20°, 10/80 BKB/KBG, Size 3.28, Head/Normal, Fixed KB​
Jab 2:
ID 0, 5%, 361°, 40/100 BKB/KBG, Size 3.28, Head/Normal
ID 1, 5%, 361°, 40/100 BKB/KBG, Size 3.28, Head/Normal​
Dash Attack:
ID 0, 7% (+1 Shield Damage), 65°, 90/35 BKB/KBG, Size 5.33, Body/Normal
ID 1, 7% (+1 Shield Damage), 65°, 90/35 BKB/KBG, Size 3.28, Body/Normal​

ID 0, 4% (+1 Shield Damage), 68°, 50/70 BKB/KBG, Size 4.26, Body/Normal
ID 1, 4% (+1 Shield Damage), 68°, 50/70 BKB/KBG, Size 2.71, Body/Normal​
Ftilt:
ID 0, 10%, 361°, 15/130 BKB/KBG, Size 4.1, Foot/Normal
ID 1, 10%, 361°, 15/130 BKB/KBG, Size 4.1, Foot/Normal
ID 2, 10%, 361°, 15/130 BKB/KBG, Size 4.1, Foot/Normal​
Utilt:
ID 0, 8%, 100°, 50/80 BKB/KBG, Size 4, Spin/Normal
ID 1, 8%, 100°, 50/80 BKB/KBG, Size 5.4, Spin/Normal​
Dtilt:
ID 0, 6%, 80°, 30/115 BKB/KBG, Size 3.94, Head/Normal
ID 1, 6%, 80°, 30/115 BKB/KBG, Size 3.28, Head/Normal​
Nair:
ID 0, 2%, 90°, 40/30 BKB/KBG, Size 3.69, Spin/Normal
ID 1, 2%, 130°, 30/30 BKB/KBG, Size 2.87, Spin/Normal
ID 2, 2%, 130°, 30/80 BKB/KBG, Size 2.87, Spin/Normal
ID 3, 2%, 270°, 30/100 BKB/KBG, Size 3.69, Spin/Normal, Fixed KB

ID 0, 2%, 70°, 50/150 BKB/KBG, Size 4.51, Spin/Normal
ID 1, 2%, 70°, 50/150 BKB/KBG, Size 3.69, Spin/Normal
ID 2, 2%, 70°, 50/150 BKB/KBG, Size 3.69, Spin/Normal
ID 3, 2%, 70°, 50/150 BKB/KBG, Size 4.51, Spin/Normal​

RED PIKMIN

Pikmin Fsmash
Leaf:
15%, 361°, 10/96 BKB/KBG, Size 4, Pikmin/Normal, Cannot Clang, Always Knocks Forward
12%, 361°, 20/90 BKB/KBG, Size 3, Pikmin/Flame, Cannot Clang, Always Knocks Forward
9%, 361°, 20/90 BKB/KBG, Size 3, Pikmin/Flame, Cannot Clang, Always Knocks Forward
Bud:
16%, 361°, 10/96 BKB/KBG, Size 4, Pikmin/Normal, Cannot Clang, Always Knocks Forward
12%, 361°, 20/90 BKB/KBG, Size 3, Pikmin/Flame, Cannot Clang, Always Knocks Forward
9%, 361°, 20/90 BKB/KBG, Size 3, Pikmin/Flame, Cannot Clang, Always Knocks Forward
Flower:
17%, 361°, 10/96 BKB/KBG, Size 4, Pikmin/Flame, Cannot Clang, Always Knocks Forward
12%, 361°, 20/90 BKB/KBG, Size 3, Pikmin/Flame, Cannot Clang, Always Knocks Forward
9%, 361°, 20/90 BKB/KBG, Size 3, Pikmin/Flame, Cannot Clang, Always Knocks Forward​
Pikmin Usmash
Leaf:
15%, 85°, 50/90 BKB/KBG, Size 5.74, Pikmin/Normal, Cannot Clang, Always Knocks Forward
12%, 60°, 50/90 BKB/KBG, Size 5.74, Pikmin/Flame, Cannot Clang, Always Knocks Forward
Bud:
16%, 85°, 50/90 BKB/KBG, Size 5.74, Pikmin/Normal, Cannot Clang, Always Knocks Forward
12%, 60°, 50/90 BKB/KBG, Size 5.74, Pikmin/Flame, Cannot Clang, Always Knocks Forward
Flower:
17%, 85°, 50/90 BKB/KBG, Size 5.74, Pikmin/Flame, Cannot Clang, Always Knocks Forward
12%, 60°, 50/90 BKB/KBG, Size 5.74, Pikmin/Flame, Cannot Clang, Always Knocks Forward​
Pikmin Dsmash
Leaf:
13% (+1 Shield Damage), 28°, 30/97 BKB/KBG, Size 4.5, Pikmin/Normal, Cannot Clang, Always Knocks Forward
10%, 28°, 22/95 BKB/KBG, Size 0, Pikmin/Normal, Cannot Clang, Always Knocks Forward
Bud:
14% (+1 Shield Damage), 28°, 30/97 BKB/KBG, Size 4.5, Pikmin/Normal, Cannot Clang, Always Knocks Forward
10%, 28°, 22/95 BKB/KBG, Size 0, Pikmin/Normal, Cannot Clang, Always Knocks Forward
Flower:
15% (+1 Shield Damage), 28°, 30/97 BKB/KBG, Size 4.5, Pikmin/Flame, Cannot Clang, Always Knocks Forward
10%, 28°, 22/95 BKB/KBG, Size 0, Pikmin/Normal, Cannot Clang, Always Knocks Forward​
Pikmin Fair
Leaf:
ID 0, 15% (+1 Shield Damage), 361°, 25/88 BKB/KBG, Size 3.7, Pikmin/Normal, Cannot Clang
ID 1, 15% (+1 Shield Damage), 361°, 25/88 BKB/KBG, Size 3.2, Pikmin/Normal, Cannot Clang
Bud:
ID 0, 16% (+1 Shield Damage), 361°, 25/88 BKB/KBG, Size 3.7, Pikmin/Normal, Cannot Clang
ID 1, 16% (+1 Shield Damage), 361°, 25/88 BKB/KBG, Size 3.2, Pikmin/Normal, Cannot Clang
Flower:
ID 0, 17% (+1 Shield Damage), 361°, 25/88 BKB/KBG, Size 3.7, Pikmin/Flame, Cannot Clang
ID 1, 17% (+1 Shield Damage), 361°, 25/88 BKB/KBG, Size 3.2, Pikmin/Flame, Cannot Clang​
Pikmin Bair
Leaf:
ID 0, 13% (+1 Shield Damage), 40°, 20/91 BKB/KBG, Size 3.2, Pikmin/Normal, Cannot Clang
ID 1, 11% (+1 Shield Damage), 40°, 20/94 BKB/KBG, Size 3.7, Pikmin/Normal, Cannot Clang
Bud:
ID 0, 14% (+1 Shield Damage), 40°, 20/91 BKB/KBG, Size 3.7, Pikmin/Normal, Cannot Clang
ID 1, 12% (+1 Shield Damage), 40°, 20/94 BKB/KBG, Size 3.2, Pikmin/Normal, Cannot Clang
Flower:
ID 0, 15% (+1 Shield Damage), 40°, 20/91 BKB/KBG, Size 3.7, Pikmin/Flame, Cannot Clang
ID 1, 13% (+1 Shield Damage), 40°, 20/94 BKB/KBG, Size 3.2, Pikmin/Flame, Cannot Clang​
Pikmin Uair
Leaf:
14%, 85°, 40/90 BKB/KBG, Size 6.15, Pikmin/Normal, Cannot Clang
9%, 87°, 30/90 BKB/KBG, Size 4.92, Pikmin/Normal, Cannot Clang
Bud:
15%, 87°, 40/90 BKB/KBG, Size 6.15, Pikmin/Normal, Cannot Clang
9%, 87°, 30/90 BKB/KBG, Size 4.92, Pikmin/Normal, Cannot Clang
Flower:
16%, 89°, 40/90 BKB/KBG, Size 6.15, Pikmin/Flame, Cannot Clang
9%, 87°, 30/90 BKB/KBG, Size 4.92, Pikmin/Normal, Cannot Clang​
Pikmin Dair
Leaf:
ID 0, 16% (+1 Shield Damage), 270°, 30/100 BKB/KBG, Size 4.6, Pikmin/Normal, Cannot Clang
ID 1, 16% (+1 Shield Damage), 270°, 30/100 BKB/KBG, Size 4.6, Pikmin/Normal, Cannot Clang
7%, 361°, 10/70 BKB/KBG, Size 4.2, Pikmin/Flame, Cannot Clang
Bud:
ID 0, 17%, 270°, 30/100 BKB/KBG, Size 4.6, Pikmin/Normal, Cannot Clang
ID 1, 17%, 270°, 30/100 BKB/KBG, Size 4.6, Pikmin/Normal, Cannot Clang
7%, 361°, 10/70 BKB/KBG, Size 4.2, Pikmin/Flame, Cannot Clang
Flower:
ID 0, 18% (+1 Shield Damage), 270°, 30/100 BKB/KBG, Size 4.6, Pikmin/Flame, Cannot Clang
ID 1, 18% (+1 Shield Damage), 270°, 30/100 BKB/KBG, Size 4.6, Pikmin/Flame, Cannot Clang
7%, 361°, 10/70 BKB/KBG, Size 4.2, Pikmin/Flame, Cannot Clang​
Pikmin Pummel
All Types:
2% (+1 Shield Damage), 361°, 60/50 BKB/KBG, Size 4, Pikmin/Flame, Always Knocks Forward​
Pikmin Fthrow
All Types:
6%, 361°, 60/50 BKB/KBG, Throwing/Flame​
Pikmin Bthrow
All Types:
7%, 45°, 48/52 BKB/KBG, Throwing/Flame​
Pikmin Uthrow
All Types:
9%, 85°, 55/72 BKB/KBG, Throwing/Flame​
Pikmin Dthrow
All Types:
1%, 90°, 50/200 BKB/KBG, Size 7, Pikmin/Flame, Cannot Clang, Always Knocks Forward
8%, 70°, 60/60 BKB/KBG, Throwing/Normal​
Pikmin Side-B Loop Hitboxes
Leaf:
2%, 361°, 0/0 BKB/KBG, Size 5, Pikmin/Flame, Cannot Clang
Bud:
3%, 361°, 0/0 BKB/KBG, Size 5, Pikmin/Flame, Cannot Clang
Flower:
4%, 361°, 0/0 BKB/KBG, Size 5, Pikmin/Flame, Cannot Clang​
Pikmin Up-B
All Types:
7%, 361°, 80/90 BKB/KBG, Size 4.4, Pikmin/Flame, Cannot Clang, Always Knocks Forward​

YELLOW PIKMIN

Pikmin Fsmash
Leaf:
13% (+4 Shield Damage), 361°, 10/96 BKB/KBG, Size 5, Pikmin/Normal, Cannot Clang, Always Knocks Forward
9%, 361°, 20/90 BKB/KBG, Size 5, Pikmin/Normal, Cannot Clang, Always Knocks Forward
6%, 361°, 20/90 BKB/KBG, Size 4.1, Pikmin/Normal, Cannot Clang, Always Knocks Forward
Bud:
14% (+4 Shield Damage), 361°, 10/96 BKB/KBG, Size 5, Pikmin/Normal, 0.85x Hitlag Multiplier, Cannot Clang, Always Knocks Forward
9%, 361°, 20/90 BKB/KBG, Size 5, Pikmin/Normal, Cannot Clang, Always Knocks Forward
6%, 361°, 20/90 BKB/KBG, Size 4.1, Pikmin/Normal, Cannot Clang, Always Knocks Forward
Flower:
15% (+4 Shield Damage), 361°, 10/96 BKB/KBG, Size 5, Pikmin/Electric, 0.7x Hitlag Multiplier, Cannot Clang, Always Knocks Forward
9%, 361°, 20/90 BKB/KBG, Size 5, Pikmin/Normal, Cannot Clang, Always Knocks Forward
6%, 361°, 20/90 BKB/KBG, Size 4.1, Pikmin/Normal, Cannot Clang, Always Knocks Forward​
Pikmin Usmash
Leaf:
14% (+4 Shield Damage), 80°, 50/90 BKB/KBG, Size 5.5, Pikmin/Normal, 0.5x Hitlag Multiplier, 0.5x SDI Multiplier, Cannot Clang, Always Knocks Forward
10%, 60°, 50/90 BKB/KBG, Size 5, Pikmin/Normal, Cannot Clang, Always Knocks Forward
Bud:
15% (+4 Shield Damage), 85°, 50/90 BKB/KBG, Size 5.5, Pikmin/Normal, 0.85x Hitlag Multiplier, 0.5x SDI Multiplier, Cannot Clang, Always Knocks Forward
10%, 60°, 50/90 BKB/KBG, Size 5, Pikmin/Normal, Cannot Clang, Always Knocks Forward
Flower:
16% (+4 Shield Damage), 90°, 50/90 BKB/KBG, Size 5.5, Pikmin/Electric, 0.5x Hitlag Multiplier, 0.5x SDI Multiplier, Cannot Clang, Always Knocks Forward
10%, 60°, 50/90 BKB/KBG, Size 5, Pikmin/Normal, Cannot Clang, Always Knocks Forward​
Pikmin Dsmash
Leaf:
11% (+4 Shield Damage), 28°, 30/100 BKB/KBG, Size 5, Pikmin/Normal, 0.5x Hitlag Multiplier, 0.5x SDI Multiplier, Cannot Clang, Always Knocks Forward
8%, 28°, 10/100 BKB/KBG, Size 5, Pikmin/Normal, 0.5x SDI Multiplier, Cannot Clang, Always Knocks Forward
Bud:
12% (+4 Shield Damage), 28°, 30/100 BKB/KBG, Size 5, Pikmin/Normal, 0.5x Hitlag Multiplier, 0.85x SDI Multiplier, Cannot Clang, Always Knocks Forward
8%, 28°, 10/100 BKB/KBG, Size 5, Pikmin/Normal, 0.5x SDI Multiplier, Cannot Clang, Always Knocks Forward
Flower:
13% (+4 Shield Damage), 28°, 30/100 BKB/KBG, Size 5, Pikmin/Flame, 0.5x Hitlag Multiplier, 0.5x SDI Multiplier, Cannot Clang, Always Knocks Forward
8%, 28°, 10/100 BKB/KBG, Size 5, Pikmin/Normal, 0.5x SDI Multiplier, Cannot Clang, Always Knocks Forward​
Pikmin Fair
Leaf:
ID 0, 12% (+4 Shield Damage), 361°, 25/90 BKB/KBG, Size 4.3, Pikmin/Normal, 0.5x Hitlag Multiplier, Cannot Clang
ID 1, 12% (+4 Shield Damage), 361°, 25/90 BKB/KBG, Size 3.7, Pikmin/Normal, 0.5x Hitlag Multiplier, Cannot Clang
Bud:
ID 0, 13% (+4 Shield Damage), 361°, 25/90 BKB/KBG, Size 4.3, Pikmin/Normal, 0.5x Hitlag Multiplier, Cannot Clang
ID 1, 13% (+4 Shield Damage), 361°, 25/90 BKB/KBG, Size 3.7, Pikmin/Normal, 0.5x Hitlag Multiplier, Cannot Clang
Flower:
ID 0, 14% (+4 Shield Damage), 361°, 25/90 BKB/KBG, Size 4.3, Pikmin/Electric, 0.5x Hitlag Multiplier, Cannot Clang
ID 1, 14% (+4 Shield Damage), 361°, 25/90 BKB/KBG, Size 3.7, Pikmin/Electric, 0.5x Hitlag Multiplier, Cannot Clang​
Pikmin Bair
Leaf:
ID 0, 12% (+4 Shield Damage), 361°, 20/91 BKB/KBG, Size 4.3, Pikmin/Normal, 0.5x Hitlag Multiplier, Cannot Clang
ID 1, 9% (+4 Shield Damage), 361°, 20/91 BKB/KBG, Size 3.7, Pikmin/Normal, 0.5x Hitlag Multiplier, Cannot Clang
Bud:
ID 0, 13% (+4 Shield Damage), 361°, 20/91 BKB/KBG, Size 4.3, Pikmin/Normal, 0.5x Hitlag Multiplier, Cannot Clang
ID 1, 10% (+4 Shield Damage), 361°, 20/91 BKB/KBG, Size 3.7, Pikmin/Normal, 0.5x Hitlag Multiplier, Cannot Clang
Flower:
ID 0, 14% (+4 Shield Damage), 361°, 20/91 BKB/KBG, Size 4.3, Pikmin/Electric, 0.5x Hitlag Multiplier, Cannot Clang
ID 1, 11% (+4 Shield Damage), 361°, 20/91 BKB/KBG, Size 3.7, Pikmin/Electric, 0.5x Hitlag Multiplier, Cannot Clang​
Pikmin Uair
Leaf:
13% (+4 Shield Damage), 80°, 30/90 BKB/KBG, Size 6.15, Pikmin/Normal, 0.5x Hitlag Multiplier, Cannot Clang
8%, 87°, 30/90 BKB/KBG, Size 4.92, Pikmin/Normal, Cannot Clang
Bud:
14% (+4 Shield Damage), 80°, 30/90 BKB/KBG, Size 6.15, Pikmin/Normal, 0.5x Hitlag Multiplier, Cannot Clang
8%, 87°, 30/90 BKB/KBG, Size 4.92, Pikmin/Normal, Cannot Clang
Flower:
15% (+4 Shield Damage), 80°, 30/90 BKB/KBG, Size 6.15, Pikmin/Electric, 0.5x Hitlag Multiplier, Cannot Clang
8%, 87°, 30/90 BKB/KBG, Size 4.92, Pikmin/Normal, Cannot Clang​
Pikmin Dair
Leaf:
ID 0, 12% (+4 Shield Damage), 270°, 30/100 BKB/KBG, Size 4.6, Pikmin/Normal, 0.5x Hitlag Multiplier, Cannot Clang
ID 1, 12% (+4 Shield Damage), 270°, 30/100 BKB/KBG, Size 4.6, Pikmin/Normal, 0.5x Hitlag Multiplier, Cannot Clang, Only Hits Aerial Opponents
ID 0, 6%, 361°, 10/70 BKB/KBG, Size 4.2, Pikmin/Normal, Cannot Clang, Only Hits Aerial Opponents
ID 1, 6%, 361°, 10/70 BKB/KBG, Size 4.2, Pikmin/Normal, Cannot Clang, Only Hits Aerial Opponents
Bud:
ID 0, 13% (+4 Shield Damage), 270°, 30/100 BKB/KBG, Size 4.6, Pikmin/Normal, 0.5x Hitlag Multiplier, Cannot Clang
ID 1, 13% (+4 Shield Damage), 270°, 30/100 BKB/KBG, Size 4.6, Pikmin/Normal, 0.5x Hitlag Multiplier, 0.9x SDI Multiplier, Cannot Clang
ID 0, 6%, 361°, 10/70 BKB/KBG, Size 4.2, Pikmin/Normal, Cannot Clang, Only Hits Aerial Opponents
ID 1, 6%, 361°, 10/70 BKB/KBG, Size 4.2, Pikmin/Normal, Cannot Clang, Only Hits Aerial Opponents
Flower:
ID 0, 14% (+4 Shield Damage), 270°, 30/100 BKB/KBG, Size 4.6, Pikmin/Electric, 0.5x Hitlag Multiplier, Cannot Clang
ID 1, 14% (+4 Shield Damage), 270°, 30/100 BKB/KBG, Size 4.6, Pikmin/Electric, 0.5x Hitlag Multiplier, Cannot Clang, Only Hits Aerial Opponents
ID 0, 6%, 361°, 10/70 BKB/KBG, Size 4.2, Pikmin/Normal, Cannot Clang, Only Hits Aerial Opponents
ID 1, 6%, 361°, 10/70 BKB/KBG, Size 4.2, Pikmin/Normal, Cannot Clang, Only Hits Aerial Opponents​
Pikmin Pummel
All Types:
2% (+1 Shield Damage), 361°, 60/50 BKB/KBG, Size 4, Pikmin/Normal, Always Knocks Forward​
Pikmin Fthrow
All Types:
6%, 45°, 60/50 BKB/KBG, Throwing/Normal​
Pikmin Bthrow
All Types:
7%, 45°, 48/52 BKB/KBG, Throwing/Normal​
Pikmin Uthrow
All Types:
9%, 85°, 55/72 BKB/KBG, Throwing/Normal​
Pikmin Dthrow
All Types:
1%, 90°, 50/200 BKB/KBG, Size 7, Pikmin/Normal, Cannot Clang, Always Knocks Forward
8%, 70°, 60/66 BKB/KBG, Throwing/Normal​
Pikmin Side-B Loop
Leaf:
2% (+4 Shield Damage), 361°, 0/0 BKB/KBG, Size 5, Pikmin/Electric, Cannot Clang
Bud:
3% (+5 Shield Damage), 361°, 0/0 BKB/KBG, Size 5, Pikmin/Electric, Cannot Clang
Flower:
4% (+6 Shield Damage), 361°, 0/0 BKB/KBG, Size 5, Pikmin/Electric, Cannot Clang​
Pikmin Up-B
All Types:
6% (+1 Shield Damage), 90°, 60/100 BKB/KBG, Size 4.4, Pikmin/Electric, Cannot Clang, Always Knocks Forward​

BLUE PIKMIN

Pikmin Fsmash
Leaf:
15%, 361°, 10/96 BKB/KBG, Size 4, Pikmin/Normal, Cannot Clang, Always Knocks Forward
11%, 361°, 20/90 BKB/KBG, Size 3, Pikmin/Normal, Cannot Clang, Always Knocks Forward
6%, 361°, 20/90 BKB/KBG, Size 3, Pikmin/Normal, Cannot Clang, Always Knocks Forward
Bud:
16%, 361°, 10/96 BKB/KBG, Size 4, Pikmin/Normal, Cannot Clang, Always Knocks Forward
11%, 361°, 20/90 BKB/KBG, Size 3, Pikmin/Normal, Cannot Clang, Always Knocks Forward
6%, 361°, 20/90 BKB/KBG, Size 3, Pikmin/Normal, Cannot Clang, Always Knocks Forward
Flower:
17%, 361°, 10/96 BKB/KBG, Size 4, Pikmin/Water, Cannot Clang, Always Knocks Forward
11%, 361°, 20/90 BKB/KBG, Size 3, Pikmin/Normal, Cannot Clang, Always Knocks Forward
6%, 361°, 20/90 BKB/KBG, Size 3, Pikmin/Normal, Cannot Clang, Always Knocks Forward​
Pikmin Usmash
Leaf:
15%, 83°, 50/90 BKB/KBG, Size 5.74, Pikmin/Normal, Cannot Clang, Always Knocks Forward
11%, 60°, 50/90 BKB/KBG, Size 5.74, Pikmin/Normal, Cannot Clang, Always Knocks Forward
Bud:
16%, 83°, 50/90 BKB/KBG, Size 5.74, Pikmin/Normal, Cannot Clang, Always Knocks Forward
11%, 60°, 50/90 BKB/KBG, Size 5.74, Pikmin/Normal, Cannot Clang, Always Knocks Forward
Flower:
17%, 83°, 50/90 BKB/KBG, Size 5.74, Pikmin/Water, Cannot Clang, Always Knocks Forward
11%, 60°, 50/90 BKB/KBG, Size 5.74, Pikmin/Normal, Cannot Clang, Always Knocks Forward​
Pikmin Dsmash
Leaf:
12% (+1 Shield Damage), 28°, 30/100 BKB/KBG, Size 4.5, Pikmin/Normal, Cannot Clang, Always Knocks Forward
9%, 28°, 30/100 BKB/KBG, Size 4.5, Pikmin/Normal, Cannot Clang, Always Knocks Forward
Bud:
13% (+1 Shield Damage), 28°, 30/100 BKB/KBG, Size 4.5, Pikmin/Normal, Cannot Clang, Always Knocks Forward
9%, 28°, 30/100 BKB/KBG, Size 4.5, Pikmin/Normal, Cannot Clang, Always Knocks Forward
Flower:
14% (+1 Shield Damage), 28°, 30/100 BKB/KBG, Size 4.5, Pikmin/Water, Cannot Clang, Always Knocks Forward
9%, 28°, 30/100 BKB/KBG, Size 4.5, Pikmin/Normal, Cannot Clang, Always Knocks Forward​
Pikmin Fair
Leaf:
ID 0, 13% (+1 Shield Damage), 361°, 25/90 BKB/KBG, Size 3.7, Pikmin/Normal, Cannot Clang
ID 1, 13% (+1 Shield Damage), 361°, 25/90 BKB/KBG, Size 3.2, Pikmin/Normal, Cannot Clang
Bud:
ID 0, 14% (+1 Shield Damage), 361°, 25/90 BKB/KBG, Size 3.7, Pikmin/Normal, Cannot Clang
ID 1, 14% (+1 Shield Damage), 361°, 25/90 BKB/KBG, Size 3.2, Pikmin/Normal, Cannot Clang
Flower:
ID 0, 15% (+1 Shield Damage), 361°, 25/90 BKB/KBG, Size 3.7, Pikmin/Water, Cannot Clang
ID 1, 15% (+1 Shield Damage), 361°, 25/90 BKB/KBG, Size 3.2, Pikmin/Water, Cannot Clang​
Pikmin Bair
Leaf:
ID 0, 13% (+1 Shield Damage), 40°, 25/91 BKB/KBG, Size 3.2, Pikmin/Normal, Cannot Clang
ID 1, 10% (+1 Shield Damage), 40°, 25/95 BKB/KBG, Size 3.7, Pikmin/Normal, Cannot Clang
Bud:
ID 0, 14% (+1 Shield Damage), 40°, 25/91 BKB/KBG, Size 3.7, Pikmin/Normal, Cannot Clang
ID 1, 11% (+1 Shield Damage), 40°, 25/95 BKB/KBG, Size 3.2, Pikmin/Normal, Cannot Clang
Flower:
ID 0, 15% (+1 Shield Damage), 40°, 25/91 BKB/KBG, Size 3.7, Pikmin/Water, Cannot Clang
ID 1, 12% (+1 Shield Damage), 40°, 25/95 BKB/KBG, Size 3.2, Pikmin/Water, Cannot Clang​
Pikmin Uair
Leaf:
13%, 80°, 20/90 BKB/KBG, Size 6.15, Pikmin/Normal, Cannot Clang
8%, 80°, 20/90 BKB/KBG, Size 4.92, Pikmin/Normal, Cannot Clang
Bud:
14%, 80°, 20/90 BKB/KBG, Size 6.15, Pikmin/Normal, Cannot Clang
8%, 80°, 20/90 BKB/KBG, Size 4.92, Pikmin/Normal, Cannot Clang
Flower:
15%, 80°, 20/90 BKB/KBG, Size 6.15, Pikmin/Water, Cannot Clang
8%, 80°, 20/90 BKB/KBG, Size 4.92, Pikmin/Normal, Cannot Clang​
Pikmin Dair
Leaf:
ID 0, 14% (+1 Shield Damage), 270°, 30/100 BKB/KBG, Size 4.6, Pikmin/Normal, Cannot Clang
ID 1, 14% (+1 Shield Damage), 270°, 20/100 BKB/KBG, Size 4.6, Pikmin/Normal, Cannot Clang, Only Hits Aerial Opponents
ID 0, 6%, 361°, 10/70 BKB/KBG, Size 4.2, Pikmin/Normal, Cannot Clang, Only Hits Aerial Opponents
ID 1, 6%, 361°, 10/70 BKB/KBG, Size 4.2, Pikmin/Normal, Cannot Clang, Only Hits Aerial Opponents
Bud:
ID 0, 15%, 270°, 30/100 BKB/KBG, Size 4.6, Pikmin/Normal, Cannot Clang
ID 1, 15%, 270°, 30/100 BKB/KBG, Size 4.6, Pikmin/Normal, Cannot Clang
ID 0, 6%, 361°, 10/70 BKB/KBG, Size 4.2, Pikmin/Normal, Cannot Clang, Only Hits Aerial Opponents
ID 1, 6%, 361°, 10/70 BKB/KBG, Size 4.2, Pikmin/Normal, Cannot Clang, Only Hits Aerial Opponents
Flower:
ID 0, 16%, (+1 Shield Damage), 270°, 30/100 BKB/KBG, Size 4.6, Pikmin/Water, Cannot Clang
ID 1, 16%, (+1 Shield Damage), 270°, 30/100 BKB/KBG, Size 4.6, Pikmin/Water, Cannot Clang, Only Hits Aerial Opponents
ID 0, 6%, 361°, 10/70 BKB/KBG, Size 4.2, Pikmin/Normal, Cannot Clang, Only Hits Aerial Opponents
ID 1, 6%, 361°, 10/70 BKB/KBG, Size 4.2, Pikmin/Normal, Cannot Clang, Only Hits Aerial Opponents​
Pikmin Pummel
All Types:
2% (+1 Shield Damage), 361°, 60/50 BKB/KBG, Size 4, Pikmin/Normal, Always Knocks Forward​
Pikmin Fthrow
All Types:
14%, 361°, 30/85 BKB/KBG, Throwing/Normal​
Pikmin Bthrow
All Types:
14%, 45°, 30/85 BKB/KBG, Throwing/Normal​
Pikmin Uthrow
All Types:
12%, 85°, 80/80 BKB/KBG, Throwing/Normal​
Pikmin Dthrow
All Types:
1%, 90°, 50/200 BKB/KBG, Size 7, Pikmin/Normal, Cannot Clang, Always Knocks Forward
11%, 70°, 60/40 BKB/KBG, Throwing/Normal​
Pikmin Side-B Loop
Leaf:
2% (+4 Shield Damage), 361°, 0/0 BKB/KBG, Size 5, Pikmin/Normal, Cannot Clang
Bud:
3% (+5 Shield Damage), 361°, 0/0 BKB/KBG, Size 5, Pikmin/Normal, Cannot Clang
Flower:
4% (+6 Shield Damage), 361°, 0/0 BKB/KBG, Size 5, Pikmin/Normal, Cannot Clang​
Pikmin Up-B
All Types:
6% (+1 Shield Damage), 361°, 70/90 BKB/KBG, Size 4.4, Pikmin/Normal, Cannot Clang, Always Knocks Forward​

WHITE PIKMIN

Pikmin Fsmash
Leaf:
10%, 361°, 10/80 BKB/KBG, Size 4, Pikmin/Normal, Cannot Clang, Always Knocks Forward
6%, 361°, 15/80 BKB/KBG, Size 3, Pikmin/Normal, Cannot Clang, Always Knocks Forward
3%, 361°, 15/80 BKB/KBG, Size 3, Pikmin/Normal, Cannot Clang, Always Knocks Forward
Bud:
11%, 361°, 10/80 BKB/KBG, Size 4, Pikmin/Normal, Cannot Clang, Always Knocks Forward
6%, 361°, 15/80 BKB/KBG, Size 3, Pikmin/Normal, Cannot Clang, Always Knocks Forward
3%, 361°, 15/80 BKB/KBG, Size 3, Pikmin/Normal, Cannot Clang, Always Knocks Forward
Flower:
12%, 361°, 30/80 BKB/KBG, Size 4, Pikmin/Flower, Cannot Clang, Always Knocks Forward
6%, 361°, 15/80 BKB/KBG, Size 3, Pikmin/Normal, Cannot Clang, Always Knocks Forward
3%, 361°, 15/80 BKB/KBG, Size 3, Pikmin/Normal, Cannot Clang, Always Knocks Forward​
Pikmin Usmash
Leaf:
10%, 83°, 50/90 BKB/KBG, Size 5.74, Pikmin/Normal, Cannot Clang, Always Knocks Forward
5%, 60°, 50/90 BKB/KBG, Size 5.74, Pikmin/Normal, Cannot Clang, Always Knocks Forward
Bud:
11%, 83°, 50/90 BKB/KBG, Size 5.74, Pikmin/Normal, Cannot Clang, Always Knocks Forward
5%, 60°, 50/90 BKB/KBG, Size 5.74, Pikmin/Normal, Cannot Clang, Always Knocks Forward
Flower:
12%, 83°, 50/90 BKB/KBG, Size 5.74, Pikmin/Normal, Cannot Clang, Always Knocks Forward
5%, 60°, 50/90 BKB/KBG, Size 5.74, Pikmin/Normal, Cannot Clang, Always Knocks Forward​
Pikmin Dsmash
Leaf:
10% (+1 Shield Damage), 28°, 20/100 BKB/KBG, Size 4.5, Pikmin/Normal, Cannot Clang, Always Knocks Forward
4%, 28°, 10/100 BKB/KBG, Size 4.5, Pikmin/Normal, Cannot Clang, Always Knocks Forward
Bud:
11% (+1 Shield Damage), 28°, 30/100 BKB/KBG, Size 4.5, Pikmin/Normal, Cannot Clang, Always Knocks Forward
4%, 28°, 10/100 BKB/KBG, Size 4.5, Pikmin/Normal, Cannot Clang, Always Knocks Forward
Flower:
12% (+1 Shield Damage), 28°, 40/100 BKB/KBG, Size 4.5, Pikmin/Flower, Cannot Clang, Always Knocks Forward
4%, 28°, 10/100 BKB/KBG, Size 4.5, Pikmin/Normal, Cannot Clang, Always Knocks Forward​
Pikmin Fair
Leaf:
ID 0, 10% (+1 Shield Damage), 361°, 10/90 BKB/KBG, Size 3.7, Pikmin/Normal, Cannot Clang
ID 1, 10% (+1 Shield Damage), 361°, 10/90 BKB/KBG, Size 3.2, Pikmin/Normal, Cannot Clang
Bud:
ID 0, 11% (+1 Shield Damage), 361°, 20/90 BKB/KBG, Size 3.7, Pikmin/Normal, Cannot Clang
ID 1, 11% (+1 Shield Damage), 361°, 20/90 BKB/KBG, Size 3.2, Pikmin/Normal, Cannot Clang
Flower:
ID 0, 12% (+1 Shield Damage), 361°, 30/90 BKB/KBG, Size 3.7, Pikmin/Flower, Cannot Clang
ID 1, 12% (+1 Shield Damage), 361°, 30/90 BKB/KBG, Size 3.2, Pikmin/Flower, Cannot Clang​
Pikmin Bair
Leaf:
ID 0, 12% (+1 Shield Damage), 361°, 10/91 BKB/KBG, Size 3.2, Pikmin/Normal, Cannot Clang
ID 1, 12% (+1 Shield Damage), 361°, 10/91 BKB/KBG, Size 3.7, Pikmin/Normal, Cannot Clang
Bud:
ID 0, 13% (+1 Shield Damage), 361°, 20/91 BKB/KBG, Size 3.7, Pikmin/Normal, Cannot Clang
ID 1, 13% (+1 Shield Damage), 361°, 20/91 BKB/KBG, Size 3.2, Pikmin/Normal, Cannot Clang
Flower:
ID 0, 14% (+1 Shield Damage), 361°, 30/91 BKB/KBG, Size 3.7, Pikmin/Flower, Cannot Clang
ID 1, 14% (+1 Shield Damage), 361°, 30/91 BKB/KBG, Size 3.2, Pikmin/Flower, Cannot Clang​
Pikmin Uair
Leaf:
10% (+1 Shield Damage), 76°, 10/80 BKB/KBG, Size 6.15, Pikmin/Normal, Cannot Clang
7%, 76°, 20/90 BKB/KBG, Size 4.92, Pikmin/Normal, Cannot Clang
Bud:
11% (+1 Shield Damage), 76°, 20/80 BKB/KBG, Size 6.15, Pikmin/Normal, Cannot Clang
7%, 76°, 20/90 BKB/KBG, Size 4.92, Pikmin/Normal, Cannot Clang
Flower:
12% (+1 Shield Damage), 76°, 30/80 BKB/KBG, Size 6.15, Pikmin/Flower, Cannot Clang
7%, 76°, 20/90 BKB/KBG, Size 4.92, Pikmin/Normal, Cannot Clang​
Pikmin Dair
Leaf:
ID 0, 10% (+1 Shield Damage), 270°, 10/100 BKB/KBG, Size 4.6, Pikmin/Normal, Cannot Clang
ID 1, 10% (+1 Shield Damage), 270°, 10/100 BKB/KBG, Size 4.6, Pikmin/Normal, Cannot Clang, Only Hits Aerial Opponents
ID 0, 4%, 270°, 10/70 BKB/KBG, Size 4.2, Pikmin/Normal, Cannot Clang, Only Hits Aerial Opponents
ID 1, 4%, 361°, 10/70 BKB/KBG, Size 4.2, Pikmin/Normal, Cannot Clang, Only Hits Aerial Opponents
Bud:
ID 0, 11%, 270°, 15/100 BKB/KBG, Size 4.6, Pikmin/Normal, Cannot Clang
ID 1, 11%, 270°, 15/100 BKB/KBG, Size 4.6, Pikmin/Normal, Cannot Clang
ID 0, 4%, 270°, 10/70 BKB/KBG, Size 4.2, Pikmin/Normal, Cannot Clang, Only Hits Aerial Opponents
ID 1, 4%, 361°, 10/70 BKB/KBG, Size 4.2, Pikmin/Normal, Cannot Clang, Only Hits Aerial Opponents
Flower:
ID 0, 12% (+1 Shield Damage), 270°, 20/100 BKB/KBG, Size 4.6, Pikmin/Flower, Cannot Clang
ID 1, 12% (+1 Shield Damage), 270°, 20/100 BKB/KBG, Size 4.6, Pikmin/Flower, Cannot Clang, Only Hits Aerial Opponents
ID 0, 4%, 361°, 10/70 BKB/KBG, Size 4.2, Pikmin/Normal, Cannot Clang, Only Hits Aerial Opponents
ID 1, 4%, 361°, 10/70 BKB/KBG, Size 4.2, Pikmin/Normal, Cannot Clang, Only Hits Aerial Opponents​
Pikmin Pummel
Leaf:
3% (+1 Shield Damage), 361°, 60/50 BKB/KBG, Size 4, Pikmin/Normal, Always Knocks Forward
Bud:
5% (+1 Shield Damage), 361°, 60/50 BKB/KBG, Size 4, Pikmin/Normal, Always Knocks Forward
Flower:
7% (+1 Shield Damage), 361°, 60/50 BKB/KBG, Size 4, Pikmin/Flower, Always Knocks Forward​
Pikmin Fthrow
All Types:
6%, 361°, 50/60 BKB/KBG, Throwing/Darkness​
Pikmin Bthrow
All Types:
7%, 45°, 48/52 BKB/KBG, Throwing/Normal​
Pikmin Uthrow
All Types:
6%, 85°, 55/72 BKB/KBG, Throwing/Darkness​
Pikmin Dthrow
All Types:
1%, 144°, 50/200 BKB/KBG, Size 6.15, Pikmin/Darkness, Cannot Clang, Always Knocks Forward
5%, 70°, 60/60 BKB/KBG, Throwing/Darkness​
Pikmin Side-B Loop
Leaf:
3%, 361°, 0/0 BKB/KBG, Size 5, Pikmin/Normal, Cannot Clang
Bud:
5%, 361°, 0/0 BKB/KBG, Size 5, Pikmin/Normal, Cannot Clang
Flower:
7%, 361°, 0/0 BKB/KBG, Size 5, Pikmin/Flower, Cannot Clang​
White Pikmin Death
Leaf:
6%, 90°, 16/50 BKB/KBG, Size 5, Pikmin/Darkness, Cannot Clang
Bud:
7%, 90°, 32/64 BKB/KBG, Size 5, Pikmin/Darkness, Cannot Clang
Flower:
8%, 90°, 50/80 BKB/KBG, Size 5, Pikmin/Darkness, Cannot Clang​
Pikmin Up-B
All Types:
10% (+1 Shield Damage), 361°, 60/54 BKB/KBG, Size 4.1, Pikmin/Darkness, Cannot Clang, Always Knocks Forward​


PURPLE PIKMIN

Pikmin Fsmash
Leaf:
18%, 70°, 20/95 BKB/KBG, Size 4, Pikmin/Normal, Cannot Clang, Always Knocks Forward
16%, 70°, 20/95 BKB/KBG, Size 3, Pikmin/Normal, Cannot Clang, Always Knocks Forward
13%, 70°, 20/95 BKB/KBG, Size 3, Pikmin/Normal, Cannot Clang, Always Knocks Forward
Bud:
20% (+2 Shield Damage), 70°, 20/95 BKB/KBG, Size 4, Pikmin/Normal, Cannot Clang, Always Knocks Forward
16%, 70°, 20/95 BKB/KBG, Size 3, Pikmin/Normal, Cannot Clang, Always Knocks Forward
13%, 70°, 20/95 BKB/KBG, Size 3, Pikmin/Normal, Cannot Clang, Always Knocks Forward
Flower:
22% (+4 Shield Damage), 70°, 20/95 BKB/KBG, Size 4, Pikmin/Normal, Cannot Clang, Always Knocks Forward
16%, 70°, 20/95 BKB/KBG, Size 3, Pikmin/Normal, Cannot Clang, Always Knocks Forward
13%, 70°, 20/95 BKB/KBG, Size 3, Pikmin/Normal, Cannot Clang, Always Knocks Forward​
Pikmin Usmash
Leaf:
16%, 83°, 50/100 BKB/KBG, Size 6.5, Pikmin/Normal, Cannot Clang, Always Knocks Forward
13%, 60°, 40/100 BKB/KBG, Size 5.5, Pikmin/Normal, Cannot Clang, Always Knocks Forward
Bud:
18% (+2 Shield Damage), 83°, 50/100 BKB/KBG, Size 6.5, Pikmin/Normal, Cannot Clang, Always Knocks Forward
13%, 60°, 40/100 BKB/KBG, Size 5.5, Pikmin/Normal, Cannot Clang, Always Knocks Forward
Flower:
20% (+4 Shield Damage), 80°, 50/100 BKB/KBG, Size 6.5, Pikmin/Normal, Cannot Clang, Always Knocks Forward
13%, 60°, 40/100 BKB/KBG, Size 5.5, Pikmin/Normal, Cannot Clang, Always Knocks Forward​
Pikmin Dsmash
Leaf:
15% (+1 Shield Damage), 28°, 30/100 BKB/KBG, Size 4.5, Pikmin/Normal, Cannot Clang, Always Knocks Forward
12%, 28°, 10/100 BKB/KBG, Size 4.5, Pikmin/Normal, Cannot Clang, Always Knocks Forward
Bud:
17% (+2 Shield Damage), 28°, 30/100 BKB/KBG, Size 4.5, Pikmin/Normal, Cannot Clang, Always Knocks Forward
12%, 28°, 10/100 BKB/KBG, Size 4.5, Pikmin/Normal, Cannot Clang, Always Knocks Forward
Flower:
19% (+4 Shield Damage), 28°, 30/100 BKB/KBG, Size 4.5, Pikmin/Normal, Cannot Clang, Always Knocks Forward
12%, 28°, 10/100 BKB/KBG, Size 4.5, Pikmin/Normal, Cannot Clang, Always Knocks Forward​
Pikmin Fair
Leaf:
ID 0, 14% (+1 Shield Damage), 361°, 25/90 BKB/KBG, Size 3.7, Pikmin/Normal, Cannot Clang
ID 1, 14% (+1 Shield Damage), 361°, 25/90 BKB/KBG, Size 3.2, Pikmin/Normal, Cannot Clang
Bud:
ID 0, 16% (+2 Shield Damage), 361°, 20/90 BKB/KBG, Size 3.7, Pikmin/Normal, Cannot Clang
ID 1, 16% (+2 Shield Damage), 361°, 20/90 BKB/KBG, Size 3.2, Pikmin/Normal, Cannot Clang
Flower:
ID 0, 18% (+4 Shield Damage), 361°, 30/90 BKB/KBG, Size 3.7, Pikmin/Normal, Cannot Clang
ID 1, 18% (+4 Shield Damage), 361°, 30/90 BKB/KBG, Size 3.2, Pikmin/Normal, Cannot Clang​
Pikmin Bair
Leaf:
ID 0, 13% (+1 Shield Damage), 40°, 20/91 BKB/KBG, Size 3.2, Pikmin/Normal, Cannot Clang
ID 1, 10% (+1 Shield Damage), 40°, 20/95 BKB/KBG, Size 3.7, Pikmin/Normal, Cannot Clang
Bud:
ID 0, 15% (+2 Shield Damage), 40°, 20/90 BKB/KBG, Size 3.7, Pikmin/Normal, Cannot Clang
ID 1, 12% (+2 Shield Damage), 40°, 20/90 BKB/KBG, Size 3.2, Pikmin/Normal, Cannot Clang
Flower:
ID 0, 17% (+4 Shield Damage), 40°, 20/90 BKB/KBG, Size 3.7, Pikmin/Normal, Cannot Clang
ID 1, 14% (+4 Shield Damage), 40°, 20/95 BKB/KBG, Size 3.2, Pikmin/Normal, Cannot Clang​
Pikmin Uair
Leaf:
14%, 90°, 30/90 BKB/KBG, Size 6.15, Pikmin/Normal, Cannot Clang
10% (+2 Shield Damage), 90°, 30/90 BKB/KBG, Size 4.92, Pikmin/Normal, Cannot Clang
Bud:
16% (+2 Shield Damage), 90°, 30/90 BKB/KBG, Size 6.15, Pikmin/Normal, Cannot Clang
10% (+2 Shield Damage), 90°, 30/90 BKB/KBG, Size 4.92, Pikmin/Normal, Cannot Clang
Flower:
18% (+4 Shield Damage), 90°, 30/90 BKB/KBG, Size 6.15, Pikmin/Normal, Cannot Clang
10% (+2 Shield Damage), 90°, 30/90 BKB/KBG, Size 4.92, Pikmin/Normal, Cannot Clang​
Pikmin Dair
Leaf:
ID 0, 14% (+1 Shield Damage), 270°, 30/100 BKB/KBG, Size 4.6, Pikmin/Normal, Cannot Clang
ID 1, 14% (+1 Shield Damage), 270°, 30/100 BKB/KBG, Size 4.6, Pikmin/Normal, Cannot Clang
ID 0, 6%, 361°, 10/70 BKB/KBG, Size 4.2, Pikmin/Normal, Cannot Clang, Only Hits Aerial Opponents
ID 1, 6%, 361°, 10/70 BKB/KBG, Size 4.2, Pikmin/Normal, Cannot Clang, Only Hits Aerial Opponents
Bud:
ID 0, 16% (+2 Shield Damage), 270°, 30/100 BKB/KBG, Size 4.6, Pikmin/Normal, Cannot Clang
ID 1, 16% (+2 Shield Damage), 270°, 30/100 BKB/KBG, Size 4.6, Pikmin/Normal, Cannot Clang
ID 0, 6%, 361°, 10/70 BKB/KBG, Size 4.2, Pikmin/Normal, Cannot Clang, Only Hits Aerial Opponents
ID 1, 6%, 361°, 10/70 BKB/KBG, Size 4.2, Pikmin/Normal, Cannot Clang, Only Hits Aerial Opponents
Flower:
ID 0, 18% (+4 Shield Damage), 270°, 30/100 BKB/KBG, Size 4.6, Pikmin/Normal, Cannot Clang
ID 1, 18% (+4 Shield Damage), 270°, 30/100 BKB/KBG, Size 4.6, Pikmin/Normal, Cannot Clang, Only Hits Aerial Opponents
ID 0, 6%, 361°, 10/70 BKB/KBG, Size 4.2, Pikmin/Normal, Cannot Clang, Only Hits Aerial Opponents
ID 1, 6%, 361°, 10/70 BKB/KBG, Size 4.2, Pikmin/Normal, Cannot Clang, Only Hits Aerial Opponents​
Pikmin Pummel
All Types:
2% (+1 Shield Damage), 361°, 60/50 BKB/KBG, Size 4, Pikmin/Normal, Always Knocks Forward​
Pikmin Fthrow
All Types:
7%, 361°, 60/90 BKB/KBG, Throwing/Normal​
Pikmin Bthrow
All Types:
9%, 45°, 48/90 BKB/KBG, Throwing/Normal​
Pikmin Uthrow
All Types:
11%, 85°, 55/100 BKB/KBG, Throwing/Normal​
Pikmin Dthrow
All Types:
1%, 90°, 50/200 BKB/KBG, Size 7, Pikmin/Normal, Cannot Clang, Always Knocks Forward
7%, 70°, 60/100 BKB/KBG, Throwing/Normal​
Pikmin Side-B
All Types:
10%, 361°, 0/100 BKB/KBG, Size 2.2, Pikmin/Normal, Reflectable Always Knocks Forward​
Pikmin Up-B
All Types:
8% (+1 Shield Damage), 361°, 60/100 BKB/KBG, Size 4.6, Pikmin/Normal, Cannot Clang, Always Knocks Forward​

Indirect moves (AKA the moves that do less damage to SSE mobs):
All Smash Attacks
Up B
 
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KuroganeHammer

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I'll reserve this post as well.

I know it's pretty barebones atm.

But I have to sleep.

Or I'll die.

Why is your character so complicated.

NB. Unless stated otherwise, Pikmin hitboxes are attached to the Pikmin.
 
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B.W.

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You're becoming my favorite person more and more every day.

Also, if you have the ability to find out, how is HP taken from Pikmin? Do certain attacks do a certain amount of damage or is it 1 hit = 1 HP?
 
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KuroganeHammer

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what kind of question...

If you hit a Pikmin with a 13% attack, it will lose 13 HP unless it's immune to the attack element, in which case it does not care.

gonna do more when I get home.
 

B.W.

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I dunno. I never played Brawl so I didn't have previous knowledge of this and someone asked me which made me wonder.
 

KuroganeHammer

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I... But... What?

Guess I shouldn't be too surprised. I'll update soon making it clearer.
 

B.W.

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I mean, I also used to think the Pikmin had old Brawl HP and the wouldn't die right away sometimes. Though I was kinda confused when White sometimes would die in one hit.
 

KuroganeHammer

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I got hardly any of this done because today has been too busy

I have a theory that D-smash with red pikmin may not have that 10% late hitbox since the hitbox is size 0.

I'll look into it.

Any hitbox with an ID or ID number means that they're active at the same time. If it doesn't have an ID number but there's numerous hitboxes, that means that the hitbox will change into that one. They're usually late hitboxes.

If anyone has a better idea of how to format these hitboxes, please speak up. It looks ugly.
 

Hinichii.ez.™

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So if you faired someone's move or beat their move with whatever move, and it doesn't get knocked away, does your pikmin receive DMG?
 
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KuroganeHammer

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none of the pikmin I've seen so far can clang, so if it intercepts a move it should take damage.
 

KuroganeHammer

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END OF DAY...

Red Pikmin hitboxes are done

Notes:

-Side B is weird. wtf is this
-Dsmash doesn't have a late hit.
-Pikmin stay on an enemy no where near as long when the enemy is on high%
-First hit of dthrow has abnormal knockback scaling, but no damage to use it.
-Uthrow is your best Red Pikmin killing throw

Also Side B's loop hitbox is a special hitbox but I don't know why

Edit: ALSO PIKMIN HAVE 8 FRAMES OF INTANGIBILITY WHEN THEY THROW PEOPLE OOLOLOLOLLOL
 
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KuroganeHammer

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Because Pikmin.
This is literally the answer.

Most character throws receive about 8 frames of intangibility when they throw people. Olimar receives none because it's Pikmin that are doing the throwing, so I can only assume that Pikmin gain this intangibility instead. This happens with grab armor as well.

Also there's a 9% hitbox associated with Red Pikmin throw. Anyone got any ideas what this is for? (9%, 361, 40/100, size 4...)
 

B.W.

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What do you mean a 9% hitbox associated with Red Throw? Like on Red when he's in his throw animation?

Also the "361" in that is the hitbox angle right?
 

KuroganeHammer

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There's a hitbox in the data that specifically says 9% and it's associated with Pikmin throw, but I'm unsure how to trigger it.

Also yes~

Also~!

Your character does not seem low tier to me.
 

B.W.

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Oh Pikmin Throw as in Side-B? Could it be the pummel?

What is a knockback angle of 361? Sakurai Angle?

Also I know, he's way better than one would think. That Up-Smash.
 

KuroganeHammer

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Oh Pikmin Throw as in Side-B? Could it be the pummel?

What is a knockback angle of 361? Sakurai Angle?

Also I know, he's way better than one would think. That Up-Smash.
Nah, that only does 2-4%

I THINK it's the projectile itself because the hitbox is also reflectable.

I just don't know why it doesn't apply the 9% damage

361 is ze Sakurai Angle yes.

Also yes, I might main this character actually. I like defensive playstyles and whittling people down with Pikmin is pretty cool, especially since if they stay alive longer they do stupid amounts of damage.

I have something to test with yellow up smash.

Yellow Pikmin are next unless you want me to do blue/white/purple before them.
 
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B.W.

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If Pikmin get reflected they don't hit Olimar though, they latch on to him.

Maybe it's for Kirby's copy ability. Kirby's Pikmin don't latch onto the enemy they just do damage directly.
 

KuroganeHammer

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i had the greatest idea

what if I check Brawl's hitboxes!?

**** man i am so ****ing good

Brawl

-----------|START|--------------------------
Uninteractive Collision - 0x0, 0x0, 0x0, 6.00x, 0.00x, 3.00x, 0.00x, 0xE, 0x9, 0x3, False, 0xF, 0x1, False, 0x1, False, 0x0,
Special Offensive Collision - 0x1, 0x9, 0x169, 0x64, 0x28, 4.00x, 0.00x, 3.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x5431045, 0x0, 0x40CF0083,
P:M

-----------|START|--------------------------
Uninteractive Collision - 0x0, 0x0, 0x0, 6.00x, 0.00x, 3.00x, 0.00x, 0xE, 0x9, 0x3, False, 0xF, 0x1, False, 0x1, False, 0x0,
Special Offensive Collision - 0x1, 0x9, 0x169, 0x64, 0x28, 4.00x, 0.00x, 3.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x5431045, 0x0, 0x40CF0083,

............... They're the same. Guess it wasn't changed at all.

Kirby's stuff is in Kirby's .pac file btw. That will be a nightmare to do imo.

Also Red usable hitboxes are on average 4.34 in size.
 

B.W.

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I'm almost positive for the most part Olimar, and his Pikmin, were just ported from Brawl almost completely. Damn good port if that's the case.
 

KuroganeHammer

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I'm almost positive for the most part Olimar, and his Pikmin, were just ported from Brawl almost completely. Damn good port if that's the case.
Nope, pretty much EVERYTHING has been changed D:

THIS ISNT THE OLIMAR I KNOW

what pikmin do i do next, @ B.W. B.W. yellow/blue/purple/white

decide for me
 

B.W.

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I'd love more info on Yellow. It's the one I'm most unfamiliar with. It's pretty easy to get the feel for every other Pikmin but Yellow I just don't even know.

Bigger hitbox, weird Side-B angle, more hitlag, less damage, less knockback... But I'd like specifics.
 

KuroganeHammer

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END OF DAY...

- Many Yellow Pikmin have hitstun and SDI modifiers. Does Electric affinity increase hitlag naturally...?
- Yellow Pikmin DESTROY shields. Especially Pikmin throw...
- Yellow Pikmin and Red Pikmin throws are identical.
- Blue Pikmin seem like the jack of all trade Pikmin
- Blue Pikmin have a very strong u, b and f throw however their dthrow is weaker than yellow and red.
- Blue Pikmin late hit dair has 2 hitboxes as opposed to 1. I guess it has more range.

Please feel free to ask questions about anything so far.
 
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Soniv

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aero, you're a wonderful, wonderful person

edit: there also seems to be a typo in the yellow pikmin frostbite %
 
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B.W.

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Yellow destroys shields? Hot damn, new shield pressure tactics achieved.

If only Pikmin could latch onto shielding players

Hey what do you mean by indirect moves?

Also, if I'm reading this right, does knockback not change as Pikmin grow up? It seems the only thing changing on these lists is damage.
 
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KuroganeHammer

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Yellow destroys shields? Hot damn, new shield pressure tactics achieved.

If only Pikmin could latch onto shielding players

Hey what do you mean by indirect moves?

Also, if I'm reading this right, does knockback not change as Pikmin grow up? It seems the only thing changing on these lists is damage.
Maybe not destroys but yellow >> shields

Indirect moves are something you only need to worry about if you're playing Boss Battles or SSE since those enemies resist indirect attacks to presumably stop projectile camping.

Damage is directly related to knockback, so flowers do slightly more knockback usually

eDIT: also yellow dair has less range vs grounded opponents
 
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B.W.

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Still I didn't think their knockback was just unmodified.

Also that's kinda weird for Yellow.
 

KuroganeHammer

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Still I didn't think their knockback was just unmodified.

Also that's kinda weird for Yellow.
what chu mean unmodified

I have a tournament this weekend so I have to work on this on Sunday. Plz understand.
 

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@ KuroganeHammer KuroganeHammer
"Always knocks forward"
what does this mean? Does it reference the interpolated hitboxes that sometimes have weird angles on some character's moves? Like falco's fsmash that sends up when you hit it in weird places?
 

KuroganeHammer

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it means they always get knocked in the direction your facing

it stops people from getting knocked the opposite direction you're facing

but yea falco fmash is a good example

I'm playing this game atm, why is it so hard
 

KuroganeHammer

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All Pikmin attacks are completed regarding moveset attributes.

If you spot anything that doesn't look right, let me know.

White Pikmin are really weak. Also Purple have scaling shield damage. Like Yellow except less extreme.

I want to mention about Whistle. Whistle orders your Pikmin in a hierarchy of Red > Yellow > Blue > White > Purple.

The first time you use whistle in a match, it brings Reds to the front. The next whistle will bring yellow to the front. The next one will bring blue to the front. Etc.

It skips colours you don't have.

So if you have R/W/P at the start of a match and you whistle then your order will be R/W/P. Whistle again and it'll be W/P/R since Yellow and Blue Pikmin aren't in your lineup. If you then plucked a Yellow Pikmin and whistled and kept whistling, your line up would change:

P/R/Y/W
R/Y/W/P
Y/W/P/R ... etc
 
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The Prince: SDJ

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Two Things here:
1, Many thanks for all the hard work you have put in.
2, What program can I use to see frames on my own version of project m?
 

B.W.

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So basically. After I've reorded the Pikmin with 3 Pikmin, the 4th Pikmin already knows I've done this and follows along? So that way if I have R/W/P and I already whistled and I plucked Yellow would it go from

R/W/P/Y to W/P/R/Y

or would it it make Yellow cut in line and go Y/W/P/R

Every time I think I have this damn whistle system figured out it finds a way to confuse me all over again.
 
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