Final Destination is Mr. Game & Watch's worst stage on lists that have Mario Circuit banned (which are all of them in recent memory) so it being her worst stage doesn't necessarily mean it's a problem on that front.
Of course, people not picking Frigate Orpheon is probably a pretty good argument that it's pretty close to starter grade, maybe the best argument. If a stage is legal and not picked, either the players are irrational or it doesn't really give them much of an advantage (or, rather, if it does, they fail at exploiting it and know it). When legal, a stage like Norfair gets picked all the time because it's actually a potent counterpick. The fact that PictoChat, Pokemon Stadium 2, Castle Siege, and Frigate Orpheon really don't get picked makes me ask some questions. Of course, too many players are irrational about stage selection anyway to really pursue this point; people CP Smashville all the time when I know Smashville isn't their most powerful stage nearly that often. Maybe we need to start holding tournaments where all the "normal" starters are counterpicks and the starter list we use is just a list of generally unpopular stages. I mean, really, just imagine the implications of this being the starter list:
Pokemon Stadium 2
Frigate Orpheon
PictoChat
Castle Siege
Brinstar
I'm not convinced, with stage striking rules in place, that it would be unfair.
For me, the issue is
disentanglement of what about a character is countered by a stage, from what is simply flawed about a character, and nothing but.
One guy says Frigate doesn't have an edge, and this is harsh on certain characters. But, really, that's just an argument with a little premise, that ensures the conclusion: Characters aren't supposed to deal with non-existent edges. That begs the question against anyone who wants to say Frigate is fair. "Maybe your character should
deal," is what they want to say, and if the opposing argument is as shallow as outlined, that's all they have to.
The flipside is what comes to the fore when the ICs and their love of flatness is discussed.
I'm really glad you exist, AmazingAmpharos.
Now, I've got to poke one hole in what you were saying: One reason players might not pick something that's an option is that it is neutral. Another possibility, though, is that they think their chances become more random. Honestly, I don't know how the Hell PS2 works, and I've sat down, fiddled, and
tried to work out ice mechanics. I don't want anyone picking that ****, and the only reason I'm not CP banning it is my hope that the opponent won't-know-what-the-Hell-he's-doing
harder than me (
i.e., I have certain beliefs about my ability to disintegrate my character knowledge from rote stage techniques).
So, you've got a confound in the point you were trying to make. It'll take a little more work, then, to get it to go through for Frigate Orpheon and PictoChat.
*~*~*~
I love the idea of PC as neutral. Seriously, if people tried their best, they'd work out how to make their flow work with all the potential stage switches. I think even now, I've unconsciously learned not to random jump around the sides as the few seconds run out, for fear of rockets and cars...
And at this point I honestly don't understand why Castle Siege isn't loved. The walk-off transformation can be camped out if you dislike your odds fighting on the ground that much - which you shouldn't unless your ground game is just weak - and the CG characters initially
hate the statues and can be evaded.
Perhaps I'm understating one factor though - my area has become ultra conservative in the extreme, and I've barely played on Castle Siege in halfway serious matches ("serious" being "friendlies against the top finishers where I ask them to try").