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I've got some teams play, but I've been focusing mainly on Pac-Man for singles.
Generally you need to improve on your spacing, and your decision-making while in a negative state. The Pit player got an overwhelming majority of his damage while you were off stage or while you were above him. To me, it seems you were trying too hard to land a hit, instead of prioritizing getting back stage control and resetting to neutral.The link is http://www.twitch.tv/datteamlive/v/18917773 (my game starts 3 hours and 49 minutes into the stream).
Other than when I choked and threw away my last stock on game 2, is there anything that I obviously did wrong and is there anything that I should add or remove from my play? I feel like I'm fundamentally lacking something or doing something wrong that keeps me from getting better placings. Thanks in advance.
This is correct. I'll add your vs ESAM fight to this list. Just tag me if you want any more archived.So Hero, you don't plan on arching all of the 1.1.0 vids in an archive on the vid post you'll be making, just the one people want?
Thanks! I have been told that I'm a bit too aggressive when I play... I guess I prefer to counter-attack rather than passively returning to neutral, and that only works if my opponent spaces incorrectly or I make a read.Generally you need to improve on your spacing, and your decision-making while in a negative state. The Pit player got an overwhelming majority of his damage while you were off stage or while you were above him. To me, it seems you were trying too hard to land a hit, instead of prioritizing getting back stage control and resetting to neutral.
In simpler terms, you need to take your time. You and the Pit player were knocking each other silly the entire time, and that typically falls into Pit's favor because he has the better range, and the better damage per hit. It's okay to sit back and assess the player.
There are three "basic" options.in the situation where a fast character is trying to land an USmash or a grab for the KO and he pops me up in the air, how do I land safely - are there any mixups or tools that I should know about?
Out-reading your opponent is all you can really do. Being on the ledge is a disadvantageous position for any character that isn't Wii Fit Trainer due to your limited options. For Mario, you can ledge-drop > D-air cross-up if your opponent is too close to the edge, and that can give you immediate stage control. Just keep in mind if they see it coming, they can still punish it.Also, I find myself getting punished for my choice of ledge getup options fairly regularly, should I be trying to out-read my opponent in this situation as or is there something more that I can do?
Thanks again
You said it yourself, months ago, that if Anti would play Smash 4 regularly he would be the best Mario. This set is the proof.ANTi(Mario/WFT) vs ZeRo(Shiek) [The Big House 5] [10/4/2015]
Anyone who hasn't seen this on stream needs to watch this ASAP.
Has some of the greatest Mario play I've ever seen, and there is a lot to learn. Do not miss this.
I'll add that into the 1.1.1 thread. Thanks Zenyou.
@DtJ XeroXen
@A2ZOMG
F-throw into RAR B-air is finally getting some traction.
What percents and weights does this work on? Gonna have to lab this up sometime.I'll add that into the 1.1.1 thread. Thanks Zenyou.
@DtJ XeroXen
@A2ZOMG
F-throw into RAR B-air is finally getting some traction.