The way I see it is really this. I'm not going to point out weaknesses for Chris and Alex cause I don't think that's necessary. I'm sure they do a better job assessing themselves, but if they're doing bad, it's only because we suck
We don't supply enough competition for them to advance unfortunately, so I hope that we can all get better collectively so the state becomes stronger.
So I think I should begin with Pablo then.
Obviously, Pablo's greatest strength is his sort of patience and ability to predict. I don't think there's anyone else who can play so effectively with mindgames, the only thing that was missing before though was he didn't supplement that portion of his game with technical skill. Plus he's so good at games, not just smash but games, that he doesn't feel dedication to any particular character. I think pablo could easily be one of the best if he uses his unique playstyle, sticks to a character, and then just go for cheap kills from there. And I don't actually see a fault in clinging to old school tactics. If anything, the new school players are too enamored by tech skill that they forget to something as simple as walking away from an oncoming attack. The most effective strategy could be very well the simplest, and that's what Pablo exploits the best among us all . . .
Bryan's problem I think is that his Marth feels very robotic. It goes through general motions much easier than most people's but that doesn't stop him from winning because I think Bryan knows his character's potentiality better than most other people. Of course, his spacing isn't the best (l2tip lol) but that falls secondary IMO to his inability to be creative on the fly . . . It's like he truly understands what is the most effective parts of Marth game and only uses that while ignoring everything else. So a player who knows specifically what to look out for can get past that. Also, I think he's one of the better players when it comes to reacting to approaches. It's hard to start up combos for me at least because the initial hit takes more work to land. But then again, I don't play patiently and bull rush people so that assessment may only apply to me. But I think Bryan's biggest problem is just psychological discouragement . . . It's not that he loses confidence, it's that he gets frustrated, and I think part of that comes from his rehashing similar tactics over and over and when they don't work cause people learn to get around it, he gets frustrated more. But over all, I think he has a solid grasp on what he ought to do. He's technically sound with Marth and can play him effectively. Really it's just spacing, DI, and inventiveness that stops him from being Chris . . . but DI, Spacing, and originality are the 3 things that stop anyone from being super pro
As for Kuni, easily the biggest problem with him is his unwillingness to commit. Kuni has, by far, the most fluid game I have seen in Oklahoma. The kid will SHDL to reverse drillshine you in a heartbeat but that's it. I think part of that has to do with a lack of knowledge with the game. He's very old school in his choice for kill moves. As fox, he still chases for JC U-smashes constantly (though it is a part of the game that many Fox players forget since shine combos and bairs are so much fun), as Marth he still just f-smash edgeguards, it's things like that and his unwillingness to grow past his old form that stops him from being phenomenal. But like I said before, Kuni tends to adapt when he doesn't play for a long time and forgets the bad habits that he sort of picks up. It's at that point though that he has to try and learn some new strategies. If he would also stick to Fox, I'm certain he'll have the best Fox in Oklahoma. It's just perfect the way it is minus aggressiveness. Kuni may be the only Fox player (period) to successfully transition between spamming and attacking for every matchup. M2K is the only other that comes close, but he gets impatient. Kuni on the other hand thinks it's fun so he does that. Perfectly.
As for Brett, his greatest strength is his pressure game and his patience. He doesn't spam like Kuni does which is purely for percent but to keep you at bay. It's hard approach him too since he's gotten more reactive (which used to be his worst problem) and now moves with you and spam in your face and then rushes with hard hitting shine combos. His biggest problem though IMO is his reliance on shine combos. I think if he tries to combo differently, he'll be more successful cause it really seems like what he tries to do against non-fastfallers is he can't combo past like 50 and then just spams until he might get off a kill move or a grab so he can edgeguard. But Falco's combo game is versatile enough to really work against anyone so I think if he tries to deviate from just dair->shine into something else, he'll be much better as a player. Also, Brett doesn't respond well when he's getting pressured. It's like his aggressiveness is a switch and when he's being comboed, he doesn't really escape from it nearly as well as, say, Andy who's constant aggressiveness makes his counterattacks more dangerous.
Now we get to Andy. Andy's biggest strength is his unique playstyle, his willingness to be reckless especially. But his weakness is he drops a lot of matches cause he does dumb things and his lack of technicality and refusal to adopt things that other samus players do. I never see Andy MC into grabs for combos or d-throw into u-tilts/charged blasts or platform MC past pokestadium. His aggressive nature does really well against people, and his reaction time is one of the best in Oklahoma IMO. But he doesn't really think when playing and can't play defensively which is why I think he has trouble against Falcos. When he's forced to play defensively, he just can't. He also doesn't utilize Samus's moveset to the most of her abilities. He's so focused on specific good moves that he doesn't really experiment with anything else but all Samus players fall into that trap just cause she has the most strategies of any character and nobody can do all of them. :/ Really for Andy, the only thing is for him to play smarter and to edgeguard on the stage with u-tilts rather than off stage nairs ALL the time. And if he incorporates more missile tricks and maybe even become the second successful samus at bomb tricks, he'll be really good.
Po. I don't think Po Pimpus's issue is his unwillingness to practice because his competitiveness allows for that in friendlies. It's that he used to be very slow with his Luigi, way too methodical which is not allowed for lowtiers. But he really stepped up his comboing speed. It's no longer just a few hits and "oh look, he'll wavedash d-smash here so let's shield" now. He's quicker. But I think he still doesn't space with Luigi as well. Also, a lot of modern Luigis don't just wavedash but utilize his ground game with dashes. I don't think Po really does that as well, and he should look to downplaying certain aspects just to get a better feel for other things, he'll lose matchs, yeah, but he'll only get better. And there's some strategies by newer players like even nair to up-b that you don't see Po doing. He's too traditional, not radical enough, and I think if he, not spam moves, but reimagines the way he wants to combo mid game, he'll be tougher to beat. Also, Po you got to get an edgeguard game. Luigi has trouble once he gets opponents past 80% really, and you don't want to be gimped before you get a good kill. Use his high priority, floatiness, etc to create a wall near the edge. Once you've gotten the edge game with Luigi, I think you'll jump exponentially. Of course along with supplementing the ground game and weirder combos. But yeah, what's holding you back the most isn't the inability to play but the inability of the character you choose to play.
Heath. He's solid, just no experience so his idea about things like DI doesn't really work as well. Seriously, if the dude like plays smarter, he's basically Kuni. Technically proficient, plays well offensively and defensively, but he just lacks experience. He understands a lot more than I think he lets on, and if he gets with us more, he'll easily be in that weird "how do I rank Brett, Bryan, Andy, etc" category.
Outlaw, the dude's quick, super aggressive, but his combos let up too soon. He is very technical though, but I'd like to see him understand his character better. And use Doc's pills more to cage opponents along with using them to approach. Part of Doc's game is his projectiles are unpredictable, and if you're able to spam them in certain ways, you can trap people's movements (I suck at that though so don't ask me how . . .) If you get that down, your Doc will be really hard for a lot of people to handle since nobody here knows how to play a good Doc. Srsly.
And Marc, WTF WE NEVER PLAY! But when we did play, I always though you played just like I did. Like exactly the same, except you're even quicker, more reckless, and more sound technically. Really though I think it's just experience Mark lacks. :/ I've only played you once dude, and we've met 3 times?! The hell man! Oh, and Po, tell Marc that Phoenix is coming back.