But Mach Tornado is nowhere near broken. This notion was kind of reinforced by allowing Metaknight to see the light of competitive play up until the end of Brawl's lifespan.
Sooooooooooo we should probably let this **** rock, then?
Smooth Criminal
clearly our definitions of "broken" aren't matching up, so instead of using a general blanket term, i'll just (again) list out attributes of the move that were definitely a factor when metaknight was banned (two polls with a majority vote of ban, and then an official ban by Unity)
-Can be made safe by movement. At worst, punishing it is a mixup due to being able to travel and vary how long it takes.
-Multi hit. Can shield stab on worn down shields.
-Very active. Punishes dodges sort of automatically.
-Very high priority.
This move definitely made the metaknight matchup a nightmare for a large portion of the brawl cast (yes, in conjunction with other aspects of metaknight), and potentially made many characters simply not viable due to the metaknight matchup.
Again, custom moves offer a unique ability to prevent people from using certain moves in a match. This is not possible with mach tornado in brawl. Hypothetical situations such as Metaknight not having mach tornado in brawl don't exist in the same way DK not having his cyclone Up B in Smash4 do.
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There are certain attributes of DK's custom up B that I think are EXTREMELY questionable.
They are Armor and 0 landing lag. This means that, past frame 16 as i have reportedly been told, the move is completely safe if the landing lag cancel is performed correctly. The only way to punish would be a theoretical 1 frame grab that can reach a platform, otherwise DK can roll or otherwise avoid a punish.
The Up B's other attributes; large hitbox, decent power, and movement control-ability aren't that amazing by themselves, but become quite a force when put together, especially with armor and 0 landing lag.
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What are the potential weaknesses of this move? (i still don't understand why no one has even bothered to attempt to discuss this) - Needing platforms. Final D/Smashville make this move much less effective.
Also, the large windbox barely affects shields. Facing vs a DK using this move, you can shield the entire duration while being out of range of its physical hitbox and be relatively unaffected while he must land on a platform. The problem here is that if you are already not in position to harass him on the platform, he can easily get out of that situation and reset into another possible Up B.
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tl;dr. I'm sorry I brought up mach tornado, as arguments about whether or not it was broken enough to warrant a ban don't have any bearing on this game now, and it really distracted yall.
Now please let's talk more about the move, countering/dealing with it, and not general statements like that wobbling argument.