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Old Brawl Code Thead (CLOSED!!!)

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Not open for further replies.

Drab Emordnilap

Palindrome Bard
BRoomer
Joined
Jul 21, 2005
Messages
2,313
Location
I, man, am regal; a German am I.
I'm having issues with the item swap codes.

Say, for example, I want to make diddy shoot hammer heads instead of peanuts. I put in this code here:

Code:
4A000000 8098D528
D2000000 00000003
2C060054 40820008
38C0001E 60000000
90DD08C0 00000000
But it doesn't make any change to the game. I can make items that characters don't spawn work, like this code to make ray guns shoot cracker shots:

Code:
4A000000 8098D528
D2000000 00000003
2C06002D 40820008
38C0000E 60000000
90DD08C0 00000000
And it works just fine. What am I doing wrong?
 

Jose_Gallardo

Smash Apprentice
Joined
Sep 24, 2008
Messages
145
Location
Los Angeles
That should be changed from the 0080 to 0000...

Behold... A code I made for those using the Wii Remote and Nunchuck Combo!!!

Code:
The Greatest Aether (Wii Remote and Nunchuck) Ported By shadowofchaos all thanks to Button Activators by Full Metal Kirby:
(And Phantom Wings for Making the Code in the First Place!!!!)
284F7880 00000000
4A000000 8077F780
14000000 939E0038
E2000001 80008000
284F7880 00002000
4A000000 8077F780
D2000000 00000004
2C1C0125 40820008
3B800124 2C1C00F9
40820008 3B8000F8
939E0038 00000000
E2000001 80008000
284F7880 00000400
4A000000 8077F780
D2000000 00000004
2C1C0125 40820008
3B800116 2C1C00F9
40820008 3B8000F8
939E0038 00000000

I never really liked messing with button activators, and now that the USB Gecko forums are shut down (hence, me joining this site), I had less of a chance to use them. Big thanks for creating this!
 

Jose_Gallardo

Smash Apprentice
Joined
Sep 24, 2008
Messages
145
Location
Los Angeles
I'm having issues with the item swap codes.

Say, for example, I want to make diddy shoot hammer heads instead of peanuts. I put in this code here:

Code:
4A000000 8098D528
D2000000 00000003
2C060054 40820008
38C0001E 6000000[FONT="Arial Black"]0[/FONT] <- - - - - - 
90DD08C0 00000000
But it doesn't make any change to the game.

...What am I doing wrong?
Here you go buddy:

Code:
4A000000 8098D528
D2000000 00000003
2C060054 40820008
38C0001E 60000008
90DD08C0 00000000
You just forgot to set the Highlighted 0 to 8 instead, which is the standard limit for a number of items in the game. Let me know if it works, because it solved the problem when I tested it on my Wii.
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
So the USB Gecko forums shut down. That sucks. Anyone know why?
No, nobody knows why, not even the staff (which includes me). Link is going to try and get the forums db to get the codes that aren't in the codes db on the Gecko site. Beyond that, there's no word on what's going to happen, we're discussing it. For now, keep your questions and concerns within this thread.
 

Jose_Gallardo

Smash Apprentice
Joined
Sep 24, 2008
Messages
145
Location
Los Angeles
No, nobody knows why, not even the staff (which includes me).
Its funny because I had been such a long time lurker, that I thought it was time for me to start posting, so I pinned my first comment.

Just when I decided to check up on any replies, BAM!

For a second, I thought I was banned, until I saw Nuke's Notice :p
 

Drab Emordnilap

Palindrome Bard
BRoomer
Joined
Jul 21, 2005
Messages
2,313
Location
I, man, am regal; a German am I.
Here you go buddy:

4A000000 8098D528
D2000000 00000003
2C060054 40820008
38C0001E 60000008
90DD08C0 00000000

You just forgot to set the Highlighted 0 to 8 instead, which is the standard limit for a number of items in the game. Let me know if it works, because it solved the problem when I tested it on my Wii.
I just tried this code, and it didn't seem to fix it. He still just shoots regular peanuts.
 

Jose_Gallardo

Smash Apprentice
Joined
Sep 24, 2008
Messages
145
Location
Los Angeles
He still just shoots regular peanuts.
Hmm, I forgot to ask, which version of Brawl are you using?

NTSC-US [RSBE01]
PAL-EU [RSBP01]
NTSC-JP [RSBJ01]

Unfortutantely, I'm only familiar with NTSC-US - [RSBE01]

But I may be able to help you out for a different version. Please also let me know if you are using the stand-alone Ocarina, or the GeckoOS+Ocarina (just for verification purposes).

EDIT: Tested your previous code:

Code:
4A000000 8098D528
D2000000 00000003
2C060054 40820008
38C0001E 60000000
90DD08C0 00000000


And it works fine. The problem may be that you have a non-US version of Brawl?
 

Drab Emordnilap

Palindrome Bard
BRoomer
Joined
Jul 21, 2005
Messages
2,313
Location
I, man, am regal; a German am I.
I'm using the version of Brawl I got on release day in US, and Ocarina with no USBGecko.

Here's the entirety of my code file:

Code:
RSBE01
Smash Bros Brawl (US)

Player 1 modifiers [all by Y.S.]

Status modifier (P1)
4A000000 90180F20
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
<!--[!include:Status modifier information]-->

Color modifier (P1)
4A000000 90180F20
1000009D 000000XX
E0000000 80008000
<!--[!include:Color modifier information]-->

Character modifier (P1)
4A000000 90180F20
10000098 000000XX
E0000000 80008000
<!--[!include:Character IDs]-->

Dark character (P1)
4A000000 90180F20
140000B4 00E81219
E0000000 80008000
<!--[!include:Dark character info]-->

Size modifier (P1)
4A000000 90180F20
140000D8 XXXXXXXX
E0000000 80008000
<!--[!include:Size information]-->

Gravity modifier (P1)
4A000000 90180F20
140000E0 XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Defense ratio modifier (P1)
4A000000 90180F20
140000D0 XXXXXXXX
E0000000 80008000
<!--[!include:Defense ratio info]-->

Attack Ratio Modifier (P1)
4A000000 90180F20
140000CC XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Player 2 modifiers [all by Y.S.]

Status modifier (P2)
4A000000 90180F7C
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
<!--[!include:Status modifier information]-->

Color modifier (P2)
4A000000 90180F7C
1000009D 000000XX
E0000000 80008000
<!--[!include:Color modifier information]-->

Character modifier (P2)
4A000000 90180F7C
10000098 000000XX
E0000000 80008000
<!--[!include:Character IDs]-->

Dark character (P2)
4A000000 90180F7C
140000B4 00E81219
E0000000 80008000
<!--[!include:Dark character info]-->

Size modifier (P2)
4A000000 90180F7C
140000D8 XXXXXXXX
E0000000 80008000
<!--[!include:Size information]-->

Gravity modifier (P2)
4A000000 90180F7C
140000E0 XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Defense ratio modifier (P2)
4A000000 90180F7C
140000D0 XXXXXXXX
E0000000 80008000
<!--[!include:Defense ratio info]-->

Attack Ratio Modifier (P2)
4A000000 90180F7C
140000CC XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Player 3 modifiers [all by Y.S.]

Status modifier (P3)
4A000000 90180FD8
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
<!--[!include:Status modifier information]-->

Color modifier (P3)
4A000000 90180FD8
1000009D 000000XX
E0000000 80008000
<!--[!include:Color modifier information]-->

Character modifier (P3)
4A000000 90180FD8
10000098 000000XX
E0000000 80008000
<!--[!include:Character IDs]-->

Dark character (P3)
4A000000 90180FD8
140000B4 00E81219
E0000000 80008000
<!--[!include:Dark character info]-->

Size modifier (P3)
4A000000 90180FD8
140000D8 XXXXXXXX
E0000000 80008000
<!--[!include:Size information]-->

Gravity modifier (P3)
4A000000 90180FD8
140000E0 XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Defense ratio modifier (P3)
4A000000 90180FD8
140000D0 XXXXXXXX
E0000000 80008000
<!--[!include:Defense ratio info]-->

Attack Ratio Modifier (P3)
4A000000 90180FD8
140000CC XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Player 4 modifiers [all by Y.S.]

Status modifier (P4)
4A000000 90181034
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
<!--[!include:Status modifier information]-->

Color modifier (P4)
4A000000 90181034
1000009D 000000XX
E0000000 80008000
<!--[!include:Color modifier information]-->

Character modifier (P4)
4A000000 90181034
10000098 000000XX
E0000000 80008000
<!--[!include:Character IDs]-->

Dark character (P4)
4A000000 90181034
140000B4 00E81219
E0000000 80008000
<!--[!include:Dark character info]-->

Size modifier (P4)
4A000000 90181034
140000D8 XXXXXXXX
E0000000 80008000
<!--[!include:Size information]-->

Gravity modifier (P4)
4A000000 90181034
140000E0 XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Defense ratio modifier (P4)
4A000000 90181034
140000D0 XXXXXXXX
E0000000 80008000
<!--[!include:Defense ratio info]-->

Attack Ratio Modifier (P4)
4A000000 90181034
140000CC XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Stage Builder codes [all by pizzaboy]

Unlimited objects
* 05529E5E 00000000
Removes the limitations how many objects you may place!

Allow Overlapping
* 01521D58 00000001
Allows putting one object above each other

Stage Builder Edge Overlapper
* 4A000000 81000000
* 30653264 01010101
* 4A000000 804F7880
* 38000000 00000810
* 4A000000 81000000
* 32529F8C 3F800000
* 92210000 00529F8C
* 94210000 00529F78
* 14529F8C 3F800000
* E2000001 00000000
* 32529F90 3F800000
* 92210001 00529F90
* 94210001 00529F7C
* 14529F90 3F800000
* E2000002 00000000
* 4A000000 804F7880
* 38000000 00001800
* 4A000000 81000000
* 32529F78 00000000
* 92210000 00529F78
* 94210000 00529F8C
* 14529F78 00000000
* E2000001 00000000
* 32529F7C 00000000
* 92210001 00529F7C
* 94210001 00529F90
* 14529F7C 00000000
* E2000003 80008000
This code lets you place an object so that it is partially outside of
the map.
-----
Select the object you want to overlap the edge of the level and
press A and + on the wiimote.
Move it where you want, press A and -, and then place it.
-----
Please save before using this code, and check your level for spawn
issues by dying once in the testing area.

Other codes

Unrestricted pause camera [Link, original Y.S.]
040A7D60 4E800020
04109D88 38800001
Screenshot, screenshots, screenshots!

Comment area (no codes anymore)

Status modifier information
XX and YY are both calculated.. the calculations starts with 00 for
both.
XX
+04 Invisible
+10 Metal
(14 would be invisible and metal as: 00 (base)+04 (Inv)+10
(Metal)=14)
YY
+01 Reflect
+02 Curry
+04 Flower
+08 Bunny hood
+80 HP

Color modifier information
XX: Possible colors
00-05 Normal 6 colors
06-0B Wario's 6 colors
0C Emerald (subspace, only some char)

Character IDs
XX:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Popo
12 Nana
13 Marth
14 Mr. Game & Watch
15 Falco
16 Ganondorf
17 Wario
18 Metaknight
19 Pit
1A Pikmin & Olimar
1B Lucas
1C Diddy Kong
1D Charizard
1E Charizard (Trainer Independant)
1F Venasaur
20 Venasaur (Trainer Independant)
21 Squirtle
22 Squirtle (Trainer Independant)
23 Dedede
24 Lucario
25 Ike
26 Robot
27 Jigglypuff
28 Toon Link
29 Wolf
2A Snake
2B Sonic
2C Giga Bowser
2D WarioMan
2E ZakoRed
2F ZakoBlue
30 ZakoYellow
31 ZakoGreen
32 Mario

Dark character info
Attention: Only works with very few characters!

Size information
XXXXXXXX = Floating point number.. Examples:
1.0 = 3F800000 (normal size)
2.0 = 40000000 (double size)
4.0 = 40800000 (quadro)
0.5 = 3F000000 (half)
0.25 = 3E800000 (quarter)
There are also conversion apps for converting hexadecimal to
floatng point!

General FP info
XXXXXXXX = Floating point number (examples)
1.0 = 3F800000
2.0 = 40000000
4.0 = 40800000
0.5 = 3F000000
0.25 = 3E800000
There are also conversion apps for converting hexadecimal to
floatng point!

Defense ratio info
XXXXXXXX = Floating point number
C0000000 --> Almost Invincible
1.0 = 3F800000
2.0 = 40000000
4.0 = 40800000
0.5 = 3F000000
0.25 = 3E800000
There are also conversion apps for converting hexadecimal to
floatng point!

Item Switch Codes

Diddy shoots Hammer Heads
* 4A000000 8098D528
* D2000000 00000003
* 2C060054 40820008
* 38C0001E 60000008
* 90DD08C0 00000000

Ultimate Link Recovery
* 4A000000 8098D528
* D2000000 00000003
* 2C060055 40820008
* 38C00098 60000008
* 90DD08C0 00000000

Zero Suit Metroid
* 4A000000 8098D528
* D2000000 00000003
* 2C06005A 40820008
* 38C0009E 60000008
* 90DD08C0 00000000

Snake's Gun
* 4A000000 8098D528
* D2000000 00000003
* 2C060053 40820008
* 38C0002C 60000008
* 90DD08C0 00000000

Snake's Gun Upgrade
* 4A000000 8098D528
* D2000000 00000003
* 2C06002D 40820008
* 38C0000E 60000000
* 90DD08C0 00000000

Moveset Swap Codes

(MUST BE ON) Replaces Entrances with Standing Animation
4A000000 8077F908
D2000000 00000003
2C1e010E 40820008
3BC00000 60000000
93DD0038 00000000
DWIS

Ike as Marth
077DBD38 00000008
33888F16 0031A2E0
Ike with Marth's Moves

Pit as Metaknight
077DD238 00000008
33C9B63A 003223C0
Pit with Metaknight's moves

Toon Link as Link
077DDEC8 00000008
3243794C 002BAAA0
None of the item modifier codes except the last one work.
 

chinkpak

Smash Rookie
Joined
Mar 31, 2008
Messages
17
I heard there was a newer version of orcarina that lets you use your sd card in game? is it true? link?
 

meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
"Allow Replays Longer Than Three Minutes [brkirch]
040EB804 60000000
To save the replay, just press the button you normally would to save replays (the save replay button will not appear on screen)."

yours has 3 lines, why?
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
"Allow Replays Longer Than Three Minutes [brkirch]
040EB804 60000000
To save the replay, just press the button you normally would to save replays (the save replay button will not appear on screen)."

yours has 3 lines, why?
OMG, brkirch already posted the updated version in the topic ABOUT the replay code. It just makes it so you can save stadium replays longer than three minutes.

Also, I think you should add the download link to Gecko OS 1.07b (it can be found here) to the first post, at least, when a new version comes out update the download link (obviously).
 

meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
anyone know how i can put the code text into, say, a scrolling text box?

(for right now, the most i figured out to do to the front post text is to minimize it, it would be very easy for everyone to read, if i knew how to make a scrolling textbox, thxs) (and sry for no front page updates for a while, whenever i get around to it...)
 

Phaazoid

Basket
Joined
Aug 29, 2006
Messages
7,719
Location
Mr. Sakurai's wild ride
NNID
Mr.Grike
3DS FC
4854-6444-0859
ok, code for disable timer on replays, it says only with rebooter. what does that mean? and if it is talking about the rebooter mentioned in the link in Falco400's post, where can i find the ocarina code for it?
 

meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
rebooter only works for the usb gecko if you have it, if you only gotz ocarina, then you only have that, no rebooter 4 you.
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
ok, code for disable timer on replays, it says only with rebooter. what does that mean? and if it is talking about the rebooter mentioned in the link in Falco400's post, where can i find the ocarina code for it?
You don't need the rebooter for the replay code, if you want to save to the SD Card go to where I linked to and click on the download link called "Gecko OS 1.07b". Finally, if you're talking about disabling the timer for VC demos then you will need Gecko OS 1.07b anyway because it has that feature. All you need to do is click on the Rebooter when you have Gecko OS 1.07b and have your .gct file set up so it has the Disable Timer on VC Demos code in place and make sure it reboots with the SSBB codes intact. Then just boot Brawl like normal and your codes should be loaded and everything and you can now play the VC Demos without any time limit (they're FULL games too).

Again though, if you were talking about replays, you don't need Gecko OS 1.07b unless you wanted to save the replays directly to the SD Card while you're playing.
 

Morrigan

/!\<br>\¡/
Joined
Mar 10, 2006
Messages
18,681
anyone know how i can put the code text into, say, a scrolling text box?

(for right now, the most i figured out to do to the front post text is to minimize it, it would be very easy for everyone to read, if i knew how to make a scrolling textbox, thxs) (and sry for no front page updates for a while, whenever i get around to it...)
Try this.

It's
Code:
 . . . [*/CODE] command.

[CODE]0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111

0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
0000000000111000000000011100000000001110000000000111
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
Do you have a physical USB gecko device? that is the only way to use it's special functions, without that device, gecko os is just a fancy looking ocarina program.
*Facepalm*

Here's some fun facts

1) You can use it without the USB Gecko
2) You can use the Rebooter function without the Gecko
3) It's not just a "fancy" Ocarina, it fixes a ton of bugs, including multi DOL games (like Red Steel). You can now use codes for it unlike in the standalone Ocarina
4) You might not be able to use some codes made with Gecko OS 1.07 if you use standalone Ocarina (although, this isn't always the case).

I don't know why you wouldn't want to upgrade to something that's obviously better than Ocarina. Ocarina (standalone) is no longer supported, there won't be anymore updates for it. All the updates will be in Gecko OS from this point on.

The bugs that I mentioned earlier that were fixed? Oh, those were the ability to access the SD Card while using codes and fixed date so your replays or pictures you take aren't dated 1/1/2000 when you save them and therefore cannot find them.
 

Touffeboy

Smash Rookie
Joined
Sep 7, 2008
Messages
16
Disable Time Limit On VC Games (Only Works With Rebooter) [brkirch]
2001A960 41820028
0401A960 48000028
200107B5 4182000C
040107B4 4800000C
20057215 41800028
04057214 48000028
2001C099 41820028
0401C098 48000028
2001C4C9 41820028
0401C4C8 48000028
2001C4E5 41820028
0401C4E4 48000028
2001C74D 41820028
0401C74C 48000028
E0000000 80008000
What is a Rebooter?
 

Jose_Gallardo

Smash Apprentice
Joined
Sep 24, 2008
Messages
145
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I'm using the version of Brawl I got on release day in US, and Ocarina with no USBGecko.

Hmm, that is weird. I don't see why the Item Replacement hack shouldn't work. My last bit of advice is to try the new Gecko OS + Ocarina and make sure you don't have lots of codes at once.
 

DigitalMan

Smash Rookie
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Corneria
On a related note, my tests show that you can not replace two different items with the same thing, or one/both codes won't take effect. Diddy can shoot (and claim!) Pokeballs quite well, but when I also tried to make Meowth launch Pokeballs (aiming for a crash as my finale for the night), Meowth did launch the Pokeballs, but Diddy would only shoot peanuts again. This is using the latest GeckoOS with Ocarina codes, no USB Gecko.

(Of course, if someone can confirm two items successfully being replaced with the same different item, I'll look into it further - I want my PC-based Brawl code helper to be as functional as possible.)
 

Phaazoid

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*Facepalm*

Here's some fun facts

1) You can use it without the USB Gecko
2) You can use the Rebooter function without the Gecko
3) It's not just a "fancy" Ocarina, it fixes a ton of bugs, including multi DOL games (like Red Steel). You can now use codes for it unlike in the standalone Ocarina
4) You might not be able to use some codes made with Gecko OS 1.07 if you use standalone Ocarina (although, this isn't always the case).

I don't know why you wouldn't want to upgrade to something that's obviously better than Ocarina. Ocarina (standalone) is no longer supported, there won't be anymore updates for it. All the updates will be in Gecko OS from this point on.

The bugs that I mentioned earlier that were fixed? Oh, those were the ability to access the SD Card while using codes and fixed date so your replays or pictures you take aren't dated 1/1/2000 when you save them and therefore cannot find them.

Ok, i'm sold, but ocarina codes will work with the Gecko, right? (i don't have the physical thing, just the download from the site)
 

Revven

FrankerZ
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Ok, i'm sold, but ocarina codes will work with the Gecko, right? (i don't have the physical thing, just the download from the site)
Yes, it will, Ocarina is built into Gecko OS. Just click launch game and it will apply the codes much like Ocarina does. You can also copy saves that are normally not possible to copy to your SD Cad (Brawl, MKWii) and can play imported games. It has to be Gecko OS 1.07 though, not 1.06, just to clarify.
 

auroreon

Smash Ace
Joined
Aug 31, 2007
Messages
583
Could anyone give me a code to disable to 3 minute time limit for replays for NTSC Brawl?

Thanks
 
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