Katy Parry
The Only Zelda in Indiana
Hey there guys,
The other moveset thread doesn't seem to have much information on actual moves confirmed, so I figured I would ask the Zelda community to post pictures of her moveset, and we'll have a reference to look at.
Bold Words/Phrases are indications of the move being confirmed. Moves are subject to change, as the game is still in development.
I'll do my best to update this frequently.
GAMEPLAY VIDEOS:
Direct Nintendo Feed:
https://www.youtube.com/watch?v=h3CugGrHnF0
SPECIALS
Nayru's Love
B
Din's Fire
Right/Left + B
Now has a sweet spot in the center. Immensely powerful, according to Sakurai.
Farore's Wind
Up + B
IN ACTION (3DS)
Phantom Slash
Down + B
Brand-new down special for Zelda. She conjures a dark magic and releases a suit of armor that, when making contact with an opponent, attacks with a two hit combo. If the Phantom is hit with an attack, it will fall to pieces, taking the hit for Zelda. It can take quite a blow, as it was seen taking a fully-charged Charge Shot from Samus (which Sakurai confirmed Samus' Charge Shot was made a lot stronger). It is theorized that the Phantom will be able to take priority over weaker attacks, or anything that deals below 22%. Seems to be a very strong move, and a quick defensive option. This move is also chargable, and its assumed the power or most likely distance of the attack increases based on the amount of time spent charging. This move is treated as a projectile and can be reflected. Finally, after Zelda casts the Phantom, she can move freely while its attacking. Her left hand glows purple, which is speculated to mean she either cannot use her down special again for a set amount of time, or she might be able to move/control the Phantom while its active. It does seem to disappear quick if it does not make an attack, however.
NORMAL MOVES
Short Flash
A
Magical Push
A (while running)
Protective Sweep
Up + A
Mystic Swipe
Right/Left + A
Trip
Down + A
Power Sweep
Up + A (Smash)
Shining Palm
Right/Left + A (Smash)
Compass Spin
Down + A (Smash)
Magic Spin
A (in the air)
Condensed Blast
Up + A (in the air)
Reverse Lightning Kick
Back+ A (in the air)
Lightning Kick
Forward + A (in the air)
Meteor Heel
Down + A (in the air)
GRABS
Magical Hold
L + A or R + A or Z
Hex
Grab opponent, then hit A
Levitation Launch
Grab opponent, then hit Up
Levitation
Grab opponent, then hit forward
Reverse Levitation
Grab opponent, then hit back
*NEW!* Magma Beat
Grab opponent, then hit Down
This move is identical to her previous down throw, Plasma Beat, however, she will BURN opponents this time, rather than shock them.
The other moveset thread doesn't seem to have much information on actual moves confirmed, so I figured I would ask the Zelda community to post pictures of her moveset, and we'll have a reference to look at.
Bold Words/Phrases are indications of the move being confirmed. Moves are subject to change, as the game is still in development.
I'll do my best to update this frequently.
GAMEPLAY VIDEOS:
Direct Nintendo Feed:
https://www.youtube.com/watch?v=h3CugGrHnF0
SPECIALS
Nayru's Love
B
Din's Fire
Right/Left + B
Now has a sweet spot in the center. Immensely powerful, according to Sakurai.
Farore's Wind
Up + B
IN ACTION (3DS)
Phantom Slash
Down + B
Brand-new down special for Zelda. She conjures a dark magic and releases a suit of armor that, when making contact with an opponent, attacks with a two hit combo. If the Phantom is hit with an attack, it will fall to pieces, taking the hit for Zelda. It can take quite a blow, as it was seen taking a fully-charged Charge Shot from Samus (which Sakurai confirmed Samus' Charge Shot was made a lot stronger). It is theorized that the Phantom will be able to take priority over weaker attacks, or anything that deals below 22%. Seems to be a very strong move, and a quick defensive option. This move is also chargable, and its assumed the power or most likely distance of the attack increases based on the amount of time spent charging. This move is treated as a projectile and can be reflected. Finally, after Zelda casts the Phantom, she can move freely while its attacking. Her left hand glows purple, which is speculated to mean she either cannot use her down special again for a set amount of time, or she might be able to move/control the Phantom while its active. It does seem to disappear quick if it does not make an attack, however.
NORMAL MOVES
Short Flash
A
Magical Push
A (while running)
Protective Sweep
Up + A
Mystic Swipe
Right/Left + A
Trip
Down + A
Power Sweep
Up + A (Smash)
Shining Palm
Right/Left + A (Smash)
Compass Spin
Down + A (Smash)
Magic Spin
A (in the air)
Condensed Blast
Up + A (in the air)
Reverse Lightning Kick
Back+ A (in the air)
Lightning Kick
Forward + A (in the air)
Meteor Heel
Down + A (in the air)
GRABS
Magical Hold
L + A or R + A or Z
Hex
Grab opponent, then hit A
Levitation Launch
Grab opponent, then hit Up
Levitation
Grab opponent, then hit forward
Reverse Levitation
Grab opponent, then hit back
*NEW!* Magma Beat
Grab opponent, then hit Down
This move is identical to her previous down throw, Plasma Beat, however, she will BURN opponents this time, rather than shock them.
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