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Official Takamaru in Brawl Thread! *ADDED MORE MATERIAL*

drag0nscythe

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Who's with me on this, eh? He was suggested in entry #171, and he's from the sister game to Zelda on the Famicom Disk System: Nazo no Murasaemjou. It's Takamaru, the samurai in training who fights ninjas and evil shoguns to restore peace to Oedo!



If Sakurai just had to put in another swordfighter, this is it. Recently, Nazo cameoed in Pikmin 2 as an actual Famicom Disk, and it was rereleased for the GBA as part of the Famicom Classics Collection. So it's not like it's completely forgotten! ;)

http://nindb.classicgaming.gamespy.com/stars/takamaru.shtml (I'm sure FryGuy doesn't mind me linking this :p)

http://boneash.oldgame.tw/Fds/fds-1-9.html (a little info, in Japanese)

***ADDED***

Thanks Parrothead!

"Here are some larger pictures:

http://img.photobucket.com/albums/v6.../fc00074_2.jpg

http://img.photobucket.com/albums/v6.../fc00012_2.jpg

Takamaru also appeared in this page, which is where you saw those beefed-up Mario Bros.:

http://www5c.biglobe.ne.jp/~kureku...ra2/index.html "

****************************************************************

And here's my own suggested moveset for those curious how he could behave in a Smash game...

**************************EDIT******************************
**************ADDED THE NEW MOVESET HERE NOW**********************

---------------------
Takamaru (from Nazo no Murasaemjou ("Riddle of Castle Murasame"), Nintendo, 1986)

Speed: B-
Weight: C+
Recovery: C+
Strength: A
Throw: A-
Gravity: C+ (F being very light)
*Takamaru is fairly average, with great physical strength. Using his katana, he can deal some heavy blows. His katana is almost always top-priority so long as he's using it with an A attack. Otherwise, it changes entirely...
----------------------

A: Horizontal Swordswipe
A, A: Horizontal Swipe, Back swipe (like a graceful swinging motion)
> A: Stab
v A: Low Swipe (ducks and swipes)
^ A: Overhead Arch
Smash > A: Strong Downwards Slash, Hard Horizonal Slice (two-step)
Smash ^ A: Rising Katana (swings his katana, edge up, into the air, blade straight [think like a reverse of Mewtwo's Forward Smash with a Beam Sword, only it starts higher in the air])
Smash v A: Swordclear (swings around his body, low)
Dash A: Running Downwards Slice

Air A: Horizontal Cut
> A: Swordslam (hits with the base of the blade's handle, similar to Peach's Forward Air A)
< A: Elbow Shove (throws back his elbow)
^ A: Big Arch Cut (swings his katana up over his head, in a very large arch)
V A: Wooden Sandals (stomps down with his wooden sandals, METEOR attack)

Grab: Replaces his katana and swings out his arms
A: Knee
Forward: Holds them over his head and tosses them forwards. Weak.
Back: Spins on his heels and slices them with his katana. Mid-strong.
Up: Throws them up and repeatedly slices at them, the last slash being the strongest. Strong.
Down: Slams them down and cuts them a few times.

B: Kunai - Takamaru tosses a kunai in front of him with a quick tap of B. These work just like Sheik's needles in terms of damage and knockback. If he keeps tapping B, he can keep tossing kunai until he needs to take a break (after 10, maybe?). He can hold B to "charge" and throw out three kunai at once, which fly off forwards and diagonally down and up before him. The lag after doing this is greater than just tossing regular kunai. Once Takamaru reaches 100% damage, he starts throwing fireballs instead (burning packs of straw, I guess). They are thrown slower, but deal more damage and burn. He can also charge these for a threeway attack. After 170% damage, he starts throwing double curved blades. These travel a bit faster than the fireballs, but not as fast as the kunai. They deal combo damage when they hit, and have the greatest lag after tossing.

> B: Swordslap - A variation of Counter. The waiting time is shorter, but when he DOES counter a physical attack, he slaps the opponent with the side of the blade, stunning them temporarily.


(NEW!) ^ B: Rising Sun - Takamaru swings his blade downwards, and does a flip, propelling himself off the arching motion. The motion is so great, he ends up doing multiple flips, sword extended as his body is curled. At first the attack will slice people away, but towards the end of his jump he will start to combo people lightly at the tip of the katana (doesn't pull in). Takamaru's sword and body both glow with a red force when he does this attack, faintly, but it gives the image of the "Rising Sun" in the process. The height is roughly the same as Link's Swordspin (a little higher), and he spins about as fast as Samus's Screw Attack.
*Thanks to Lord_Deathborne for the Up B idea!

(NEW!) v B: Focus Blade/Soul - Takamaru holds his katana sideways in both his hands, closes his eyes, and focuses his energy into the blade. You can see "smoke" rise from his body as the blade begins to glow a bright blue color. Here's how the move works: Takamaru is awakening the soul of his blade, which requires him to focus. You can focus on your blade to make it grow in power, the total time it taking to focus it fully being roughly 12 seconds. The glow gets stronger as it builds in power, and stays with the blade while you are not focusing. However, the glow will dim and eventually die out as you play without focusing it, so it is integral, if you want to keep a focused blade, to keep using his Down B whenever you can. It will take roughly the same amount of time you charged the blade for it to die out. When charged, the power of the katana grows slightly, increasing with the amount of focus spent. You can focus for a little bit, go off, and then come back and focus again, starting at the point where the blade last dimmed to (so it's like a meter that will slowly decrease, but you can "catch" it and build it up again before it decreases too much). If Takamaru overfocuses his blade, it will suddenly flash a brilliant red color and Takamaru will be stunned, making a noise as if his shield broke. He will kneel, leaning one hand on his blade (which is pointy side down, standing in the ground), and will be stunned for about as long as he would be with a broken shield. Avoid overpowering your blade.

(NEW!)Super Move: Invisibility Technique - Takamaru disappears in a puff of smoke, and gets a cool 10 seconds of invisibility (shadow still visible). He is invulnerable during this time, but can still be KO'd by stage hazards or falling off the level. He is truly invisible, unlike the Cloaking Device, as well (so no glitchiness!). If his sword is storing energy, the glow will still be visible. Also, the light will still catch off his blade, giving him a glint to both follow and read the timing for his attacks.
So you're prolly wondering "this is detrimental, not helpful! wtf, mate!" Well, while invisible, Takamaru is completely invulnerable, like I said earlier, and any indicators that would appear above his head automatically disappear (i.e. nicks, player number), and just go onto the corner of the screen [or somewhere out of the way]. I guess I should mention too that, because of his stealthy ways, Takamaru gets a slight boost in speed, which also includes his attack speed. So while invisible, not only is he hard to spot, but he's easier to combo and move with. Not bad, huh?

Notes:
-While dashing, Takamaru gets a brief 1.25 seconds ability to run on water. He can also jump off the surface of water, but only if he jumps onto it (not if he's knocked in), and he reacts quickly.
-Takamaru almost exclusively uses his blade with one hand. The frees up his other to hold items, meaning that Takamaru will "slash twice" when he has certain items in his grasp.
-The key to using Takamaru is to utilize his powerful attacks with his katana, and focus whenever you have a free moment. This will unlock his fullest potential. He has trouble fighting anti-air, but when the opponent is grounded -- it's Takamaru's game. Use the Rising Sun to try and stop aerial attacks, and Swordslap if you're getting comboed.

Taunt: Puts his katana away and bows, hands together.

Entrance: Takamaru is kneeling and praying, then stands up from his location and readies his blade.

Kirby Hat: Samurai Kirby, of course :lick:

Win Poses:
1. Takamaru slices his sword gracefully, then puts his sword back to rest, and bows with his hands straight at his sides.
2. Practices using his katana by cutting in various directions and steps, then stands a defense position with it straight up in front of him. Each time he cuts, he says the numbers in Japanese ("Ichi, Ni, San!"), but not really yelling them (more like meditation/training).
3. Sits Indian-style and sips a cup of tea, smiling.


And here is a sketch I did of Takamaru utilizing his moveset [old Up B, however]



***MUSIC***

Curious what kinda theme Takamaru would have in-game? Check out these sites:
http://gh.ffshrine.org/soundtracks/1423 -- Zelda and Nazo 45rpm Soundtrack
http://gh.ffshrine.org/soundtracks/4051 -- Toy Music~Akihabara Electric Circus
http://gh.ffshrine.org/soundtracks/334 -- Famicom 20th Anniversary Arrangement Album (NOTE: this is only 5 years old or so)

If you look around the main site (Galbadia Hotel), you can probably find more as well!


***VIDEO***

http://youtube.com/watch?v=nGVPiJqcFbs -- Nazo TV Commercial (anime style)
http://www.youtube.com/watch?v=vZ4NUa-vydI -- Video of Gameplay
http://www.youtube.com/watch?v=t9Fka8Yt9E4 -- Video of a Guy Playing the Theme on his Guitar
http://www.youtube.com/watch?v=6XAb2z4bl8Q -- Korean Commercial, very similar to that famous Link to the Past commercial; includes people in costume, one is Takamaru

***CAMEOS***

Sadly, Takamaru and Nazo don't cameo too much in other Nintendo games (unless somebody were to dig deep). Only one definite cameo has been found so far:

Pikmin 2: the item "Cosmic Archive" is actually the Nazo no Murasamejou game disk for the Famicom Disk System!

http://nindb.classicgaming.gamespy.com/dol/images/cam/gpv_1a.jpg
http://nindb.classicgaming.gamespy.com/dol/images/cam/gpv_1b.jpg

***SEQUELS/RERELEASES***

So far, Nazo has not seen a sequel, but did see a re-release on the GBA in Japan as part of the Famicom Mini Collection (http://www.gamespot.com.cn/i/product/other_pic/39221220/b001.jpg)

There have been no talks of a sequel, but it is safe to assume that the game will be appearing on the Virtual Console for the Wii at some point in time, possibly even Stateside (as Nintendo mentioned at one point or another games that were not available in some regions may become available in those regions)

Regardless, Nazo sold very well for the Famicom Mini Collection, alongside top contenders like Super Mario Bros., Legend of Zelda, and Castlevania. Interestingly, Kid Icarus was also a Japan-only Famicom Mini release, and that was admitted as Sakurai to be part of the reason he included Pit in the game (fan support for the re-release to make it into the States [to no avail] was phenomonal).

*************************************************

So CLEARLY the character has support.

So c'mon, support Takamaru!


Awesome man.
Hay, is it possible I could use this and your Sukapon movesets in my flash. I only use B-moves, so could I use your information and B moves please?
 

Luke Groundwalker

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Not entirely. They stated that Skapon was actually supposed to be playable in Melee, but was removed due to issues with physics and managing Skapon's limbless appendages. Whether this is true or not is unbeknownst to me (although that does sound familiar...), but it justifies their high rating.
No, Skapon wasn't, but Balloon Fighter and the Urban Champion guy (and it's rumored that Mach Rider) was.
 

Lord_Deathborne

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Setting you up the bomb.
No, Skapon wasn't, but Balloon Fighter and the Urban Champion guy (and it's rumored that Mach Rider) was.
Actually, all three are rumored to have been in the beta of Melee (and Mach Rider was a LOT more likely than the Urban Champion), along with Sukapon, Sigurd, Lip, and a number of others - however, there's no definitive proof that ANY of these characters actually made it to playable form, though Balloon Fighter is the most likely suspect. Still, I've never found a valid source indicating that even he made it to beta format - the closest thing I found was Sakurai stating that he would "love to have Balloon Fighter to be playable" in Melee a few months prior to it's release.
 

Oldskool

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Urban Champion
Bubbles from Clu Clu Land
Balloon Fighter

THOSE WERE THE ONLY characters that Sakurai EVER told us were seriously considered for Melee, they ALL failed because of lack of a creative movesets that could stick to their roots and Ice Climbers won out of all of them.
 

Masque

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Those choices are all really bland, though. None of them bring something fresh or exciting to the Smash universe. =/ Ice Climbers did, however, and it looks as though Pit is aiming to do the same. Both Takamaru AND Skapon have the potential to do so as well.
 

blayde_axel

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Urban Champion? AH! They'd be slow and heavy... maybe powerful.

Clu Clu... couldn't even imagine. Sorry.

And I'm actually in for Balloon Fighter. I dunno why. He's just cool like that.
 

Thrillhouse-vh.

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Urban Champion
Bubbles from Clu Clu Land
Balloon Fighter

THOSE WERE THE ONLY characters that Sakurai EVER told us were seriously considered for Melee, they ALL failed because of lack of a creative movesets that could stick to their roots and Ice Climbers won out of all of them.
You show me sources that say they couldn't make a moveset. If I didn't know better, I could buy that excuse for Urban Champion, but it's not even a credible excuse when it comes to Bubbles and Balloon Fighter.
 

Masque

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All three of the aforementioned characters COULD have movesets--they are just kind of lame characters, in my opinion. =/
 

Oldskool

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All three of the aforementioned characters COULD have movesets--they are just kind of lame characters, in my opinion. =/
They CAN have movesets, but would their movesets make any sense is what the problem was. I mean the same could be used for AC characters, but THEY atleast have over 5 tools to use for special attacks. Also, I'm 95% sure we will get him, AS FAR AS I CAN TELL, a samurai is in demand, and the only one Sakurai brought up was takamaru (apparently the fact that he was in the famicom mini collection on the GBA with Pit, may be what gets him in) and the only one left was Samurai Goroh, who we can't control, I think he's in the bag, whether or not he gets a stage is a different story.

I like Skapon too and like the music in his game as well, I just don't really like the fact that he's so friggn' basic looking. And not basic with the style game and watch had. I'm also hoping for Stafy, he's perfect but I haven't heard anything about him specifically like Takamaru.
 

T-major

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I'm all for this guy! he looks like he has A LOT of potential; and the fact that Nintendo still remembers the game (what with re-releases and musical arangments) makes me think that he has a fairly high chance. his inclusion may even earn his series a sequel, which would be pretty cool too.

Takamaru for Brawl!
 

Masque

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They CAN have movesets, but would their movesets make any sense is what the problem was. I mean the same could be used for AC characters, but THEY atleast have over 5 tools to use for special attacks. Also, I'm 95% sure we will get him, AS FAR AS I CAN TELL, a samurai is in demand, and the only one Sakurai brought up was takamaru (apparently the fact that he was in the famicom mini collection on the GBA with Pit, may be what gets him in) and the only one left was Samurai Goroh, who we can't control, I think he's in the bag, whether or not he gets a stage is a different story.

I like Skapon too and like the music in his game as well, I just don't really like the fact that he's so friggn' basic looking. And not basic with the style game and watch had. I'm also hoping for Stafy, he's perfect but I haven't heard anything about him specifically like Takamaru.
The fact that Takamaru is the ONLY notable samurai left gives him enormous hope. His part in the Famicom Mini Collection--alongside Pit!--also helps his standings. I agree that we will likely be seeing him in Brawl.

Skapon is AMAZING, and I love the music, too! Sadly, I have yet to find a game rip of the soundtrack, though. :( Yes, Skapon's design is basic; but his movement is quirky and original, which would compensate for his simplistic appearance.

Also, I just downloaded a Japanese copy of Densetsu no Stafi and I love it! It's a tad on the easy side, but it's loads of fun. I am officially a believer in Stafy! :grin:
 

prettymanfairy

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The fact that Takamaru is the ONLY notable samurai left gives him enormous hope. His part in the Famicom Mini Collection--alongside Pit!--also helps his standings. I agree that we will likely be seeing him in Brawl.

Skapon is AMAZING, and I love the music, too! Sadly, I have yet to find a game rip of the soundtrack, though. :( Yes, Skapon's design is basic; but his movement is quirky and original, which would compensate for his simplistic appearance.

Also, I just downloaded a Japanese copy of Densetsu no Stafi and I love it! It's a tad on the easy side, but it's loads of fun. I am officially a believer in Stafy! :grin:
Stafy FTW. Oh and of course, Takamaru for Brawl.
 

drewdizzal

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man, takamaru is all but confirmed now. all we gotta wait for is the "warning! new challenger approaching!" then see the most badass samurai in all the land to appear. can not wait.
 

Masque

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IGN also recognized Stafy. They're 2 for 3 in my book as far as Japan-only characters go. How on earth could they ignore Skapon?!

Regardless of their lapse in judgment, it's still nice to see Takamaru getting some love from a major gaming website. :bigthumbu
 

Devastlian

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And so, another potential Eastern-style swordsperson goes the way of the Assist Trophy. How does this bode for thread-favourite Takamaru!!?

Actually, I don't believe much in that sort of thing...but ya. C'mon, Takamaru. :1
 

Hong

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The fight club means nothing to me. This is an English forum where many of the users have never even heard of Mystery of Murasame Castle.
 

PsychoIncarnate

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All the Samurai type characters becoming assisst trophies may be because they are making way for takamaru by eliminating his competition
 

Masque

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It may sound presumptuous to say that making the other samurai-esque characters into Assist Trophies is being done in order to "make room" for Takamaru, but I'm willing to take that risk. Lyn AND Samurai Goro are gone, but there is still a spot open for a samurai. Wouldn't it be great if Sakurai revealed Takamaru this week? =)

(Wishful thinking, I know. Maybe we'll get lucky with Lucas!)
 

LukeFonFabre

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Every cloud has a silver lining as they say. I would've liked Lyn but when I learned of Takamaru I really liked the idea, and if Takamaru took the position of Smash's resident Samurai, I'd really be ok with that.

While it is jumping to conclusions by saying both Lyn and Samurai Goroh are only AT's because Takamaru is a playable character, I wouldn't say it's that far out of the question. It's likely that he did have priority over both characters as far as inclusions are concerned.
 

Masque

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I don't know, Takamaru seems to me to much of a stretch.
Too much of a stretch when he was represented fairly well on the Melee poll? When he is acknowledged three (3) times on Sakurai's Brawl poll? When Sakurai makes frequent reference to the character? When Sakurai previewed his game--Nazo no Murasame-jou--as a means of finding characters for Brawl? When he is the last of the Disk System characters to yet appear in the Smash world?

Doesn't sound like that much of a stretch at all. ;)
 

Hong

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Actually, I say Marth is still a concern. It's not so much the samurai slot, but the elegant swordsman slot. Especially considering they both light, quick, blue haired swordsmen who are exclusive to Japan.

I'm personally rooting for Takamaru myself. Unlike Marth and Fire Emblem, Nintendo can translate Mystery of Murasame Castle in literally a day, code it and then post it on the Virtual Console. That and there's a lot more you can do with Takamaru's arsenal compared to Marth with just a plain ol' Falcion.
 

Oldskool

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Too much of a stretch when he was represented fairly well on the Melee poll? When he is acknowledged three (3) times on Sakurai's Brawl poll? When Sakurai makes frequent reference to the character? When Sakurai previewed his game--Nazo no Murasame-jou--as a means of finding characters for Brawl? When he is the last of the Disk System characters to yet appear in the Smash world?

Doesn't sound like that much of a stretch at all. ;)
EXACTLY. I'm going to go ahead and say it. He's IN BRAWL! Lyn was mentioned ONLY ONCE on his site, Takamaru was mentioned 3 times. He's in. There's no doubts, too high in demand to be anything but a playable. I think we can in a way thank Pit for his inclusion as well. The famicom mini collection.
 

Luke Groundwalker

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I want both in. Marth has a rapier style of swordplay, Takamaru has a katana style. I don't see how they would be similar in any way other than they're both fast characters.
 

Hong

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I want both in. Marth has a rapier style of swordplay, Takamaru has a katana style. I don't see how they would be similar in any way other than they're both fast characters.
That's possible if Marth uses more of an actual fencing style of combat to compliment his weapon. In Melee, he used predominantly arc-like swings for nearly every attack. If they change all of his attacks, then by all means put him in.
 

LukeFonFabre

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Oldskool said:
EXACTLY. I'm going to go ahead and say it. He's IN BRAWL! Lyn was mentioned ONLY ONCE on his site, Takamaru was mentioned 3 times. He's in. There's no doubts, too high in demand to be anything but a playable.
Actually, Lyn wasn't mentioned at all iirc, another Myrmidon (which Lyn is practically the lord form of) called Mia was mentioned though.

I agree that the fact that Takamaru has 3 mentions does make him likely though, as both Ike and Diddy had 4 mentions, so it seems those with several mentions do seem to have caught Sakurai's interest as playable characters.
 

Super Smash Master

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All my top hopefuls are Japan only and all got multiple mentions: Takamaru, Sukapon, Demiru, Lucas and Claus. I hope all five get in the game.
 

tirkaro

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eyup, another one of takamaru's competitors bite the dust once again. I'm pretty much certain taka's in now. no doubt about it. it wont be long now until we see taka gain his sweet 3d model, his 22 moves, and this song
 
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