Ok, to a lot of people the numbers in the changelog are probably confusing. So I'm here to clarify what moves were nerfed and what were buffed. This is a comparison of 3.02 -> 3.05 Olimar
Ftilt - The move lost a hitbox and also lost its really high KBG meaning it doesn't work as well as a surprise kill move anymore. Nerfed.
Dtilt - Lost range and disjoint for a tiny amount of base knockback. Nerfed.
Fsmash - The patch notes makes it unclear of how this works now seeing as it says things like "lingers until pikmin hit the ground" and "hits on 11-15 nao". I haven't played 3.5 yet so it's hard for me to make a judgement on if this move was nerfed or not.
In general though:
Usmash - Damage decreased, knockback decreased, 1 frame faster. Nerfed.
Dsmash - Less knockback, some Pikmin have less damage, higher angle meaning it doesn't semi-spike as well, sourspot nerfed also. I love how they made a change on Red Pikmin saying they nerfed the sourspot when it NEVER HAD ONE IN 3.02. Nerfed.
Nair - Range and disjoint decreased. Nerfed.
Fair - Damage decreased across the board (Whites got GUTTED), less knockback. Yellow Pikmin got a small speed increase. Yellow Pikmin were maybe(?) retooled while every other Pikmin got nerfed.
Bair - Slightly more damage, slightly more knockback at higher percentages, lost a bit of base knockback. I'm not sure if it does more or less at low percents. Probably the same. Buffed.
Dair - This one is weird. Red Pikmin got a meteor smash on their sourspot while they got reduced damage, yellow got a damage and knockback buff and a meteor smash on their sourspot, Blue got a slight knockback buff during stage one and two and a meteor smash and knockback buff on their sourspot, white got a damage nerf and purple got a damage buff and a huge knockback buff on sourspot.
Buffed: Yellow, Blue, Purple
Retool: Red
Nerfed: White
Grabs - Blue got buffed with slightly longer range, purple got nerfed heavily with range and hitbox duration and white's pummel got nerfed.
Throws - F/Bthrow release later so you can follow up better, damage on blues was reduced, knockback increased or stayed the same across the board (except blues, idk how much that 2 % vs 15 extra KBG is).
Uthrow is pretty much the same, reduced knockback and damage on purples though.
Dthrow had damage decreased on some Pikmin and knockback increases in general. You can no longer 420 noscope combo people with dthrow -> usmash x40000
Throws I would say were retooled to make other throws viable options at lower percents. Blue Pikmin and Purple (D/Uthrow) are still your primary kill throws.
Side B - White damage reduced during stage 2 and 3. Nerfed.
Up B - No longer has a hitbox while tethering. Nerfed.
Dash attack - Properly tied hitboxes? Idk.
SDI and Shield Damage Changes - All have been changed to 1.0x SDI modifiers and Shield Damage from most purple and yellow attacks has been removed. The SDI change will affect your combos (hopefully Yellow aren't horribly unsafe on hit now!) the Shield Damage is a blatant nerf, although I doubt anyone knew or noticed it anyway. Hard to say if the SDI modifier is a nerf or not but the shield damage thing defs is a nerf.
Pikmin - You get 4 when you spawn at the beginning of a match up from 3. You also get 2 when you die. Buffed.
Pikmin Properties - No longer does yellow Pikmin violate Pikachu and Zelda. Elemental immunities have been removed (Nerf) but they can swim now (???????). Pikmin all have a 20% chance to be plucked. (Retool, maybe a buff).
Pikmin HP - Gutted, probably the most devastating change of them all. This nerf literally makes side B USELESS. I have NOOOOOOOO idea what they were thinking when they did this. Nerfed.
I honestly would like to know the reasoning behind a lot of these changes. What exactly was the PMBR smoking when they created this?
I had high hopes for Olimar in 3.05, but instead I am disappointed at this unbalanced monstrosity that is beginning to rival Melee Kirby and Brawl Zelda.
Ftilt - The move lost a hitbox and also lost its really high KBG meaning it doesn't work as well as a surprise kill move anymore. Nerfed.
Dtilt - Lost range and disjoint for a tiny amount of base knockback. Nerfed.
Fsmash - The patch notes makes it unclear of how this works now seeing as it says things like "lingers until pikmin hit the ground" and "hits on 11-15 nao". I haven't played 3.5 yet so it's hard for me to make a judgement on if this move was nerfed or not.
In general though:
- Knockback has been decreased making it a worse KO move at high percentages.
- Hitbox isn't out as long while grounded, but stays indefinitely allowing for edgeguarding opportunities with fsmash
- It looks like as they flower, they lose knockback growth in exchange for some base knockback, I think perhaps this might mean that killing with budded fsmash might be your best option in some situations
Usmash - Damage decreased, knockback decreased, 1 frame faster. Nerfed.
Dsmash - Less knockback, some Pikmin have less damage, higher angle meaning it doesn't semi-spike as well, sourspot nerfed also. I love how they made a change on Red Pikmin saying they nerfed the sourspot when it NEVER HAD ONE IN 3.02. Nerfed.
Nair - Range and disjoint decreased. Nerfed.
Fair - Damage decreased across the board (Whites got GUTTED), less knockback. Yellow Pikmin got a small speed increase. Yellow Pikmin were maybe(?) retooled while every other Pikmin got nerfed.
Bair - Slightly more damage, slightly more knockback at higher percentages, lost a bit of base knockback. I'm not sure if it does more or less at low percents. Probably the same. Buffed.
Dair - This one is weird. Red Pikmin got a meteor smash on their sourspot while they got reduced damage, yellow got a damage and knockback buff and a meteor smash on their sourspot, Blue got a slight knockback buff during stage one and two and a meteor smash and knockback buff on their sourspot, white got a damage nerf and purple got a damage buff and a huge knockback buff on sourspot.
Buffed: Yellow, Blue, Purple
Retool: Red
Nerfed: White
Grabs - Blue got buffed with slightly longer range, purple got nerfed heavily with range and hitbox duration and white's pummel got nerfed.
Throws - F/Bthrow release later so you can follow up better, damage on blues was reduced, knockback increased or stayed the same across the board (except blues, idk how much that 2 % vs 15 extra KBG is).
Uthrow is pretty much the same, reduced knockback and damage on purples though.
Dthrow had damage decreased on some Pikmin and knockback increases in general. You can no longer 420 noscope combo people with dthrow -> usmash x40000
Throws I would say were retooled to make other throws viable options at lower percents. Blue Pikmin and Purple (D/Uthrow) are still your primary kill throws.
Side B - White damage reduced during stage 2 and 3. Nerfed.
Up B - No longer has a hitbox while tethering. Nerfed.
Dash attack - Properly tied hitboxes? Idk.
SDI and Shield Damage Changes - All have been changed to 1.0x SDI modifiers and Shield Damage from most purple and yellow attacks has been removed. The SDI change will affect your combos (hopefully Yellow aren't horribly unsafe on hit now!) the Shield Damage is a blatant nerf, although I doubt anyone knew or noticed it anyway. Hard to say if the SDI modifier is a nerf or not but the shield damage thing defs is a nerf.
Pikmin - You get 4 when you spawn at the beginning of a match up from 3. You also get 2 when you die. Buffed.
Pikmin Properties - No longer does yellow Pikmin violate Pikachu and Zelda. Elemental immunities have been removed (Nerf) but they can swim now (???????). Pikmin all have a 20% chance to be plucked. (Retool, maybe a buff).
Pikmin HP - Gutted, probably the most devastating change of them all. This nerf literally makes side B USELESS. I have NOOOOOOOO idea what they were thinking when they did this. Nerfed.
I honestly would like to know the reasoning behind a lot of these changes. What exactly was the PMBR smoking when they created this?
I had high hopes for Olimar in 3.05, but instead I am disappointed at this unbalanced monstrosity that is beginning to rival Melee Kirby and Brawl Zelda.