Chesstiger2612
Smash Lord
Actually @What a boring game we have here lol
I added the frame number for the reverse direction (so if you land, before that frame you didn't turn and from that frame on you did turn) and the number of the complete animation (if you don't IASA) after the / symbol.
Lucario's back-air: 57/89
Marth's back-air: 47/81
Olimar's back-air: 50/91
Roy's back-air: 54/94
Back-throws:
Wario
Mario
Luigi
Bowser
Yoshi
Donkey Kong (back throw + cargo back-throw)
Diddy Kong
Wolf
Fox
Falco
Ice Climbers
Zelda
Ganondorf
Lucario
Ivysaur
Charizard
Samus
ZSS
Lucas
Pit
Meta Knight
King Dedede
Ike
Olimar
ROB
Mr. Game&Watch
Snake
Back-throws that do not turn:
Peach
Captain Falcon
Sheik
Link
Toon Link
Mewtwo
Pikachu
Jigglypuff
Squirtle
Ness
Kirby
Marth
Roy
Sonic
Marth's back-air: 47/81
Olimar's back-air: 50/91
Roy's back-air: 54/94
Back-throws:
Wario
Mario
Luigi
Bowser
Yoshi
Donkey Kong (back throw + cargo back-throw)
Diddy Kong
Wolf
Fox
Falco
Ice Climbers
Zelda
Ganondorf
Lucario
Ivysaur
Charizard
Samus
ZSS
Lucas
Pit
Meta Knight
King Dedede
Ike
Olimar
ROB
Mr. Game&Watch
Snake
Back-throws that do not turn:
Peach
Captain Falcon
Sheik
Link
Toon Link
Mewtwo
Pikachu
Jigglypuff
Squirtle
Ness
Kirby
Marth
Roy
Sonic
I think it would be a fine move if they also added the turnaround on aerials that are not back-air, they would have the opportunity if they create nrew characters or have to do a massive redesign on a character (I could see it being used on Jigglypuff's fair, since Jiggs often likes being turned to the other side and that character needs some change, just as an example).
It would also be interesting if a move gets a low turn frame so a SHFFL will make the character land in the reverse direction.
Last edited: