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Okay, you all need to see my Marth. I'm revolutionizing the meta-game right here.

ZHMT

Smash Lord
Joined
Feb 5, 2008
Messages
1,851
Location
Tampa, Florida
NNID
zeeehmtee
Ok to start this off, your not that bad, but you need a lot of improvement. You have the main idea, space and zone with fairs, and you seem good at edge guarding. However you seem way too offensive. You rarely ever use dancing blade to actually punish. Dancing blade is BROKEN, use it more.

The video against Wario consisted of 2 gimps. The first one was good, the second was way too risky and you were lucky to even survive it. So its kinda hard give advice on your Marth through that video but ill try.

Second off, some of your approach were double fairs and that is not a good choice. You should mix up with more dtilts, nairs, and ftilts. Yes you do use tilts but you should use more. Dont even Fsmash, its almost a worthless move unless comboed out of a throw and it should only be used if you KNOW it will hit. Mix it up, stay less predictable.

Third off, you dont really grab, Marth has like the third best standing grab range in the game and his throws and pummels regenerate the rest of your moves.

Dthrow to edgeguard to Win....

Also I dont even know if you were looking for any help but its here anyways. Its instinct for meh ^_^
 

Dr Peepee

Thanks for Everything <3
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BRoomer
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Messages
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Believe me he wants to be critiqued. I just hope that this one doesn't get closed before you get some good help. I'm pretty sure I told you something last weekend, but I may go through one of these matches(probably Diddy because you didn't gimp him that I rememebr lol) tomorrow.

I should've gotten a Marth ditto recorded with you darn it lol.
 

splat5

Smash Rookie
Joined
May 5, 2008
Messages
21
that diddy looks really good, annoyingly good. stupid banana spam.

i don't have any critique for you...

cheers for the vids.
 

feardragon64

Smash Champion
Joined
Apr 9, 2008
Messages
2,154
Location
San Francisco
Toward the end of the first video you had some trouble getting rid of that pesky wario. You might want to consider adding dolphin slash out of shield into your arsenal at higher percents(it really does work wonders)
 

stingers

Smash Obsessed
Joined
Oct 21, 2006
Messages
26,796
Location
Raleigh, NC
If my marth is good, I'd hate to see a bad marth :p

Jk, thanks for the compliments guys :) I'll try Dolphin slash out of shield, but is there anything else you guys can tell me? (Other then my Opponent had a good diddy XD)
 

Dr Peepee

Thanks for Everything <3
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BRoomer
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Twitch will be glad to hear that lol. Anyways, going to eat dinner soon, but I may have time tonight to critique your Marth. I'll see what happens and edit this post if I do.

You seem to be accepted well enough by the Marths around here Stingers. You should stick around and check out EL's threads and other items of interest(matchup discussion, etc).

As for the Twitch thing, yes he dislikes it with great intensity, but doesn't hate it. I just need to have another talk with him, similar to the one where I ranted about Brawl being horrible when his Mk ***** me after he practiced for two matches lol.

I'm doing the Diddy one cuz I reallyy don't like Twitch's diddy and want him to lose. That, and you gimped his Wario twice, no fun to critique lol.

Firstly, personal matchup experience: Diddy is pretty gay. Those bananas come out and he'll be all over you. Your best shot is to apprach at the very beginning as he's taking out bananas to hopefully take control of the match. you can take control by either using his bananas against him or by using a more aggro pressure game. I find that using his bananas is generally better, but whatever.

If he has control with two bananas, then it's time to be defensive. I personally FJ more often here to draw him off of the ground and away from his naners(I'm abbreviating that stupid word lol). Marth's glide toss is sexy, so abuse that, but don't make yourself predictable, or Diddy can just shield to naner throw or grab or attack. Zoning with Fairs is helpful, but be very cautios when doing so because he can just slip a naner under you or hit you in the air while Fairing.

Even without his naners, Diddy is still pretty good. His Fair has too much priority, but it lags badly when used close to the ground, so you'll probably want to bait that or something. His dash attack is a great combo move with little lag, so if he runs at you with a banana nearby, you can guess what he'll do. Just Fair/Dtilt/Ftilt/whatever him until he becomes more cautious, then proceed to punish him with your usual zoning game.
Countering his recovery doesn't do me much good because the explosion still hurts Marth. Oh! Just had an idea! DS may work....I'll test later lol.

Real critique time!

A good bit of stuff is what I talked about, so I'll go into other things you might've messed up on now:

1:06-1:09- You had some good opportunities that you wasted by rolling away. The second roll would've helped you trememdously to reverse the pressure by pushing him towards the edge and away from his naners. Sheild drop is really fast in this game, so just shield drop to Ftilt/Fair aight?

1:11- Unnecessary spotdodge. Don't sit still! You need to make Diddy have a difficult time hitting you, and Marth's unhelpful spotdodge leaves you wide open.

After that- soooo much SHDF!!! Mix things up! SHF to DB/SB or SHFF Fair or just tilt or grab. He noticed what you were doing and started to shield sooo much. Adapt!

1:40- Don't FF Dair onto the ground.

2:02- Why the Fsmash? Try to get there before him, or at least get close to edge to get him stuck.

3:08- Always remember that Marth has some serious landing lag after doing his Up-B even if the move was interrupted. Just do an aerial right before you hit the ground to get the aerial's lag instead.

After you came back- too much Fsmash. Everyone else seemed to think so too lol.


Finally, the major problem I see is that you don't follow up on your hits. Following up is usually key in keeping Marth's pressure on and not giving his opponent much room to breathe. Make sure to be ready to respond to a hit as well as a block/miss.

That should do it I hope lol.
 

stingers

Smash Obsessed
Joined
Oct 21, 2006
Messages
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Raleigh, NC
Doesn't Twitch hate brawl though? :(

I generally just lurk around character boards, so yeah, I'll be here...in the shadows...watching.
 

feardragon64

Smash Champion
Joined
Apr 9, 2008
Messages
2,154
Location
San Francisco
I just wanna voice an opinion about two things really quickly:

Second off, some of your approach were double fairs and that is not a good choice. You should mix up with more dtilts, nairs, and ftilts. Yes you do use tilts but you should use more.
Ok double fairs aren't bad. Granted, you shouldn't just spam them like no other and I agree that you should use more tilts, but by all means use double fairs every so often in your matches. But like he said, you can try fair to fast fall dtilt, or walking ftilts to approach. Etc. etc.etc.

Dont even Fsmash, its almost a worthless move unless comboed out of a throw and it should only be used if you KNOW it will hit. Mix it up, stay less predictable.
I disagree with the wording here. I don't think it's useless unless out of a throw, but I do think you use it a bit much. If you're not at least 90% sure it's going to hit with a tip and kill them or put them in a severly bad position where you can gimp them, just do a ftilt. But, again, it doesn't HAVE to be out of a grab. It's a great kill move. Just make sure it kills.

Other than that, I know that you were up against a really good diddy(wow that's pressuring X_X) but I find getting the bananas to opposite ends of the stage(if you can in the midst of battle) good for stopping their flow. They have to dash to one of the ends and get rid of a banana in order to pull off most of the pressure games since most of them require two bananas. But then again, I've never played against such an awesome diddy =\. Just a thought.

And and timmy, I agree with what you said, I just disagree with the wording xD
But what do I know? =b
 

Oryan

Smash Apprentice
Joined
Mar 10, 2008
Messages
107
Location
Orange Park, FL
Your marth's elbows are too pointy.

but with all seriousness, keep at it a promising marth for sure. I wanna see some DrPPP vs Stinger marth dittos plz.
 

deftdefier

Smash Rookie
Joined
Aug 15, 2008
Messages
14
Location
Mpls/Fargo
I liked your marth a lot. I think you overused utilt a little, you did a few that weren't even close to wario. You did a great job recovering from your FF Dtilt of the ledge against wario. You can add an overB at the top of your jump to boost you a helpful amount up and then use DS to grab the ledge, it'll just make it a little safer.
 

stingers

Smash Obsessed
Joined
Oct 21, 2006
Messages
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Wait, I thought Over B hurt recoveries in this game? Didn't you tell me that PP? <_<

All well, thanks a bunch for the critique everyone :) I've been starting to consider maining Marth actually, my real main is starting to get a bit stale and I'm having more fun with Marth :/ we'll see...
 

ZHMT

Smash Lord
Joined
Feb 5, 2008
Messages
1,851
Location
Tampa, Florida
NNID
zeeehmtee
I just wanna voice an opinion about two things really quickly:



Ok double fairs aren't bad. Granted, you shouldn't just spam them like no other and I agree that you should use more tilts, but by all means use double fairs every so often in your matches. But like he said, you can try fair to fast fall dtilt, or walking ftilts to approach. Etc. etc.etc.


I disagree with the wording here. I don't think it's useless unless out of a throw, but I do think you use it a bit much. If you're not at least 90% sure it's going to hit with a tip and kill them or put them in a severly bad position where you can gimp them, just do a ftilt. But, again, it doesn't HAVE to be out of a grab. It's a great kill move. Just make sure it kills.

Other than that, I know that you were up against a really good diddy(wow that's pressuring X_X) but I find getting the bananas to opposite ends of the stage(if you can in the midst of battle) good for stopping their flow. They have to dash to one of the ends and get rid of a banana in order to pull off most of the pressure games since most of them require two bananas. But then again, I've never played against such an awesome diddy =\. Just a thought.

And and timmy, I agree with what you said, I just disagree with the wording xD
But what do I know? =b
I never said double fairs are bad, I said dont approach with it. Also Marth's Fsmash is outclassed by so many of his other moves and if you use Fsmash as much as he did, its useless.

I think my wording was better here, my english fails....(I live in the US, it still fails lol, sleeping in school ftl/w)
 

Dr Peepee

Thanks for Everything <3
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BRoomer
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I told you it wasn't a spammable for recovery pruposes, but it's still good for the first use if nothing else. I was just throwing out things that were mostly correct in your match so that you could survive lol.

And maining Marth is awesome. He's a great character, plus all Marth mainers are manly.
 

Dr Peepee

Thanks for Everything <3
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Lol Marth mainers are so chill. I love it.
Erm, so yeah, I'm not really helping your thread huh Stingers lol. I think my critique was good enough to give me a few fun posts.
 

stingers

Smash Obsessed
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Oct 21, 2006
Messages
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why do so many 2k8ers have so many posts

wtf

i have like 400 and i've been here 2 years

all well

more critique
 

Pierce7d

Wise Hermit
Joined
Dec 20, 2006
Messages
6,289
Location
Teaneck, North Bergen County, NJ, USA
3DS FC
1993-9028-0439
. . .

WARNING: I don't like to butter things up when I do a critique. In fact, since everyone else seems so pleased with your Marth, I'm probably going to be harsh.

I think your Marth sucks. You play very unsafe, and spam a lot of Fsmash. Your use of tilts are probably the strongest point of your game, but your opponents failed at punishing. You barely touched your entire **** special moveset, and I'd like to point out that your front smashes didn't even connect most of the time. You fail at edgeguarding, and your spacing is mediocre. You have lots to do before I consider you a good Marth, although you aren't a fail Marth. Your playstyle is foolish, and perhaps over agressive. Try reading some of the threads around here, and you'll improve. Use Dancing Blade more, Fthrow to Fsmash from 0 more, learn to edgeguard, learn what Dolphin Slash is and how to use it, learn what counter is and how to use it, learn what the shield is and how to use it, learn what glidetossing is and how to use it, and nice Dair on Wario, though I believe he could've biked (I'm not sure I don't remember). Shield breaker is probably a bit advanced for you atm, considering you're still spamming Fsmash (which isn't an edgeguard btw), so don't worry about it.

Any specific questions?
 

stingers

Smash Obsessed
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Oct 21, 2006
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Raleigh, NC
I've already started using less Fsmash
And I got 2 dolphin slash kills in one match earlier o_O

I is learning! ~_^
 

stingers

Smash Obsessed
Joined
Oct 21, 2006
Messages
26,796
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Raleigh, NC
Jim has not been at my house all week so no <_<;

He comes over on weekends because thats the only time I let him :p
 

-Nana-

Smash Journeyman
Joined
Apr 7, 2008
Messages
496
Location
Wolcott, CT
I have some critiques for you. I saw that you said you do less but you did too many fsmashes. In the first match it was almost like not even too many fsmashes but just spammed attacks which you may want to work on. I thought you were good but you should try to work on some mindgames with Marth. He's great for mind games and if you want to spam any attacks I would say the over B combo would be it. It's hard to judge against the Wario because it seemed like he didn't know how to play him that well but try to do more up throws especially against heavy characters. When someone is above you they're almost always on the run and it's easy to combo with utilt and uair. Try some Usmashes too you can slide into them and it has good kill potential and a good hitbox. The last thing I can think of is find an easy way to kill people when they're at high percent. You killed that Wario at 211% which is crazy and there are easy definites to avoid that happening. Utilts kill well at high percents like 115-120+ depending on how heavy your opponent is/ how good they are at DI and UpB is an eaxy killat high percent as well.

Hope this helped. I'm going to make a thread with full Marth stats and tactics and probably put a video up too. Maybe that will help you as well :0/
 
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