Eldiran
Smash Lord
I'm going to have to agree with this entirely. No matter how long you spend editing the vertices of Link's model, it's not going to be good as the actual model, which we have available. This just seems like laziness and a missed opportunity. Also, Eldiran expressed when the Zero project first started that he wanted this moveset to be almost entirely separate from his original PSA. Instead, this is basically aiming for a new model for an old moveset, then that moveset getting a revamp eventually. If that's what this project is doing, it doesn't even need its own thread; it could just go in Eldiran's thread and be updated in his Zero post.
No worries, guys -- that's the idea. When I say "totally revamp" I mean I'm going to make an entirely new one. If I can get people animate for me (I'm no good at it), I can hopefully get custom animations for almost every action, and even the moves that are technically the 'same' as my old Zero (like Z-Buster and Side+B dash) I plan to make behave differently.I think we should wait to see what the vertexed Link looks like, it might actually be pretty close.
But I agree about the moveset. I think it should be almost completely redone and improved.
I don't know the exact limitations or potential of vertex editing at the moment, but if it can't make something quite close to Zero, then I don't think I'll settle for it. Using the actual model is still an option, even if it is a huge pain in the butt.