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Well, while I haven't played that many customs matches, I have played quite a few where people tried to challenge rising cyclone by attacking my armor, and paid for it with their stock. If you time it right, the armor covers all the frames it needs to.Ok, less (and less useful) armor. The armor on fly is good because it occurs at the times when you would get punished. The first 10 frames are the most important with fly, because you usually are getting assaulted by p much any aerial that can affect you asap
I mean, I'll bite.Honestly, Rising Cyclone is just not that good; not just because Fly is really good, but because on it's own merits it's just inferior.
It has superarmor, but then so does Fly; and Fly has it for 11 frames, while Cyclone only has it for 6 frames. Fly is just overall the much better option; it's a better OOS punish, it's better as an off-the-top kill move, and it's better as a recovery move because it's not leaving you vulnerable before it can get height off.
There's little reason to use Cyclone, since Fly is just better in most aspects. Even the non-damaging version is a better choice as a recovery move than Rising Cyclone, and Fly's a better OOS option. It's useless except for situational MU's that Fly does a better job at dealing with anyways. And it leaves you a sitting duck for being spiked, too, especially if you're trying to use it to snap to the ledge.
Honestly, default Fly is just better than Cyclone in pretty much every way.
Not really sure what you mean by this. Being higher up when you get armor has no bearing on your ability to recover unless you are at max distance and need to truck through a spike which is negligible imo because the armor hardly comes out later. You could argue that it's easier to time armoring through spikes when the armor comes out earlier though.it's better as a recovery move because it's not leaving you vulnerable before it can get height off.
I don't think it's nearly that black and white. The trade offs for using Rising Cyclone over Fly are clear and, generally speaking, bring Zard's Uspecial a step down from where it was but that doesn't mean that Fly is overwhelmingly better in every MU.There's little reason to use Cyclone, since Fly is just better in most aspects. Even the non-damaging version is a better choice as a recovery move than Rising Cyclone, and Fly's a better OOS option. It's useless except for situational MU's that Fly does a better job at dealing with anyways. And it leaves you a sitting duck for being spiked, too, especially if you're trying to use it to snap to the ledge.