But I'd prefer a method of recovery that doesn't involve losing pikmin AKA basically your attacks. And I'd be fine with 3.02 recovery (with some buffs maybe) if Oli's onstage game was boosted, cause as it is now, it's pretty bad in comparison to the rest of the cast.
I mean we have:
- No real safe approaches (unless yellow aerials are)
- No real projectiles, as most of the time pikmin thrown by pikmin toss get knocked off by a hitbox before they can hit once (bar Purple toss, which, while awesome, has bad range) and is supposed to be more of an approach forcer then a projectile (which it can't really accomplish if they can't even stay on for one hit and die to any decently powered attack)
- Somewhat slow mobility
I hate this recovery as much as the next Oli main/player, but at least you don't lose literally everything with it. Yes, you're back onstage. With severe lack of moves. Maybe I'm just overreacting, because plucking pikmin doesn't take that long, but not being able to attack when your opponent is riding high on offensive momentum does suck.
Also, I'd like to have a Ivy-esque Up-B when a Purple is at the tip of the tether so we can have a ranged kill option :D.